<?xml version="1.0"?>
<rss version="2.0"><channel><title>Call of Duty MW - Hardcore Latest Topics</title><link>https://iceops.co/index.php?/forum/7-call-of-duty-mw-hardcore/</link><description>Call of Duty MW - Hardcore Latest Topics</description><language>en</language><item><title>How to get higher than 55LVL?</title><link>https://iceops.co/index.php?/topic/5436-how-to-get-higher-than-55lvl/</link><description><![CDATA[
<p>
	HI! 
</p>

<p>
	Im new on this website, so I have a question? 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="background-color:rgb(48,49,52);color:rgb(232,234,237);text-align:left;">I've been playing on your hardcore server for a week and I'm still lvl 55. What is the requirement for getting higher than level 55?</span></span>
</p>
]]></description><guid isPermaLink="false">5436</guid><pubDate>Sun, 31 Dec 2023 12:29:56 +0000</pubDate></item><item><title>Prestige Emblems?</title><link>https://iceops.co/index.php?/topic/5431-prestige-emblems/</link><description><![CDATA[<p>
	Hello, I have recently re-installed CoD4 MW and have been playing on your server and I noticed a few players are for example level 112 and it shows a 2nd Prestige emblem next to their name, how is this possible? <br />
	Thank you in advance for your response and any help.<br /><br />
	EDIT: I am also level 55 and have got the xp needed for level 56 but it never happened.
</p>]]></description><guid isPermaLink="false">5431</guid><pubDate>Wed, 26 Jul 2023 20:26:10 +0000</pubDate></item><item><title>Ranking up Query</title><link>https://iceops.co/index.php?/topic/5384-ranking-up-query/</link><description><![CDATA[
<p>
	Hi guys
</p>

<p>
	 
</p>

<p>
	Query on ranking up please.
</p>

<p>
	I have recently started playing on the HighXP server.  Currently ranked up at L20, however when trying to create a new class in the main menu, it is just greyed out, saying L10 required.
</p>

<p>
	All i have been able to unlock are the 1st two options, m16 &amp; AK47.
</p>

<p>
	 
</p>

<p>
	Is this down to the mod or am I missing something somewhere?
</p>

<p>
	 
</p>

<p>
	Thanks 
</p>
]]></description><guid isPermaLink="false">5384</guid><pubDate>Thu, 07 Oct 2021 18:42:33 +0000</pubDate></item><item><title>Looking for help with mods</title><link>https://iceops.co/index.php?/topic/5235-looking-for-help-with-mods/</link><description><![CDATA[
<p>
	Hi everyone,
</p>

<p>
	 
</p>

<p>
	You may have seen my other posts about something similar.
</p>

<p>
	 
</p>

<p>
	We have a 48 player server and a 10 player dev server for testing.
</p>

<p>
	 
</p>

<p>
	At the minute on our live 48 player server, we have the New Experience mod running which is great. We would also like to implement a prestige system and bots onto our server so that the server always has players on there. 
</p>

<p>
	 
</p>

<p>
	On our dev server we currently have the Duffman varient of the New Experience mod which is the one with the menu system where you chose to enter prestige. However we really like the mod that is on the IceOps HC highXP server where Level 56 has the Prestige 1 icon, Level 110 has the Prestige 2 icon and so on up to Prestige 10.
</p>

<p>
	 
</p>

<p>
	Leiizko has sent us over the relevant files for this, however, we cannot get this to work, the server does not boot up. 
</p>

<p>
	 
</p>

<p>
	We'd like to offer to <u><strong>pay </strong></u>somebody to help us set this up and get it working and also help with the bots part of our requirements too. If you're interested please let me know we'd like to get this up ASAP.
</p>

<p>
	 
</p>

<p>
	Please let me know 
</p>

<p>
	 
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">5235</guid><pubDate>Tue, 09 Feb 2021 14:26:28 +0000</pubDate></item><item><title>help with my own server</title><link>https://iceops.co/index.php?/topic/5231-help-with-my-own-server/</link><description><![CDATA[<p>
	i run the same mod as you guys but want to know how you got the extra xp and cod4 prestige to  work is it a script or something
</p>]]></description><guid isPermaLink="false">5231</guid><pubDate>Wed, 03 Feb 2021 20:54:40 +0000</pubDate></item><item><title>An example of why the spawn protection design sucks</title><link>https://iceops.co/index.php?/topic/5189-an-example-of-why-the-spawn-protection-design-sucks/</link><description><![CDATA[
<p>
	Hi all, 
</p>

