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Synd

[WIP] mp_deathrun_village

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Just in case you haven't seen on moddb here are some serious issues with your map:

Lots of randomly placed prefabs doesn't looks good.

Random rain effect in the middle of map doesn't really make much sense, should continue it throughout the map.: Resolved

Most of the traps don't make much sense, try give some meaning to them.: Kinda a scripting noobie.

Once you get out of the 'village' area you have just used a bunch of brushs which doesn't look good.: I kind of rushed the map a bit

You rooms need reflection probes as they are red.: Resolved.

As far as i could tell you cant re-enter a rooms?: Being resolved.

You forgot to comment out deleting the other room triggers so you can enter all the other rooms whenever.: Resolved.

I would suggest try making a dr map with just floating brushes so you can get an idea of how to make good traps, then move on to adding detail. : I agree, I will definitely be making better traps in future maps.

I already have some great ideas for new maps, and I really don't like this map much :S

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Guest arj

Synd making maps, deathrun is surely going to die now.

(joke, we love you Syndie)

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Synd making maps, deathrun is surely going to die now.

(joke, we love you Syndie)

<3

I've started on an IceOps exclusive map mp_dr_synd, make fun of the name later.

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