NinjaWa
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Posts posted by NinjaWa
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On 1/3/2016 at 0:38 PM, Lossy said:because it's not my server
On 1/3/2016 at 1:57 AM, Lossy said:well it is easy to make lol
HAHAHA don't make me laugh Lossy.
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On 24/2/2016 at 6:23 PM, demonz(forgototheraccpass) said:Just make it so if a map has been played x times within an hour or so, it isn't in the end game vote
HAHA saying it's easy but make it.
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Is it that difficult to make the activator...? I can make a script for you guys. Just ask me for it.
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I guess it's cracked. Install patches from 1.0 to 1.7
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8 minutes ago, Scott said:you sir need to read all the posts...
I did and I would consider that an admin abuse.
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On 7/2/2016 at 6:12 PM, Scott said:showing your attitude being on the attack all the time prooves that you are not a patiente person.
The ban is only 5hours.
We can extend it if you want but just wait those 5 hours.
Why do you admins always are with your own admins even tho they aren't correct all the times?
As a "Super Moderator" you should explain admins how to talk to players in a kind way so they can try to understand it, if they don't then you should make the next step but not a direct ban just for that.
That's my opinion, try to be in the place of 0w0, imagine that you're not an admin and he is and he bans you because of that, wouldn't you be frustrated?
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18 hours ago, Kienio said:The problem about that is that people will spam the command and it'll just spam the chat feed, unless it's set to pm the user so that nobody else can see it
Or you can set to "self" and iprintlnbold or iprintln the nextmap. That will only appear to that user.
1 hour ago, Mighty Jayster said:Well what you can do then (not sure if its possible) but make it so that the command can only be used once every lets say 15 mins or 10 mins and then it wont be spammable. Possibly ?
Yes that is possible, it would be a REALLY easy script, even I could make it. If IceOps would want that I wouldn't have a problem in helping
Mighty Jayster reacted to this -
On 18/1/2016 at 0:04 AM, xPr3d4t0Rs said:Good evening guys. I would like to ask how can I modify the sprint time in scripts so it can be unlimited. I am aware of the DVAR "player_sprintUnlimited 1" but I tried it to set and didn't work. Is it possible to modify the sprint time in another way?
Try using:
player_sprintunlimited 1
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Hmm go inside a .gsc script and call it somewhere where player connects or spawns and write this:
self setclientdvar(" cg_drawcrosshair", 0);
About the progressbar, I guess you will need to edit .menu, not sure which ones.
{cool.G} ingre reacted to this -
19 hours ago, Lossy said:You should look up fourdeltaone or AlterIWnet then. They won't ignore something like this if it gets big.
The games which 4D1 and aIW edited, never had dedicated server, thing that CoD4 has by itself.
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12 hours ago, Mc.Joker said:You havent even read the whole page I assume, he explained what he wants to do and then you'll know why it costs yhat much.
I did read everything.
10 hours ago, SaviorX said:Kickstarter funding goal: $30,000 Minimum
Reaching Goal
Due to high levels of interest from people wanting to help mod, develop and design. We will begin hiring a team to work on this project
try read it all next time lol
I did read everything.
2 hours ago, Lookout said:Not to mention publishing rights or similiar Activition will step in for sure...
I think that they would but they have better things to do I guess.
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Kickstarter funding goal: $30,000 Minimum
HA HA HA!
Thats possible with less than 200€ tho
But of course they will need to learn from professionals on how to code lol. It's .gsc scripting.
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Player's name:
CAR sLOWERR
Player's GUID or UID:
Attached.
Server:
IceOps Deathrun
Proof:
Please describe what happened:
He auto assigned twice, the second time after telling him not to. Proofs here: https://gyazo.com/6
7c3e0e71da19da9067b1 9873972ee44 https://gyazo.com/4 dc7c7e41a78a89d61c24 6c7974db924 https://gyazo.com/9 7a5661dac2646ae3b51a e93e860a7bf https://gyazo.com/4 cc780e9aa7a515f76723 95be9fc5302 -
8 hours ago, {cool.G} ingre said:nobody have fix
I'm sorry
I tried :c
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It doesn't use MAM or B3 I think
Tell people to come to your server so to test it, if not, try to set up b3 or mam.