<p>
	 
</p>

<p>
	For a long time now I have played on the HC cod4 server and the one underlying thing that has always irked me is the design of the spawn protection. While most of the time your firefights are with people who haven't just spawned in and therefore this isn't a problem with every kill/death, it is prominent enough to cause a particularly bs death at least a couple times per match at a minimum. 
</p>

<p>
	 
</p>

<p>
	Over time there have been thousands of these but this one just happened this afternoon and I thought it was the best one I had captured on recording yet and serves to illustrate the issue. In this example the player spawns and has the freedom to begin movement and see his surroundings. Upon which he spots me, moves, aims and kills me. 
</p>

<p>
	 
</p>

<p>
	On my screen I am running to the area behind the enemy lines when all of a sudden I hit an invisible wall. I turn around to see what it was and i'm faced with a guy preaimed at me and i'm dead before I could react. This experience made me think that I had encountered a glitch or perhaps a lag spike rather than a spawn as well so I was doubly unprepared.
</p>

<p>
	 
</p>

<p>
	All this because the spawn protection allows for full viewing of your surroundings, complete invisibility and invulnerability and the ability to move a short distance and begin to aim all without losing these advantages. 
</p>

<p>
	 
</p>

<p>
	In a previous instance I remember I had someone spawn in front of me while I was reloading, walk through me then become visible and knife me in the back. A completely unfair death as there was not a single thing I could do to have reacted or prevented it. 
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/dP3AsqOqSmw?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">5189</guid><pubDate>Tue, 18 Aug 2020 16:18:42 +0000</pubDate></item><item><title>Microlag</title><link>https://iceops.co/index.php?/topic/5186-microlag/</link><description><![CDATA[<p>
	Has there been any issues with or changes to the host? The past 3-4 days everyone on the HC server has been experiening microlag/stutter constantly. Its worse for some than others but everyone is experiencing it. The game is approaching borderline unplayable status for some including myself occasionally as every firefight becomes a slideshow.
</p>]]></description><guid isPermaLink="false">5186</guid><pubDate>Fri, 14 Aug 2020 14:41:10 +0000</pubDate></item><item><title>Map rotation</title><link>https://iceops.co/index.php?/topic/5176-map-rotation/</link><description><![CDATA[
<p>
	Hello, I think (not only me, but for now I speak for myself) there are too many maps that most of the people doesn't want, and this is one of the things that are destroying the partecipation in the server.
</p>

<p>
	Example: sunday morning, from crash to backlot an average of about 25 players at 12:30 am, in district and ambush now we are in 5. Between backlot and district there is downpuor.
</p>

