Association 338 Report post Posted August 31, 2015 I have a few suggestions I'd like to share in case anyone plans on modding obscurity in the future. the medkit marines have will poison an obscurity if knifed, since the medicine is meant for humans; the obscurity will die within a minute, the time it takes to kill is random (max 1 min, min 10s). The way he dies is every few seconds he receives damage and maybe a small stunning/hallucination effect.colored smoke grenades, colored lasers, colored squad indicators (everything depends on what squad you're in)maybe admins get a reserved squad? ;D (others can't join)if there is more than one obscurity, they all get indicators (similiar to the squad indicator, but maybe black with an "O" written on it) hovering over their headsnew custom weapons, new custom maps (to freshen up the mod)round winning killcamobscurity gets a different skin for knifelimit fps to 250admins can open votes for players to select mapC4, if you press stance special it explodes them all at once, no matter where they are placedmaybe a perk to keep the sniper always steadylet players save their classes (may be hard to achieve, but would be sooooo good)optional: updated help including syncs (unless this is supposed to be some sort of secret?)very optional: different positions of playing deadvery optional: removal of rainI'll be adding more as I think, but feel free to add your own! Share this post Link to post Share on other sites
Littlefoot 54 Report post Posted August 31, 2015 Smoked grenades could be taken from the older obscurity mods easily? I'm not a modder so I'm unsure of that. But coloured smoke is in the old obscurity mod. Share this post Link to post Share on other sites
Mc.Joker 929 Report post Posted August 31, 2015 if there is more than one obscurity, they all get indicators (similiar to the squad indicator, but maybe black with an "O" written on it) hovering over their heads This is lready in place. A little black smoke sign. let players save their classes (may be hard to achieve, but would be sooooo good) Not possible. Mod makers were trying to get it to work but could not do it. very optional: removal of rain This is possible but we won't do it. It's part of the mod. It makes it harder to see the obs etc. the medkit marines have will poison an obscurity if knifed, since the medicine is meant for humans; the obscurity will die within a minute, the time it takes to kill is random (max 1 min, min 10s). The way he dies is every few seconds he receives damage and maybe a small stunning/hallucination effect. Should have something to cure too. Like fire and Special of the tank stances Share this post Link to post Share on other sites
Association 338 Report post Posted August 31, 2015 - This is already in place. A little black smoke sign. True, but for instance if you possess someone or use him as meatshield, many newbie obscurities try to kill you regardless of the black smoke sign, since you look like a marine. Something similiar to a squad indicator would be much easier to spot so you'd also know where your teammates are at all times. - This is possible but we won't do it. It's part of the mod. It makes it harder to see the obs etc. Understandable, I would however suggest to fix the black squares that sometimes appear along with the raindrop. - Should have something to cure too. Like fire and Special of the tank stances In my opinion I'd rather not have there be a cure. Let me explain: You'd have 2 choices of knifing the obscurity:You use your regular knife, in which case you need to hit his head to instantly kill him. If you hit other body parts you just heavily injure him.You use medkit knife, in which case you have no chance of instantly killing him, but his death would be inevitable, UNLESS he kills the remaining marines in time. Think of it as reducing the time limit to the one obscurity. He'd also be very nervous since he wouldn't know just how long he's got. Share this post Link to post Share on other sites
Littlefoot 54 Report post Posted August 31, 2015 The cure could be to kill someone, if you want to get logical, the obscurity uses their blood to cure itself. Share this post Link to post Share on other sites
Fisher 101 Report post Posted August 31, 2015 Pretty sure obscurity isn't source and not sure if allows any addon script. Correct me if wrong. Share this post Link to post Share on other sites
Mc.Joker 929 Report post Posted August 31, 2015 http://www.obscuritymod.com/forum.php?thread=731#post6399 Share this post Link to post Share on other sites
Littlefoot 54 Report post Posted August 31, 2015 Pretty sure obscurity isn't source and not sure if allows any addon script. Correct me if wrong. It isn't open source. If that's what you mean. Share this post Link to post Share on other sites