leiizko

Counselor
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Reputation Activity

  1. Like
    leiizko got a reaction from Duck in Map rotation   
    Rotation was not changed because few people complained and it will keep changing moving forward. Frequency of the change is yet to be determined but in general you can expect only a few most common maps to be permanently in rotation.
  2. Like
    leiizko got a reaction from Duck in Map rotation   
    Rotation was not changed because few people complained and it will keep changing moving forward. Frequency of the change is yet to be determined but in general you can expect only a few most common maps to be permanently in rotation.
  3. Thanks
    leiizko got a reaction from FoxBao in Things have to change asap   
    Okay to put some stuff to rest.
     
    Anticamp: It will never be implemented in such way that it stops people from camping. We have never nor will we ever forbid camping in any way, it is a legit way to play. Not everyone wants to just run and gun all the time. Current anticamp system is meant to just give a fighting chance to anyone hunting down a camper - which it does as intended. 
     
    Killstreaks: They might be a bit overtuned at the moment, but you also need to keep this in mind - you have only 3 of them so they should be obtainable by a regular player and just fyi compared to before a lot of killstreaks have been nerfed heavily to compensate lower kill count needed. If this is such an issue that a majority of playerbase agrees on it can be temporary switched back to linear progression as before until cod4x19 arrives. 
     
     
    And before i hear "but everyone agrees" - no they don't. I've actually heard more positive feedback that negative, it's just that a very few people are very vocal about it. It is impossible to make everyone happy, so best I can do is thread the needle and find a suitable middle ground.
     
     
    And one interesting thing: Prior to update everyone was crying out loud how M21 and P90 are OP, in this update I had made a new damage system in which they were nerfed. Suddenly M21 is just fine, no problem. Well this system was disabled after 2 hours of it being implemented. All damage is as it was prior to update yet noone even noticed - funny isn't it?
  4. Thanks
    leiizko got a reaction from FoxBao in Things have to change asap   
    Okay to put some stuff to rest.
     
    Anticamp: It will never be implemented in such way that it stops people from camping. We have never nor will we ever forbid camping in any way, it is a legit way to play. Not everyone wants to just run and gun all the time. Current anticamp system is meant to just give a fighting chance to anyone hunting down a camper - which it does as intended. 
     
    Killstreaks: They might be a bit overtuned at the moment, but you also need to keep this in mind - you have only 3 of them so they should be obtainable by a regular player and just fyi compared to before a lot of killstreaks have been nerfed heavily to compensate lower kill count needed. If this is such an issue that a majority of playerbase agrees on it can be temporary switched back to linear progression as before until cod4x19 arrives. 
     
     
    And before i hear "but everyone agrees" - no they don't. I've actually heard more positive feedback that negative, it's just that a very few people are very vocal about it. It is impossible to make everyone happy, so best I can do is thread the needle and find a suitable middle ground.
     