<p>
	 
</p>

<p>
	And I still don't mention creek and countdown.
</p>

<p>
	 
</p>

<p>
	Imho
</p>

<p>
	610 *.*
</p>
]]></description><guid isPermaLink="false">5176</guid><pubDate>Sun, 26 Jul 2020 11:13:10 +0000</pubDate></item><item><title>Language files</title><link>https://iceops.co/index.php?/topic/5136-language-files/</link><description><![CDATA[
<p>
	Attached are all current translations for our server. Anyone can help by translating into more languages and checking if existing translations are good enough.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p><a class="ipsAttachLink" href="//iceops.co/applications/core/interface/file/attachment.php?id=4609">czech.lua</a></p>
<p><a class="ipsAttachLink" href="//iceops.co/applications/core/interface/file/attachment.php?id=4608">russian.lua</a></p>
<p><a class="ipsAttachLink" href="//iceops.co/applications/core/interface/file/attachment.php?id=4607">italian.lua</a></p>
<p><a class="ipsAttachLink" href="//iceops.co/applications/core/interface/file/attachment.php?id=4606">english.lua</a></p>]]></description><guid isPermaLink="false">5136</guid><pubDate>Mon, 25 May 2020 13:14:03 +0000</pubDate></item><item><title>Things have to change asap</title><link>https://iceops.co/index.php?/topic/5142-things-have-to-change-asap/</link><description><![CDATA[<p>
	HEllo guys, perfectly to your 10 Year Birthday Party i have a present for you and its not as good as it looks...<br /><br />
	The new mod is online for like a weak now and i can just say.... its bad... (not everything but a few things are rly bad)!<br /><br />
	First of all: The Killstreaks are overpowered as fuck, and u get them so easy that the most of the players not even try to move, they just camp and wait till they get 7 or 10 kills and spam all shit they have into the enemy spawn. Something has to change there asap same as the camping problem. (Maybe you go in for a new Rule "Camp for Streaks = instend kick without any warning" ?) At least it will be more usefull than dmg reduce which can be easy disabled by moving 2 inches and move back to your position with 100 dmg again!<br />
	The Killstreaks have to been nerfed fast!!! rly fast!!!! a chooper for 2 Minutes?? same as the AC30R i mean ye nothing more i need to say for that right?<br />
	And yes i know Leiizko is busy and he is alone but i still have to say that.<br />
	A lot of Players join the server, they stay for around 3 Minutes and say "WTF IS THAT SHIT, WTF HAPPEND TO THE SERVER?!" and leave... and that happend not only 1 time no it happens around 10-15 times per day... and i can understand them. Since they dont write anything just flaming ingame i thought its time to tell you the truth about whats going on at the server. You guys got 10 years old and if u guys want another 10 year victory there need to be some changes. And i dont mean a weapon nerf cause thats not the Problem. There has to be a "REAL ANTI CAMP" as i asked for a few months ago. Yes you guys never had something against camping but as your community grows up the game does too and the times has changed. People camp 34DMG or not it doesnt matter. If they explode or Burn to death belive me they will stop that. <br />
	Currently I think I'm talking against a wall because no other admin or mod has any complaints. This is probably because me and Own3d are the only ones who regularly play on the server and notice what a clown fiesta it has become. <br />
	Spawn raping has to become more shit than the last mod, cause of the spam of Killstreaks...<br />
	Ye well i think thats it for me now but at leas i told you whats going on and if u guys didnt hate me before u do maybe now cause of my complaining about the mod but this isnt fun to play at all.<br />
	The only good thing actually is the Prestige, but ye as i said aswell i know Leiizko is alone and busy in his life but things had to be said since noone else is doing it....<br /><br />
	Greetings... 
</p>]]></description><guid isPermaLink="false">5142</guid><pubDate>Mon, 01 Jun 2020 13:17:41 +0000</pubDate></item><item><title>Suggestion maps</title><link>https://iceops.co/index.php?/topic/5169-suggestion-maps/</link><description><![CDATA[
<p>
	<span lang="en" xml:lang="en"><span title="">That is just my opinion</span></span>
</p>

<p>
	Renove:
</p>

<p>
	Countdown
</p>

<p>
	WetWork
</p>

<p>
	Creek
</p>

<p>
	DownPour
</p>

<p>
	 
</p>

<p>
	Add:
</p>

<p>
	Vacant
</p>

<p>
	PipeLine
</p>
]]></description><guid isPermaLink="false">5169</guid><pubDate>Thu, 09 Jul 2020 13:13:16 +0000</pubDate></item><item><title>SuperSport server TDM</title><link>https://iceops.co/index.php?/topic/5168-supersport-server-tdm/</link><description><![CDATA[
<p>
	This server change my cfg.
</p>

<p>
	<span lang="en" xml:lang="en"><span title="">I have seen that I have changed the ones that usually i change</span></span>.
</p>

<p>
	snaps
</p>

<p>
	cl_maxpackets
</p>

<p>
	rate
</p>

<p>
	<span lang="en" xml:lang="en"><span title="">the question is how many more commands does it change</span></span>? <span lang="en" xml:lang="en"><span title="">to go through them</span></span>
</p>

<p>
	This server <span lang="en" xml:lang="en"><span title="">should be</span></span> mod, for not change cfg.
</p>

<p>
	Other question <span lang="en" xml:lang="en"><span title="">I remember that</span></span> all promod in any cod series set hc. Why dont set hc?
</p>

