All Activity

This stream auto-updates     

  1. Yesterday
  2. Last week
  3. IJzzo

    HC HighXP server update

    Should appear in the list soon. My bad it was not running promod as it should be. I think I used it for something else long time ago and then forgot about it. But this is fixed now.
  4. CROdator

    HC HighXP server update

    Oh yeah we actually do have Promod server.. why isn't it listed on forum server list tho? Btw i'm not entirely sure if it is actually promod on it, and its wrong gamemode somehow.. it can be vote changed
  5. IJzzo

    HC HighXP server update

    I believe we have a promod server. Just nobody is playing onto it.
  6. Kenai

    Lifes_Master

    Hello, @Lifes_Master This isn't the correct Format for an Appeal, Regardless your ban will not be lifted and your Appeal will be denied just like the previous appeals. Have a Good Day! -IceOps Staff
  7. Kenai

    Report For Alpha`|^1$kills!here

    Thank you for your Report, The player has been temp banned for 4 hours. If they are caught doing it again the next ban will be increased to 2 days and so on. -IceOps Staff
  8. T O M

    Report For Alpha`|^1$kills!here

    Would not let me fill out a report form, that page seems to be down. So am doing it manually Name: Alpha`|^1$kills!here Server: High xp tdm GUID: 2310346614432719463 Steam: 76561198981290224 Offence: Elevators/Glitching was performing elevators all game even when asked to stop. demo0003.dm_1
  9. Lifes_Master

    Lifes_Master

    Hey, my got permbanned its your ice obscirity, tell me. what its now unbanned me? everything is good for me, and they rely on the way I looked at all the tricks in the name of the ban. This is denied, and the tricks know all the rule administrators, he knows that he wants a secret and scammers for a shorter loss on the servers. I do not know how for any admin server for admin to admins-servers it will be necessary to ban cheats. quiet admins..
  10. Rami

    HC HighXP server update

    about nade start spam 5sec immortality at the beginning of the match isn't better?
  11. Milad

    HC HighXP server update

    I think the S&D HC server should be changed into a promod s&d. its more popular and way more people like playing that way. the fact that there are guns like M21 sniper, LMGs and p90 makes the game experience Not-Pro! I think the pro players like to play Promod rather than TDM and having these guns around in the S&D server forces them to leave.
  12. ProXicT

    HC HighXP server update

    I'd also love to see some promod server as IceOps used to have some years back. It had quite a unique community, I think. For what reason it was taken down anyway?
  13. TinkerBell

    HC HighXP server update

    How about to reduce the number of slots on first hc server? 10vs10 seems fine in my opinion,same with second hc server. (so we will have 2 servers with 40 slots in total)
  14. Sasta

    HC HighXP server update

    Most people hate it, but they can't seem to articulate why, I think I've done at least a half-decent job at it. The map is just a total cluster-f*** of RNG. I am someone who is top of leaderboard in about 95% of matches I play, even when I join late into a match, yet in ambush when I am OpFor I just don't stand a chance. I am middle more often than not. I'm not saying all this to brag or be cocky, just to point out how absurdly RNG the map is with such an insanely high playercount. The closest thing to it is Vacant. Every 5 feet you walk a nade goes off and kills you.
  15. ProXicT

    HC HighXP server update

    That's what I stated in the shoutbox, too. Absolutely not suited for this game-type with this player-count.
  16. Sasta

    HC HighXP server update

    Is there any chance of removing the map Ambush as well? That map is always a one-sided stomp in favour of the marines every single match I play on it. It is not fun for the losing or winning team IMO. I'm sure it could be put to a vote or something. All I know is that every single time I respawn I immediately die to a grenade/sniper/camping AR player because the spawns don't flip as easily as other maps since it is a symmetrical 3 lane map on a 34 slot server. This only adds to the problem. It is a very unique map in the game and is fine in 6v6 matches but in 16 v 16 it is complete cancer to play in. Boring as the winning team and absolutely INFURIATING as the losing team.
  17. Sasta

    Report for Jelman

    @KenaiYeah I done that deliberately. I also baited him a few times as well (running out from cover then stopping short and making him fire anyway). Once he realised the Jig was up he just went full blatant since he knew he'd be banned within minutes.
  18. leiizko

    HC HighXP server update

    The second HC server has been set. It has also disabled hardpoints and gl/rpg/c4/clays.
  19. ProXicT

    HC HighXP server update

    This sounds good! I really don't think the delay will help in any way, but it's wise to give it a try and see than just scratching the idea altogether. If it doesn't help, your idea with earning the nade for the first kill sounds like a great solution. Oh, I didn't know there was such shop in the past. I can't really imagine what it will look like now, but I am looking forward to trying it out Cool!
  20. leiizko