     
    And one interesting thing: Prior to update everyone was crying out loud how M21 and P90 are OP, in this update I had made a new damage system in which they were nerfed. Suddenly M21 is just fine, no problem. Well this system was disabled after 2 hours of it being implemented. All damage is as it was prior to update yet noone even noticed - funny isn't it?
  5. Like
    leiizko got a reaction from Legendary $t0rM in HC HighXP server update   
    // CHOICE_HP( id, bg, streak, txt ) // CHOICE_HP( 0, "radar_mp", 3, "UAV" ) CHOICE_HP( 1, "cuav_mp", 3, "CUAV" ) CHOICE_HP( 3, "asf_mp", 4, "ASF" ) CHOICE_HP( 4, "carepackage_mp", 4, "CP" ) CHOICE_HP( 6, "artillery_mp", 5, "ARTY" ) CHOICE_HP( 8, "airstrike_mp", 7, "AIRSTRIKE" ) CHOICE_HP( 9, "agm_mp", 7, "AGM" ) CHOICE_HP( 11, "predator_mp", 12, "PREDATOR" ) CHOICE_HP( 12, "mannedheli_mp", 12, "CHOPPER_GUNNER" ) CHOICE_HP( 14, "helicopter_mp", 16, "HELI" ) CHOICE_HP( 15, "ac130_mp", 16, "AC130" ) Thinking about this as a final number of kills for hardpoints (streak column). Opinions?
  6. Like
    leiizko got a reaction from Legendary $t0rM in HC HighXP server update   
    // CHOICE_HP( id, bg, streak, txt ) // CHOICE_HP( 0, "radar_mp", 3, "UAV" ) CHOICE_HP( 1, "cuav_mp", 3, "CUAV" ) CHOICE_HP( 3, "asf_mp", 4, "ASF" ) CHOICE_HP( 4, "carepackage_mp", 4, "CP" ) CHOICE_HP( 6, "artillery_mp", 5, "ARTY" ) CHOICE_HP( 8, "airstrike_mp", 7, "AIRSTRIKE" ) CHOICE_HP( 9, "agm_mp", 7, "AGM" ) CHOICE_HP( 11, "predator_mp", 12, "PREDATOR" ) CHOICE_HP( 12, "mannedheli_mp", 12, "CHOPPER_GUNNER" ) CHOICE_HP( 14, "helicopter_mp", 16, "HELI" ) CHOICE_HP( 15, "ac130_mp", 16, "AC130" ) Thinking about this as a final number of kills for hardpoints (streak column). Opinions?
  7. Like
    leiizko got a reaction from Legendary $t0rM in HC HighXP server update   
    // CHOICE_HP( id, bg, streak, txt ) // CHOICE_HP( 0, "radar_mp", 3, "UAV" ) CHOICE_HP( 1, "cuav_mp", 3, "CUAV" ) CHOICE_HP( 3, "asf_mp", 4, "ASF" ) CHOICE_HP( 4, "carepackage_mp", 4, "CP" ) CHOICE_HP( 6, "artillery_mp", 5, "ARTY" ) CHOICE_HP( 8, "airstrike_mp", 7, "AIRSTRIKE" ) CHOICE_HP( 9, "agm_mp", 7, "AGM" ) CHOICE_HP( 11, "predator_mp", 12, "PREDATOR" ) CHOICE_HP( 12, "mannedheli_mp", 12, "CHOPPER_GUNNER" ) CHOICE_HP( 14, "helicopter_mp", 16, "HELI" ) CHOICE_HP( 15, "ac130_mp", 16, "AC130" ) Thinking about this as a final number of kills for hardpoints (streak column). Opinions?
  8. Thanks
    leiizko got a reaction from Milad in HC HighXP server update   
    First of all thank you all for the translations! I will open another thread soon that will only focus on localization and keep it up to date for easier further translations and fixes.
     
    It is to prevent proning. These hardpoints actually change your position and not just camera focus. If you are prone you cannot look straight down which makes you unable aim properly.
     
    Thanks for pointing this out. The correct is "FRIENDLY CHOPPER GUNNER INBOUND!". Like said this will all be uploaded to another thread so potentional fixes can be made where needed.
     
     
    As for the M21/P90 discussion. It is getting nerfed quite hard. Hopefully the new patch will be ready soon.
  9. Thanks
    leiizko got a reaction from Milad in HC HighXP server update   
    First of all thank you all for the translations! I will open another thread soon that will only focus on localization and keep it up to date for easier further translations and fixes.
     
    It is to prevent proning. These hardpoints actually change your position and not just camera focus. If you are prone you cannot look straight down which makes you unable aim properly.
     
    Thanks for pointing this out. The correct is "FRIENDLY CHOPPER GUNNER INBOUND!". Like said this will all be uploaded to another thread so potentional fixes can be made where needed.
     
     
    As for the M21/P90 discussion. It is getting nerfed quite hard. Hopefully the new patch will be ready soon.
  10. Thanks
    leiizko got a reaction from KMB in HC HighXP server update   
    It's because of the mod. Once this is out of the testing phase nothing will be reset.
     
    4th button is reserved for stuff from care package and nuke. Anyone can get a nuke without selecting it.
  11. Thanks
    leiizko got a reaction from ProXicT in HC HighXP server update   
    Anticamp update attempt 2
     
    Ditching the complex math behind it and keeping it simple this time.
     
    Player health is now 30 again, wallbang damage does 67% damage. 
    Anti camp has 3 levels: 100%, 67% and 34%. Semi auto sniper rifles start at 67% damage. On average everytime you go down a level, you will need 1 more shot to kill a player.
    To drop a level you must be camping for 10 seconds per level. (10 seconds camp - 67%, 20 second camp - 34%). This timer will recharge 1.6s per every 1 real second you keep moving (you move a bit more than 6 seconds and you can camp for 10 seconds). The timer is invisible, you can only see your current damage.
     