<p>
	 
</p>

<p>
	<span lang="en" xml:lang="en"><span title="">pd:</span></span> <span lang="en" xml:lang="en"><span title="">I have written here for not being able to do it in</span></span> general discussion
</p>
]]></description><guid isPermaLink="false">5168</guid><pubDate>Thu, 09 Jul 2020 12:57:38 +0000</pubDate></item><item><title>Unbanned me pls</title><link>https://iceops.co/index.php?/topic/5157-unbanned-me-pls/</link><description><![CDATA[<p>
	unbaned me please give me one change i know i use hack smoke <span><img alt=":(" data-emoticon="" height="20" src="https://iceops.co/uploads/emoticons/default_sad.png" srcset="https://iceops.co/uploads/emoticons/sad@2x.png 2x" title=":(" width="20" /> i love server ty /:( i have server a rank moderator and i know what i fault please <span><img alt=":/" data-emoticon="" height="17" src="https://iceops.co/uploads/emoticons/default_unsure.png" srcset="https://iceops.co/uploads/emoticons/unsure@2x.png 2x" title=":/" width="17" /> </span></span>
</p>]]></description><guid isPermaLink="false">5157</guid><pubDate>Tue, 23 Jun 2020 17:10:00 +0000</pubDate></item><item><title>Damage table</title><link>https://iceops.co/index.php?/topic/5135-damage-table/</link><description><![CDATA[
<p>
	This is the current damage table used on server:
</p>

<p>
	 
</p>

<p>
	Hit location multiplier:
</p>

<pre class="ipsCode prettyprint lang-lua prettyprinted" id="ips_uid_8292_5" style="">
<span class="kwd">local</span><span class="pln"> hitloc </span><span class="pun">=</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"none"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                        </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"helmet"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1.25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"head"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                        </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"neck"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                        </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1.25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"torso_upper"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1.1</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"torso_lower"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"right_arm_upper"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"left_arm_upper"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"right_arm_lower"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"left_arm_lower"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"right_hand"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"left_hand"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                   </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"right_leg_upper"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"left_leg_upper"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"right_leg_lower"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"left_leg_lower"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"right_foot"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"left_foot"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                   </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"gun"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                         </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0.25</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	 
</p>

<p>
	Damage falloff distances:
</p>

<p>
	Weapons deal their maximum damage within this rage. Formula used for falloff:
</p>

<p>
	falloff = 1 -  ( distance / weapClassFalloff - 1 ) * 0.4
</p>

<p>
	Lowest falloff value is 0.5
</p>

<pre class="ipsCode prettyprint lang-lua prettyprinted" id="ips_uid_8292_7" style="">
<span class="kwd">local</span><span class="pln"> weapClassFalloff </span><span class="pun">=</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"rifle"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                       </span><span class="pun">=</span><span class="pln"> </span><span class="lit">2200</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"smg"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                         </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1500</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"shotgun"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                     </span><span class="pun">=</span><span class="pln"> </span><span class="lit">300</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"lmg"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                         </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1800</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"sniper"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">6000</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"pistol"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1200</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	 
</p>

