{cool.G} ingre

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Posts posted by {cool.G} ingre


  1. errore message

    dont install 1.7a

    and

    try install cod4x17a_dedrun

    Sys_Error: System is out of memory! Filename: universal/physicalmemory.cpp, Line: 625

    normaly my server run 1.7a

    -----------------------------

    CoD4X Auto Update

    Current version: 1.7

    Current build: 3307

    Current type: experimental

    -----------------------------

    Connecting to: update.iceops.in:80

    Resolved update.iceops.in:80 to: 176.31.106.44:80

    Server is up to date.

    Error: Failed to load the CoD4 Game. Can not startup the game

    --- Game Binary Initialization Failed ---

    Hitch warning: 552 msec frame time

    =============================

    -----------------------------

    CoD4X Auto Update

    Current version: 1.8

    Current subversion: 15.8

    Current build: 1059

    -----------------------------

    Connecting to: cod4update.cod4x.me:80

    Resolved cod4update.cod4x.me:80 to: 188.165.57.239:80

    Server is up to date.

    begin $init

    end $init 0 ms

    Loading fastfile code_post_gfx_mp

    Loading fastfile localized_code_post_gfx_mp

    Loading fastfile ui_mp

    Loading fastfile common_mp

    Loading fastfile localized_common_mp

    Error: Need 1107 more bytes of ram for alloc to succeed

    ---- Network shutdown ----

    Close UDP socket: 596

    Close UDP socket: 600

    Close UDP socket: 604

    Close UDP socket: 608

    Close UDP socket: 612

    Close TCPv6 socket: 616

    --------------------------

    Sys_Error: System is out of memory! Filename: universal/physicalmemory.cpp, Line: 625

    normaly my server run 1.7a

    maybe problem with START server?

    iw3mp.exe +set dedicated 2 +set sv_maxclients 14 +set sv_punkbuster 0 +set net_port 28963 +exec server.cfg +map_rotate


  2. he's too lazy to do it himself so he's not doing it anymore.

    i try it not work only team name and icon

    but ! body and viewhand original^^

    main()

    {

    maps\mp\_load::main();

    maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");

    game["allies"]="marines";

    game["axis"]="opfor";

    game["attackers"]="allies";

    game["defenders"]="axis";

    game["allies_soldiertype"]="desert";

    game["axis_soldiertype"]="desert";

    level.sunlight=1.3;

    }