    What counts as not camping: As long as you walk in a straight line you will not trigger the anti camp. Rapidly moving left and right or moving while ADSing will count as camping due to greatly reduced speed, however you can normaly crouch walk or even moving while prone will not trigger the anti camp. In a nutshell - if you are not ADSing and holding the W key down, it will not count as camping.
     
    Also curious if hitreg got a bit better.
     
     
  12. Thanks
    leiizko got a reaction from ProXicT in HC HighXP server update   
    Anticamp update attempt 2
     
    Ditching the complex math behind it and keeping it simple this time.
     
    Player health is now 30 again, wallbang damage does 67% damage. 
    Anti camp has 3 levels: 100%, 67% and 34%. Semi auto sniper rifles start at 67% damage. On average everytime you go down a level, you will need 1 more shot to kill a player.
    To drop a level you must be camping for 10 seconds per level. (10 seconds camp - 67%, 20 second camp - 34%). This timer will recharge 1.6s per every 1 real second you keep moving (you move a bit more than 6 seconds and you can camp for 10 seconds). The timer is invisible, you can only see your current damage.
     
    What counts as not camping: As long as you walk in a straight line you will not trigger the anti camp. Rapidly moving left and right or moving while ADSing will count as camping due to greatly reduced speed, however you can normaly crouch walk or even moving while prone will not trigger the anti camp. In a nutshell - if you are not ADSing and holding the W key down, it will not count as camping.
     
    Also curious if hitreg got a bit better.
     
     
  13. Thanks
    leiizko got a reaction from ProXicT in HC HighXP server update   
    Anticamp update attempt 2
     
    Ditching the complex math behind it and keeping it simple this time.
     
    Player health is now 30 again, wallbang damage does 67% damage. 
    Anti camp has 3 levels: 100%, 67% and 34%. Semi auto sniper rifles start at 67% damage. On average everytime you go down a level, you will need 1 more shot to kill a player.
    To drop a level you must be camping for 10 seconds per level. (10 seconds camp - 67%, 20 second camp - 34%). This timer will recharge 1.6s per every 1 real second you keep moving (you move a bit more than 6 seconds and you can camp for 10 seconds). The timer is invisible, you can only see your current damage.
     
    What counts as not camping: As long as you walk in a straight line you will not trigger the anti camp. Rapidly moving left and right or moving while ADSing will count as camping due to greatly reduced speed, however you can normaly crouch walk or even moving while prone will not trigger the anti camp. In a nutshell - if you are not ADSing and holding the W key down, it will not count as camping.
     
    Also curious if hitreg got a bit better.
     
     
  14. Like
    leiizko got a reaction from KMB in HC HighXP server update   
    Quick update:
    HP has gone down to 45. I think this should be enough to keep deagle 1 shot at longer ranges (close range deagle does 50 damage) and ARs at 2 shots (most ARs do 40 damage).
    RPGs are no more!
     
    On the subject of hitreg, did you notice hitreg being worse after this update (initial anticamp update) or was it pretty much the same before?
  15. Like
    leiizko got a reaction from KMB in HC HighXP server update   
    Quick update:
    HP has gone down to 45. I think this should be enough to keep deagle 1 shot at longer ranges (close range deagle does 50 damage) and ARs at 2 shots (most ARs do 40 damage).
    RPGs are no more!
     
    On the subject of hitreg, did you notice hitreg being worse after this update (initial anticamp update) or was it pretty much the same before?
  16. Like
    leiizko got a reaction from KMB in Field of view - FOV   
    Then feel free to send them to me via PM. However the videos / demos must be taken in last 6 months and video must be in high quality (demos prefered for this reason). Lagometer on screen is also very welcome.
  17. Like
    leiizko got a reaction from KMB in HC HighXP server update   
    Last update for today. There was some weird stuff going on with damage modifier which should now hopefuly be fixed. The "AH" sound should be gone aswell now.
     
    As for deagle it should still one shot as long as you keep your damage at 100%. Possibly the damage bug kept it from one shotting. If M21 is the only problematic sniper rifle I might just reduce its damage so it takes 2 shots to kill (or 1 headshot). RPG will probably just get disabled as I've noticed people just suicide with it all the time, pretty stupid playstyle.
     