<p>
	Weapon damage:
</p>

<pre class="ipsCode prettyprint lang-lua prettyprinted" id="ips_uid_8292_9" style="">
<span class="com">-- Shotgun damage is per pellet! on good hit alteast 5x that damage</span><span class="pln">
</span><span class="kwd">local</span><span class="pln"> weapDmg </span><span class="pun">=</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"beretta_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"beretta_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">         </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"colt45_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                   </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"colt45_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">          </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"usp_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"usp_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"deserteagle_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">55</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"deserteaglegold_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">          </span><span class="pun">=</span><span class="pln"> </span><span class="lit">55</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"mp5_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"mp5_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"mp5_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"mp5_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"skorpion_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"skorpion_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">          </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"skorpion_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">        </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"skorpion_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">            </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"uzi_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"uzi_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"uzi_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"uzi_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak74u_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak74u_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak74u_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">           </span><span class="pun">=</span><span class="pln"> </span><span class="lit">25</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak74u_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"p90_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">18</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"p90_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">18</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"p90_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">14</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"p90_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">18</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak47_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                     </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak47_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak47_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">            </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak47_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"ak47_gl_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m14_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m14_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m14_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m14_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m14_gl_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                   </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"mp44_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                     </span><span class="pun">=</span><span class="pln"> </span><span class="lit">35</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g3_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                       </span><span class="pun">=</span><span class="pln"> </span><span class="lit">32</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g3_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                </span><span class="pun">=</span><span class="pln"> </span><span class="lit">32</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g3_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g3_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">32</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g3_gl_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">32</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g36c_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                     </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g36c_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g36c_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">            </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g36c_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"g36c_gl_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m16_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m16_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m16_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m16_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m16_gl_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                   </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m4_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                       </span><span class="pun">=</span><span class="pln"> </span><span class="lit">35</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m4_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                </span><span class="pun">=</span><span class="pln"> </span><span class="lit">35</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m4_silencer_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">              </span><span class="pun">=</span><span class="pln"> </span><span class="lit">30</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m4_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">35</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m4_gl_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">35</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"dragunov_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"dragunov_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">            </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m40a3_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">50</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m40a3_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">50</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"barrett_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                  </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"barrett_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"remington700_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">50</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"remington700_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">        </span><span class="pun">=</span><span class="pln"> </span><span class="lit">50</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m21_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m21_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">28</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m1014_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m1014_grip_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m1014_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"winchester1200_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">           </span><span class="pun">=</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"winchester1200_grip_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"winchester1200_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"rpd_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"rpd_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"rpd_grip_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"rpd_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"saw_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                      </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"saw_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"saw_grip_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                 </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"saw_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m60e4_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">                    </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m60e4_acog_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m60e4_grip_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">               </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pun">,</span><span class="pln">
	</span><span class="pun">[</span><span class="pln"> </span><span class="str">"m60e4_reflex_mp"</span><span class="pln"> </span><span class="pun">]</span><span class="pln">             </span><span class="pun">=</span><span class="pln"> </span><span class="lit">22</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Final damage calculation is:<br>
	Damage = weapDmg * hitloc * falloff
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Those who play a lot are free to theory craft and try to come with best possible balance. Player health is 30.
</p>
]]></description><guid isPermaLink="false">5135</guid><pubDate>Mon, 25 May 2020 13:11:27 +0000</pubDate></item><item><title>Idea till 18.x is out of bugs</title><link>https://iceops.co/index.php?/topic/5139-idea-till-18x-is-out-of-bugs/</link><description><![CDATA[<p>
	Hello everyone, since a lot of People have big problems with 18.x i got an Idea.<br />
	how about bringing the server back to version 17.9? All of us can delete the 18.x files and we play the new mod on 17.9 till every bug is fixed?<br />
	Its frustrating for me and so much other People. You get laggs, frame drops, and Own3d still crashed with 18.1.<br />
	Its an Idea a lot of PLayers would enjoy.<br />
	Let me know what u think about it.<br /><br />
	Greetings <img alt=":00009320:" data-emoticon="" src="https://iceops.co/uploads/emoticons/default_00009320.gif" title=":00009320:" /></p>]]></description><guid isPermaLink="false">5139</guid><pubDate>Wed, 27 May 2020 12:03:45 +0000</pubDate></item><item><title>WTF? carsh carsh crash ...</title><link>https://iceops.co/index.php?/topic/5138-wtf-carsh-carsh-crash/</link><description><![CDATA[
<p>
	I have crash in all match.
</p>

<p>
	<span lang="en" xml:lang="en"><span title="">I don't know if the problem is</span></span> cod4x 18 ver or new ver 2.0 of mod.
</p>

<p>
	How to fix crash? <span lang="en" xml:lang="en"><span title="">I see that most do not crash and can end the match.</span></span>
</p>

<p>
	 
</p>

<p>
	PS: killstreaks <span lang="en" xml:lang="en"><span title="">they are killing the fluid game, especially helis</span></span>. <span lang="en" xml:lang="en"><span title="">in my opinion they should be deactivated, everything that is not mouse aim is sht.</span></span>
</p>

<p>
	 
</p>

<p>
	sry my english
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">5138</guid><pubDate>Tue, 26 May 2020 19:47:45 +0000</pubDate></item><item><title>Don't wanna be admin anymore</title><link>https://iceops.co/index.php?/topic/5129-dont-wanna-be-admin-anymore/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	I don't like campers and I'm not one of them, but like I use to say "I love campers, you always know where to kill em". lol
</p>

<p>
	I suggested to implement like a self-destruction after 10 sec of camp or something like that, but obviously it takes time.
</p>

<p>
	 
</p>

<p>
	After that, I use m21, a sniper gun, in a couple of maps.
</p>

<p>
	It's sniping, it's not a sniper server where all rushes randomly in the map, so it suppose to stay in one point. On the other hand, if you wanna rush with sniper it's your choice, like mine it's to stay and snip.
</p>

<p>
	In my case i was sniping in an house on strike, not same point cause the house has at least 5 diffents point of view for snip, but kmb warned me. rofl
</p>

