NinjaWa
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Everything posted by NinjaWa
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Hmmm not really, I was searching for a long time untill someone told me to create a community with them and then the other owner wasn't doing anything and they hosted my server and that owner left cuz he was mad on me (Poseidon). It's a bit hard but let people know about your server and about your mod, as it's unique, make threads about it on some forums.
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Predator, try to search for people who can, that's what I did and we are running a server
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What is Obscurity mod about? xD I've heard alot about it but never tested or knew what it is about
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Or Obscurity mod clone of "Michael Mayers" mod xD
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WOAH! Let me know when you finish it, I want to try it Make sure you add "wait" commands inside your scripts, if not, you will have a high risk of bugs And that thingy on the tag... try to change the model of the character to a custom or a default one and see if you still have the error, in my case it was because I've deleted the default characters on Deathrun mod and then I had the character set when someone dies so it was really glitchy and the mod was stopping to work on the nextround because of that. If you want, you can contact me on Skype: thefuckingninja That's a nice idea, Michael won't always have the opportunnity to win but to fight
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Well, then you need to thread invisible on the init and there you go It's interesting to see a guy that's creating his own mod, what is it about?
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One minute, are you trying to put it on deathrun mod or its your own mod? Why not? Just use it as a plugin because deathrun is the only mod that handles plugins that way? Then, what's the problem...?
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Potential infinite loop detected: Killing thread That will show up I'm sure. I don't think so Why not? Just use it as a plugin Not many people change their binds as I do, you could try changing that with "if ( self UseButtonPressed() )" and "if ( !self UseButtonPressed() )"
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You would need to create a case that makes a player invisible hmmm let me try init( modVersion ) { thread invisible(); } onPlayerConnected() { for(; { level waittill("connected",player); player thread invisible(); } } invisible() { self endon( "disconnect" ); self endon( "death" ); for(; { while( isAlive(self) ) { if( self ButtonPressed( "BUTTON_F" ) ) { setDvar( "sv_cheats", "1" ); self hide(); setDvar( "sv_cheats", "0" ); } else if( !self ButtonPressed( "BUTTON_F" ) ) { setDvar( "sv_cheats", "1" ); self show(); setDvar( "sv_cheats", "0" ); } } } } Should work if you make it like a plugin. NOT SURE :c EDIT6 .-.: Forgot to add the nubby alive .-. GL with the script
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Well, no admins are watching this threads any more so you won't get a ban 'till someone looks .-.
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I bet you can edit advanced afk script ad making it if someone go more than (y+number) height he will get auto kicked.
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Do you mean pressing "F" button or use function?
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He was playing after as u can see he reconnected when it says something like "UnnamedPlayer changed name to FishDarekter" that means he reconnected.
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TBH I didn't try... I don't really have time and what I have I spend it on playing
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No, I had that problem too. It's not anything about scripts, just get a non mp rip version of cod4, get the 6 gb one... Then add modtools, make ur mod, compile and everything should be okii
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Why would you add a wait there? It's unnecessary in my opinion as it will detect the weapons... but yeah try wait .1
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I will have time today, I will test it ok? And I will give you the code
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I have level waittill( "player_spawn", player ); in lots of scripts. Check if you forgot or put any ; that are needed or unneded. Check the whole script.
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Try level waittill( "player_spawn", player );
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It's self waittill("player_spawn"); Can you try using this: (put this after the waittill) if( self isReallyAlive()) { self takeAllWeapons(); self giveWeapon("colt44_mp"); self giveMaxAmmo("colt44_mp"); self switchToWeapon("colt44_mp"); } Edited: I posted the code.
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Well, I wasn't wrong, I tried my script changing that "player" thingy and it worked... You put self if you didn't define something else like player or who or whatever you want, it will apply to a player. as the name says end on disconnect of the player
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My fault, you are right.
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Sorry, I couldn't reply yesterday, you should use something like this then: if( level.player HasWeapon( "weaponnamehere:D" ) ) { self takeallweapons(); // If you want to remove the weapons self GiveWeapon("weaponname_mp"); player giveMaxAmmo("weaponname_mp"); self switchtoweapon("weaponname_mp"); } if( level.freeRun ) wait 0.1; level waittill( "player_killed" ); wait 0.1; level waittill( self isReallyAlive() ); { self takeallweapons(); // If you want to remove the weapons self GiveWeapon("weaponname_mp"); player giveMaxAmmo("weaponname_mp"); self switchtoweapon("weaponname_mp"); wait 0.1; } I DIDN'T test it so there probably will be some bug but I don't know. Everything is possible, if you spend time on it, if you do everything for it, you will finally get it, think of every action the player needs to do and of course, the orders, that's very important