{cool.G} ingre reacted to this -
You can simply use a script made by Crazy from RoyalSoldiers.
// ________/\\\\\\\\\__________________________________________________________ // _____/\\\////////___________________________________________________________ // ___/\\\/_________________________________________________________/\\\__/\\\_ // __/\\\______________/\\/\\\\\\\___/\\\\\\\\\_____/\\\\\\\\\\\___\//\\\/\\\__ // _\/\\\_____________\/\\\/////\\\_\////////\\\___\///////\\\/_____\//\\\\\___ // _\//\\\____________\/\\\___\///____/\\\\\\\\\\_______/\\\/________\//\\\____ // __\///\\\__________\/\\\__________/\\\/////\\\_____/\\\/_______/\\_/\\\_____ // ____\////\\\\\\\\\_\/\\\_________\//\\\\\\\\/\\__/\\\\\\\\\\\_\//\\\\/______ // _______\/////////__\///___________\////////\//__\///////////___\////________ init() { level.welcomegeo = undefined; level.iswaitingforgeo = undefined; for(;;) { level waittill("connected",player); if( !isdefined( player.pers["player_welcomed"] ) ) { player.pers["player_welcomed"] = true; // player welcomed player thread geo(); } } } geo() { level endon("disconnect"); location = self getgeolocation (2); while(isDefined(level.welcomegeo)) { wait .05; level.iswaitingforgeo = true; } level.iswaitingforgeo = undefined; level hudmsgtop("^1Welcome ^2" + self.name + " ^1From ^2" + location); } hudmsgtop(text) { level.welcomegeo = true; msg = addTextHud( level, 750, 5, 1, "left", "middle", undefined, undefined, 1.4, 888 ); msg SetText(text); msg.sort = 102; msg.foreground = 1; msg.archived = true; msg.alpha = 1; msg.fontScale = 1.5; msg.color = level.randomcolour; msg MoveHud(30,-1300); wait 15; msg destroy(); level.welcomegeo = undefined; } MoveHud(time,x,y) { self moveOverTime(time); if(isDefined(x)) self.x = x; if(isDefined(y)) self.y = y; } addTextHud( who, x, y, alpha, alignX, alignY, horiz, vert, fontScale, sort ) { if( isPlayer( who ) ) hud = newClientHudElem( who ); else hud = newHudElem(); hud.x = x; hud.y = y; hud.alpha = alpha; hud.sort = sort; hud.alignX = alignX; hud.alignY = alignY; if(isdefined(vert)) hud.vertAlign = vert; if(isdefined(horiz)) hud.horzAlign = horiz; if(fontScale != 0) hud.fontScale = fontScale; hud.foreground = 1; hud.archived = 0; return hud; }
{cool.G} ingre reacted to this -
Hmmm there were a plugin of deathrun, let me search for it.
EDIT: there's none
It's actually hard to do it without b3 or mam I think, I have no clue on how that could be possible tho
{cool.G} ingre reacted to this -
I didn't find anything related to this, i'm sorry :'(
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On mp folder and ui_mp and there should be subfolders, you should find something there
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I have some private files I could take a look, I will reply as soon as I can
{cool.G} ingre reacted to this -
Must be inside a .gsc, what i usually do is open every .gsc file and then on npp i search for something in all documents, that should be it.
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16 hours ago, {cool.G} ingre said:hello guys
anyone have new killstrike scripts?
thx for info
This could help:
This too:
{cool.G} ingre reacted to this -
LIFE reacted to this -
set scr_player_sprinttime 9999
This wont work, the ones I wrote will make them longer but in cod4 you can't make then unlimited.
Only if you edit the ability by urself but I don't know how to do that.
Remove Dead Bodies After delay (CoD4)
in Call of Duty
Posted · Report reply
Or make a loop script that toggles that command every (seconds here)