<p>
	 
</p>

<p>
	So I'm tired to see people warned cause he's sniping and accused of camping with no objective values, warned cause "you can't arguing with an admin" (why? the others are sh*t?) and something like that.
</p>

<p>
	 
</p>

<p>
	Edit: ah, thank you Kenai, Behemoth, Fox, VanZy and ProXict (love killhouse+shipment combo) for accempting me.
</p>

<p>
	 
</p>

<p>
	Kindly
</p>

<p>
	610
</p>
]]></description><guid isPermaLink="false">5129</guid><pubDate>Sun, 17 May 2020 20:54:57 +0000</pubDate></item><item><title>Field of view - FOV</title><link>https://iceops.co/index.php?/topic/5091-field-of-view-fov/</link><description><![CDATA[
<p>
	Now, I hear a lot of complains about something wrong with hit reg, can someone tell me what is that about?<br /><br />
	Some people suggested that it's because of the servers FOV locking "feature"..<br />
	So now I'm asking here who else has issues with any of these issues and should we do something about it.<br /><br />
	I've hated this "fov" command from ever since it was implemented by leiizko I think.<br />
	Recently I saw that there is an "fovoff" command to turn it off, but it doesn't really work.
</p>

<p>
	My choice would be to just delete this thing if it's messing with multiple things,<br />
	and it's making everything complicated.<br /><br />
	People usually like to make their own choices on field of view and scale of it,<br />
	depending on monitor and resolution and such. And usually its not so complicated..<br />
	-For example you would usually use /cg_fov 80 for field of vision of 80 degrees or<br />
	use /cg_fovscale 1 for scale of 1 so it doesn't look like you are on mushrooms.<br /><br />
	But here you cant change cg_fov because its locked to 80, unless you use "fovoff",<br />
	so you want to turn it off, but here's the thing..<br />
	You see, to be able to turn that feature off you need to<br />
	-set your fov and fovscale outside of server,<br />
	-then connect and hope it doesn't change, then you realize it did change to "default" as it does every time,<br />
	-use "fov" command three times to switch fovscale to 1.0, which makes no sense as its fov command and not fovscale command..,<br />
	-then use "fovoff" command to turn the darn thing off<br />
	-and then use "cg_fov" command to switch to desired fov.<br />
	-and then you realize... it is still not as you want because fovscale is set to 1.25 when you use "fovoff" command.. and better yet, its locked to that value..<br />
	So basically you did a lot just to notice that you didn't do nothing, and can't do nothing about it.<br /><br />
	And then you remember that, without the "fov" server command everything would work as it should, without the locks and complications.
</p>
]]></description><guid isPermaLink="false">5091</guid><pubDate>Mon, 02 Mar 2020 23:28:38 +0000</pubDate></item><item><title>Stats Rank Number 1</title><link>https://iceops.co/index.php?/topic/4973-stats-rank-number-1/</link><description><![CDATA[
<p>
	So I mainly play a pretty try hard style, and i'm always going for the most frags/best k/d per game with that aim of becoming the highest stats rank i can.
</p>

<p>
	 
</p>

<p>
	Slowly i'm working my way up the ranks (currently 27 out of 3600) but noticed that the rank leaders displayed at the end of the game never really changes. They seem to just be players who have been on the server only a few times and managed to get a high k/d in one game, Not consistently.
</p>

<p>
	 
</p>

<p>
	Do these scores stay forever? Do they get removed? Will i ever get a chance to be rank number one?<img alt=":thumbsup:" data-emoticon="" src="https://iceops.co/uploads/emoticons/default_thumbsup.png" title=":thumbsup:" /></p>

<p>
	 
</p>

<p>
	And if anyone can explain to me how the 'trueskill rating' is calculated that would be much appreciated. 
</p>

<p>
	 
</p>

<p>
	T O M.
</p>
]]></description><guid isPermaLink="false">4973</guid><pubDate>Tue, 30 Jul 2019 05:59:18 +0000</pubDate></item><item><title>Increased number of maps in rotation</title><link>https://iceops.co/index.php?/topic/4935-increased-number-of-maps-in-rotation/</link><description><![CDATA[
<p>
	I play this server pretty regularly, a few hours a day on most days. But have started to find that playing the same 6 maps is getting rather repetitive.
</p>

