VanZy

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Posts posted by VanZy


  1. Hey!

    Hmm .. I think it would be cool to starting an old funny mod - Modern Paintball. - https://www.moddb.com/mods/pezbot-modernpaintball-2016.

     

    "Modern Paintball emulates the real world FPS game played with CO2-cartridged guns that fire paint balls - not bullets. Ironically, a sport that tries to capture the magic of video games is now turned into...a video game! PEZBOT MODERNPAINBALL 2016"


  2. @Kenai,

    I watched his demo. It looks very suspicious. No clear signs of use no smoke or wallhack. BUT there are suspicions of using aim assist.

    Either other admins will consider this and issue their verdict, or we will unban it and put it under surveillance. 

    My vote - permban.


  3. @sanchejioo

    Привет, на что нам записанные тобой же демки? Получать доказательства в невиновности от потенциального злоумышлиника - глупо. У нас уже есть доказательства, спасибо. 

    ------------------

    Sorry for russian language.


  4. Really nostalgic screenshots. I remember a lot of good players, which, in turn, created a pleasant atmosphere of the game.

    Congratulations to IceOps on the anniversary! This is a really strong date. I am proud that I am part of this community, that we are at least somehow developing. We are a large and multi-ethnic family, I love you all <3

     


  5. 7 hours ago, $t0rM [= said:

    And im not sure but it seems like some of the Strikes are counting the Killstreak. This should be changed aswell.

    Yes, Chopper Gunner are counting the Killstreak. All would be nothing, because his can be knocked down. But as it turns out in practice, he may quickly knocked enemy team 3-4 times.


  6. 7 hours ago, KMB said:

    Nuke killstreak to be increased from '18' to '25' as i was almost able to get 2 nukes extremely easy in the space of half a game, on a good day i could probably call in 3-4 nukes in one game possibly more with the killstreak being at '18'.

    Despite the fact that the chopper gunner continues to accumulate series xD

    P.S. Well, I remember this on a test server. I have not checked this here yet.

     

  7. 5 minutes ago, [LMT]JM₦rλ¥Ø said:
    
    I have nothing, there is no record for there?

    IDK,  If you played on the server many years ago, it is unlikely that any records remained on the server. lvl refers specifically to your Cod4 profile. So no one can restore lvl to you. Sorry, but you have no chance. To avoid this in the future, regularly backup your data. But maybe some data is stored on the server. Wait for an answer from Kenai.


  8. 4 hours ago, $t0rM [= said:

    Nuketown with 34 People is pure massacre :00007505:

    On s&d server so many people don't play xD

    But, If I’m not mistaken, a script is running on the HC server that correlates the number of players with the size of the map.


  9. Well, in general, I made localization into Russian, but there are some doubts in terms of context, the Russian language is a little more complicated than you might think at first glance, one word may sound different and mean something else. But I think I managed it.

    @leiizko, Could you upload this to the test server first? 

    I will check the declination classes and make corrections if necessary.

    ru.str


  10. 1 hour ago, Milad said:

    By the way, if we don't exclude weapons we may as well add the grenade launcher and RPG back! I can promise the server would be empty in a week. some tweaks are necessary when 34 players are on the server.

    Yes I agree. Everything that was said about weapons is not such a big problem as a huge number of people on the server. I rarely play, but in order to start to capture the leading places in games, you need to adapt to so many people. Сomplete chaos, especially with guarantors and a series of killings.

    But strangely enough, I know people who like so many people on the server. Therefore, us need to look for some compromise from this situation. And what causes great annoyance is grenades and a series of killings. I propose also, as with the rotation of maps, to bind a certain number of people on the server to bind the number ppl the ability to carry grenades.

    e.g. If ppl < 16 - all have grenades

    else - all haven't grenades


  11. Maybe then we will begin to ban everything and leave 2-3 weapons?

    Let's say the p90 is the same machine gun, but lighter. Why don't we ban machine guns?

    First of all, this is a tactical game, and we have all the possible shelters to avoid death from such weapons. And now we have a damage system that will either help us or destroy us. My opinion is that we should not exclude weapons from the game if we want to leave the server the same and not create something else from the old game (mod ??).


  12. lol no.

    Not the best excuse. And for this type of violation, the appeal will not be appealed.

    1 hour ago, FA1TH_IN_GOD said:

    and I really need it because my aim is to compete on top/high level once again with the release of fpschallenge website

    Good luck at a high level ;)

    XPFARM0000.jpg


  13. 4 minutes ago, CROdator said:

    это напомнило мне, я слышал, что в основном люди с пингом ниже 60 имеют проблемы с хитрегом, то же самое при попытке ударить кого-то, у кого пинг достаточно низок.
    Что я нахожу странным, но это кажется правдой.

    Well, with my PC and without this problem, everything catastrophically comes out xD

     


  14. Tested a little, this is a good idea, it became even more convenient to play. It even seemed that the perfect balance (maybe it is). As for the hitreg, it seems to have become much better, but I can’t give a definite answer (my ping and FPS do not give me the opportunity to fully assess this problem).


  15. 1 hour ago, Milad said:

    It definitely should be applied for snipers!

    I agree and support @Milad.

    But to be honest, not every player playing the role of a sniper is able to storm an enemy respawn. Snipers should essentially sit back in the distance, but I think need to reduce damage after ~45 (or more) seconds not moving. This gives a slight advantage over other classes, but is also prone to nerf.


  16. Useful update. I did not notice any special losses, everything suits me, BUT it seems to me that the damage through the walls should have been left somewhere by 30-35%, because in some places it looks like a too strong nerf. Of course, I am against spamming through walls, but for some maps this is a useful feature. Since there are many little things that interfere to hit the target. Well IDK. 

    What do you think?

    Good job @leiizko :thumbup:


  17. You buried yourself. It was definitely impossible to hear the sound of footsteps. But you started talking about sounds because you didn’t find a suitable argument and deceived without thinking. It follows that you have something to hide. Purely my opinion.