    HC HighXP server update

    The camping issue: I've been thinking about a different kind of "anti-camp" system where the player would receive a damage penalty instead of killing him. So in a event he camps for too long, his damage will be reduced by some number, making wallbang kills very difficult. Nade issue: If delay doesn't help we can always try giving nades to people as 1 kill streak reward instead. This should eliminate a lot of nade spam. The hardpoints: The shop that was described was already present on the server a while ago. People disliked it so we removed it. Right now it will work kind of like "select a class". You will have extra menu in which you will be able to set your hardpoint loadout. And since players will be limited to 3 hardpoints, we can let them keep previously earned, so no more wasting them. Second smaller TDM server does seem like a nice idea. Perhaps switching the softcore one with 12 slot HC one.
  21. ProXicT

    HC HighXP server update

    I like the idea of having more servers with way fewer slots, but 10v10 still seems a little too much. What about good old 5v5 or 7v7 at most? Some players prefer to play against a lot of people and some others prefer to play against just a few people (me included :P)
  22. TinkerBell

    HC HighXP server update

    My idea was to make second "TDM HC " server, decrease maximum player slots on both servers (for example 10vs10) In that case we could play smaller maps, there will be not that much nades spam,airstrikes etc. In my opinion gameplay will be better,much more enjoyable What you think about that?
  23. ProXicT

    HC HighXP server update

    Hardpoint shop is a great idea and I am looking forward to seeing that in action! It might solve the trouble of many players where they kill, for example, 3 opponents, get a UAV which they don't even get to use because they kill another 2 players in the next second. So, basically, the hardpoint item is lost by earning a new one. Even though I like the idea of being able to select from 3 different hardpoint items, I think this could be improved even more. What if players were earning points instead of certain hardpoint items and in the "shop" they would be able to buy whatever item they want? The cost of each item would be dependant on the impact of the item - i.e. UAV would be the cheapest and AC130 most expensive. One of my greatest concerns is campers. There are players who can literally spend all map in one corner where just a top of their head is visible and they are near to impossible to kill. Would be nice to set up some limit on how long a player can stand within some radius. If some player exceeds the time limit, he'd get marked for all other players so everyone would know where he is. And a cherry on top - if he doesn't move even when marked, he'd just die after some time. Ad nades - I don't know whether the delay would help. Players can just spawn and wait after the delay ends and throw the nade afterwards. I don't think this changes anything. What about if there was a longer spaw protection against nades? It happens so often to me that I spawn and I die immediately just because of some random nade exploding beneath my feet. This applies to TDM, but I strongly believe that having a nade delay on S&D game-type is a step backwards. It ruins the overall game flow. In S&D, nades are mostly used to stop the rushers from reaching a certain position and by introducing the delay it makes it impossible to use them properly. Another problem I am facing quite often is how the enemies spawn. They can literally spawn right behind you, but I am afraid there is nothing that could be done to address this issue. And please, what is wrong with the hit registration? I find that pretty atrocious, to be honest.
  24. Sasta

    HC HighXP server update

    Anything that increases the skill gap is good. This game is already so old and people are still camping with claymores & rpds tap-firing through walls. I have no problem with unsportsmanly behaviour, since I talk shit a lot myself, but terrible players taking up a slot in the server to sit in a corner somewhere is a waste when an actual active player going out and getting kills could be playing. For the love of god yes please implement the nade delay. It's the #1 thing that would drastically improve playing on this server especially on maps like vacant and ambush where you just throw a nade off spawning and get 2+ kills immediately. It's so dumb.
  25. leiizko

    HC HighXP server update

    Hey there everyone! There is a huge update in the works and while at it I would like to get some community input on the current state of the server and any additional suggestions, ideas, problems to solve, etc. A bit of a sneak peak on the bigger upcoming features: Ranks above 55, a "soft" prestige, Hardpoint (killstreak) selection, each player will be able to select 3 hardpoints he would like to use in a match. I've been also toying with the idea of disabling nades for the first X seconds after a player spawns to reduce the spam cycle (spawn -> throw nade - > die -> repeat, all in very short amount of time) The target date for the update is approx. end of the september, giving us enough time to implement requested changes and solve other problems. - The IceOps Staff
  26. Kenai

    Report for Jelman

    Most likely a Multihack with Wallhack and ESP, part that made the most obvious was when you crawled across and got headshotted(of course the early stuff helps but that part was the icing on the cake.)
  27. Sasta

    Report for Jelman

    Not that it makes a difference but he wasn't using aim assist, only wallhack. Maybe ESP as well since he seemed to single me out after I told him I'd get him banned. No evidence of aim assist though.
  1. Load more activity