<p>
	 
</p>

<p>
	I understand that out of the possible 21 maps some of them cannot be played for balance issues such as shipment/killhouse or wetwork for the complete nade spam. But there are plenty of maps that can be added and played.
</p>

<p>
	 
</p>

<p>
	Surely I'm not the only one who would like to see more/different maps in the rotation?
</p>

<p>
	 
</p>

<p>
	T O M.
</p>
]]></description><guid isPermaLink="false">4935</guid><pubDate>Sun, 23 Jun 2019 18:20:18 +0000</pubDate></item><item><title>Killcount rewards - massively unbalanced.</title><link>https://iceops.co/index.php?/topic/4754-killcount-rewards-massively-unbalanced/</link><description><![CDATA[
<p>
	So over the last couple of days, I have seen people getting the full range of killcount rewards - myself included. I want to outline my reasons as to why I think they are unbelievably unbalanced and broken.
</p>

<p>
	 
</p>

<p>
	<u><strong>The killstreaks and their issues:</strong></u>
</p>

<p>
	 
</p>

<p>
	UAV Jammer - Completely fine.
</p>

<p>
	 
</p>

<p>
	Airstrike - Somewhat fine, but really inconsistent. There have been times that I have walked right through an enemy airstrike and not been touched, but other times when I am hiding underground and died instantly. 
</p>

<p>
	 
</p>

<p>
	Artillery - Same as above, but slightly worse as the explosion radius seems larger. 
</p>

<p>
	 
</p>

<p>
	Predator missile - Mostly fine, but there is a massive red "KILL" sign above everyones head, meaning you cannot hide from it, even with UAV Jammer.
</p>

<p>
	 
</p>

<p>
	Shoot Down Heli - Not sure what it is called, but it is the thing at 12 killstreak that can shoot down enemy choppers. This is the only single counter in the game to the rest of the killstreaks from here on out. 
</p>

<p>
	 
</p>

<p>
	Helicopter - Mostly fine. The only issue is that it counts towards your killcount. This means that in larger games, once you call it in, you can just sit in a corner hiding, and let the helicopter do the work for you. This is a massive problem because as soon as you get the helicopter, it is unbelievably easy to just go straight to a nuke. 
</p>

<p>
	 
</p>

<p>
	Drone Strike - Same issues as Predator Missile, except multiple times over because you get multiple predator missiles to shoot. 
</p>

<p>
	 
</p>

<p>
	AC130 - Same as above. You cannot escape the blasts because the blast radius is huge, meaning even if you hide underground our deep inside a building, you will still die. There is also the huge red "KILL" sign above everyones head, meaning there is 0 counter to this killstreak.
</p>

<p>
	 
</p>

<p>
	Piloted Heli - One of the worst. It lasts for what seems like forever. It also has an unbelievably high healthbar. An entire team has to suicide many times over just to shoot it down. The piloted heli can also go through buildings and the ground, meaning it cannot be shot down. It also does not take damage when it collides with things.
</p>

<p>
	 
</p>

<p>
	Nuke - Completely fine. The only grudge I have against it is the radiation afterwards. Is it not enough to make the entire game BLIND, but you also die a few more times due to unavoidable radiation? It's just adding insult to injury. 
</p>

<p>
	 
</p>

<p>
	<u><strong>My solutions for the above issues:</strong></u>
</p>

<p>
	 
</p>

<p>
	UAV Jammer - N/A
</p>

<p>
	 
</p>

<p>
	Airstrike - Balance out the explosions. I shouldn't die if I am underground, and I should die if I am outside walking through it. 
</p>

<p>
	 
</p>

<p>
	Artillery - Same as above, except artillery should be slightly more powerful than airstrike. However, I still should not die if I am underground on maps like Backlot, Pipeline, and whatever other maps there are that have underground sections.
</p>

<p>
	 
</p>

<p>
	Predator missile - There should be massive "KILL" signs for people that have UAV Jammer on. Again, it needs counter play.
</p>

<p>
	 
</p>

<p>
	Shoot Down Heli - Seems completely pointless to have this so high. If you are on a 12 killstreak, chances are that the enemy team are nowhere close to getting a 15 killstreak for the helicopter. It either needs to be replaced with something more useful, like an EMP that lasts for a minute or so, which would kill all electronics on the map (UAV, predator strike, airstrike, literally everything apart from players, just like it does in MW2 onwards). Another solution is to lower the killstreak needed to acquire this "shoot down heli" perk. If your team is getting terrorised by all of the helicopter killstreaks, there is no way you are getting to 12 kills to be able to counter them. It could also just be removed outright, but I think the EMP is a much better solution.  
</p>