    Killcam will show attackers damage in a later update.
  18. Like
    leiizko got a reaction from KMB in HC HighXP server update   
    Last update for today. There was some weird stuff going on with damage modifier which should now hopefuly be fixed. The "AH" sound should be gone aswell now.
     
    As for deagle it should still one shot as long as you keep your damage at 100%. Possibly the damage bug kept it from one shotting. If M21 is the only problematic sniper rifle I might just reduce its damage so it takes 2 shots to kill (or 1 headshot). RPG will probably just get disabled as I've noticed people just suicide with it all the time, pretty stupid playstyle.
     
    Killcam will show attackers damage in a later update.
  19. Like
    leiizko got a reaction from T O M in HC HighXP server update   
    Update:
    Wallbang damage has been increased from 25% to 40%. If this still feels too weak it will be further increased.
    Player health has been increased to 50 for real this time. There was a bug that caused health to revert back to 30. Also clarification on this change: the purpose is not to stop one shot kills but to aid in general gameplay balance. Most of the weapons have so much damage, the damage reduction wouldn't help unless it went into absurdly low levels.
     
    As for the snipers it is a bit trickier. Every sniper rifle does 70 damage per shot meaning the damage would need to be reduced by 30% to stop one shot kills. If anti camp worked on snipers as well in current state, a bit of dancing around would be all it takes to keep the modifier value above 70%.
  20. Like
    leiizko got a reaction from T O M in HC HighXP server update   
    Update:
    Wallbang damage has been increased from 25% to 40%. If this still feels too weak it will be further increased.
    Player health has been increased to 50 for real this time. There was a bug that caused health to revert back to 30. Also clarification on this change: the purpose is not to stop one shot kills but to aid in general gameplay balance. Most of the weapons have so much damage, the damage reduction wouldn't help unless it went into absurdly low levels.
     
    As for the snipers it is a bit trickier. Every sniper rifle does 70 damage per shot meaning the damage would need to be reduced by 30% to stop one shot kills. If anti camp worked on snipers as well in current state, a bit of dancing around would be all it takes to keep the modifier value above 70%.
  21. Like
    leiizko got a reaction from T O M in HC HighXP server update   
    Update:
    Wallbang damage has been increased from 25% to 40%. If this still feels too weak it will be further increased.
    Player health has been increased to 50 for real this time. There was a bug that caused health to revert back to 30. Also clarification on this change: the purpose is not to stop one shot kills but to aid in general gameplay balance. Most of the weapons have so much damage, the damage reduction wouldn't help unless it went into absurdly low levels.
     
    As for the snipers it is a bit trickier. Every sniper rifle does 70 damage per shot meaning the damage would need to be reduced by 30% to stop one shot kills. If anti camp worked on snipers as well in current state, a bit of dancing around would be all it takes to keep the modifier value above 70%.
  22. Like
    leiizko got a reaction from Milad in HC HighXP server update   
    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date.
     
    How it works: 
    You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change).
     
    Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill.
     
    The system is still in experimental phase and might require some tweaking to get the balance right.
     
    TL;DR:
    Anti camp added, if you camp you do less damage,
    Wallbangs do 75% less damage,
    Player HP increased from 30 to 50.
  23. Like
    leiizko got a reaction from Milad in HC HighXP server update   
    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date.
     
    How it works: 
    You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change).
     
    Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill.
     
    The system is still in experimental phase and might require some tweaking to get the balance right.
     
    TL;DR:
    Anti camp added, if you camp you do less damage,
    Wallbangs do 75% less damage,
    Player HP increased from 30 to 50.
  24. Like
    leiizko got a reaction from Milad in HC HighXP server update   
    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date.
     
    How it works: 
    You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change).
     
    Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill.
     
    The system is still in experimental phase and might require some tweaking to get the balance right.
     
    TL;DR:
    Anti camp added, if you camp you do less damage,
    Wallbangs do 75% less damage,
    Player HP increased from 30 to 50.
  25. Like
    leiizko got a reaction from Milad in HC HighXP server update   
    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date.
     
    How it works: 
    You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change).
     
    Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill.
     
    The system is still in experimental phase and might require some tweaking to get the balance right.
     
    TL;DR:
    Anti camp added, if you camp you do less damage,
    Wallbangs do 75% less damage,
    Player HP increased from 30 to 50.