<p>
	 
</p>

<p>
	Helicopter - This should just not add to killstreak. None of the other killstreak rewards count towards your killcount, so why does the helicopter? Another solution is to make it so that the helicopter cannot target people with UAV Jammer, just like in later MW2 games. Both solutions should be combined in to one, so that the heli does not count towards your killcount, and it also cannot see people with UAV Jammer.
</p>

<p>
	 
</p>

<p>
	Drone Strike - Should not have a massive "KILL" sign above your head if you have UAV Jammer. Everything else is fine really, it's just the severe lack of counterplay to it. 
</p>

<p>
	 
</p>

<p>
	AC130 - Same as above.
</p>

<p>
	 
</p>

<p>
	Piloted Heli - Lasts WAY too long, and has WAY too much HP. Lasting so long is not too much of an issue, my main gripe with it is the fact that I could stand there and empty 10 mags of RPD ammo in to it, and it would be fine. It should also take damage if it hits in to buildings and other solid objects. 
</p>

<p>
	 
</p>

<p>
	Nuke - Radiation is just overkill. Everyone already died once, why do they have to die 2-3 times more, be blind, and have no chance of escape. It's just unnecessary, especially when there are no killstreaks after it. It could also be that the Nuke just ends the game like it did in MW2, so that the user of the nuke wins the game for their team. 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">4754</guid><pubDate>Mon, 30 Oct 2017 20:02:10 +0000</pubDate></item><item><title>Can the turret on Pipeline please be fixed?</title><link>https://iceops.co/index.php?/topic/4752-can-the-turret-on-pipeline-please-be-fixed/</link><description><![CDATA[<p>
	It is super bugged out right now. SancheJloo just abused the hell out of it and camped on it all game, and went like 41-1 because no one could hit him. Idk how the glitch works, but <a contenteditable="false" data-ipshover="" data-ipshover-target="https://iceops.co/index.php?/profile/1524-biohazzard/&amp;do=hovercard" data-mentionid="1524" href="https://iceops.co/index.php?/profile/1524-biohazzard/" rel="">@Biohazzard</a> said it was a known glitch. I have the demo of him abusing it, but the demo is like 3 games long (as I record all of my games now to prove innocence if needed). If you can skip forward through games quickly, then I will upload it, but if not, then I will have to sit through like 35 odd minutes of gameplay to get to it so that it can be recorded. Either way, the glitch makes people invincible. It either needs to be fixed, or that turret needs to just be removed. 
</p>]]></description><guid isPermaLink="false">4752</guid><pubDate>Thu, 26 Oct 2017 19:33:20 +0000</pubDate></item><item><title>Score Limits and Perks</title><link>https://iceops.co/index.php?/topic/4715-score-limits-and-perks/</link><description><![CDATA[<p>
	Should'nt score limits and the 3x frag grenades perk be increased and disabled respectively for small maps like killhouse? It ruins the fun making the map a nade spam zone and also the game get's over in no time...
</p>]]></description><guid isPermaLink="false">4715</guid><pubDate>Wed, 22 Mar 2017 19:11:45 +0000</pubDate></item><item><title>Predator Glitch</title><link>https://iceops.co/index.php?/topic/4713-predator-glitch/</link><description><![CDATA[<p>
	The Predator at many a times does not work on the modern warfare 4 hardcore server. It either displays predator not available throughout complete game time or else it works as an output-less button. HELP!!!
</p>]]></description><guid isPermaLink="false">4713</guid><pubDate>Mon, 20 Mar 2017 18:03:09 +0000</pubDate></item><item><title>vote kick player not work</title><link>https://iceops.co/index.php?/topic/4208-vote-kick-player-not-work/</link><description><![CDATA[
<p>
	<span style="font-size:16px;">Hi all,</span>
</p>

<p>
	<span style="font-size:16px;">vote kick player not work on serveur hardcore </span><img alt="?(" data-emoticon="" src="https://iceops.co/uploads/emoticons/default_confused.png" title="?(" /></p>

<p>
	bug??
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">4208</guid><pubDate>Wed, 24 Aug 2016 13:26:00 +0000</pubDate></item></channel></rss>
