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Posts posted by Fisher
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// Edited 13/08/2016
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When i mean i will release i don't mean i will hand out the files. This mod will only be played on IceOps servers.
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My version of Deathrun 1.3 has being collecting dust for a couple of months now and I haven't found and inspiration to finish it so I wanted to get your opinion on if i should release it in its current state or just to keep it and hope i will work on it later on. Release would also depend on if the admins decide to run it aswell.
https://docs.google.com/document/d/1InABP8cqcWEb_bsNK5Vlia4Sp0hlvPUXke8eyyqKbJo/edit?usp=sharing
That is the current work i have done.
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I posted a solution. If you want to run a deathrun server maybe first learn to how run it.
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Muted
in Not banned
He Spammed. And he got muted for 30 mins. Its done Request for thread to be closed.
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If you wish to change fall damage. In a private server you do have to enable cheats. This can be done using the devmap command i believe which replaces the original map command. Not 100% if it still works and if it does not work try putting sv_cheats 1 after it. I'm not sure if its a still a feature with new versions of cod4.
// You could always add it in the script.
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Custom Modding is a talent many few do not possess. Cod4 is old and no one really wants to bring resources to the game especially ones that teach modding. The only people in the clan that can actually mod would be me and *V* and my knowledge is only basic and *V* only knows map script. The time and effort put into the mod would not be worth the outcome. It's easy to say its a good idea but going out your way and dedicating time to it is something else and until you have made a custom mod (within reason) you don't understand the dedication. I had the same problem with Deathrun 1.3. I lost all inspiration for the mod because in theory it may seem like a good idea but in the end our 1.2 server is above all 1.3 servers in gametracker. Sorry for the rant.
In the end, if someone wants to create it, I will happily help when it's needed but I won't be creating it.
AlpHA and Chewie. reacted to this -
Yea i got all the main features in but now its just little things that I just forget. I've done small amounts of work lately plus people most 1.3 servers are dead now.
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Well, I doubt it was cod4x that created this problem. I also doubt deleting your config will help but you can find it
C:\Users\[User Name]\AppData\Local\CallofDuty4MW\players\profiles\[Profile Name]
Also, you can do Windows Key + R key then type %appdata%
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Unofficial 1.3.
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I scripted ghost mode into deathrun 1.3 but it's buggy. I haven't had the time to finish 1.3.
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Super Mario one?
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What is the full map name?
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18 hours ago, Mighty Jayster said:One problem that I found as well. Yesterday i was playing this map mp_deathrun_industry and it changed the running speed of the server so we were all running faster than the default speed. Don't know if it was specifically that map but there was a definite speed increase.
Industry does not increase the speed it must of been changed by another map.
17 hours ago, AlpHA said:Some maps increase the overall speed of players in order to help them do a specific jump or just for fun (eg. The star that gives activator speed in super Mario world).
I have not played this map so I do not know whether this is normal or not. I may try this on my LAN server some hours later and let you know.
EDIT:Yes jumpers are given some extra speed at this map.
This may the clients speed but this wouldn't affect the server. It would be reset when the map changes but I will check it anyway.
16 hours ago, demonz(forgototheraccpass) said:Speed is also higher right now on diehard atm although i believe the problem doesnt arise from the map because it's never happened before on diehard. Only time i seen this speed bug is on dragonball but now everyone is running faster on diehard
Yea this was due to the speed change by mp_dr_lolz which should have been fixed by now.
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Okay so recently I've noticed the death run server has been crashing and for this reason, I've started to try fix map errors. This may not be the best way to fix the map but it will hopefully make it a better experience. Okay, so what I need it a report of all the bugs/problems the maps have. But if possible can the biggest problem come first such as Map Crashing the server and I will work my way down. If maps have suggested but have been bugged also post them below. I will make a list of maps/bugs I've tried to fix below along with a zip with the fixes.
Maps
mp_dr_lolz - Map crashing due to lift button entity -- Speed Changing to 220 -- Infinite Loop when player fell in water
mp_dr_unreal - Removed the linkto function (May cause future problems)
mp_deathrun_saw - Replaced all trigger entities on the waittill functions
DinoGrzmot and AlpHA reacted to this -
I can modify it so that it kills the player after so many attempts.
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Does it change permanently or just for that map. And if it's permanently can you find which maps cause it.
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Well, I know that the new Call of Duty's hasn't been as popular as the traditional Call of Duty: WAW and Call of Duty: MW but with Treyarch finally introducing mod tools to Black Ops 3 I believe there is still hope yet. I understand many are excited by the rumours of Call of Duty: Infinite War but I honestly think this will be must more surprising if the community use its full potential. Anyway here is a video explaining it.
Blandum and Littlefoot reacted to this -
If anyone has been interested in the doom series will of heard about this but this is just a reminder. Doom is hosting an open beta for anyone to play the new Doom game. Its a lot like the original. For people who dont know about the doom series (and live under rocks). It has similar aspects to the new call of duty games.
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4GB may just be able to run it. It takes 2GB to run.
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Okay, so I finished adding the Pixelmon mod to the IceOps Minecraft server and now I'm going to explain how to install and play it.
Before we start I suggest that you have 6GB or more of RAM as you need a minimum of 2GB to run this mod because of the additional entities another thing you will need to have is Java SE 1.8 which can be found here ! This will allow Minecraft to use more than the original 1.5GB of RAM.
THIS PROGRAM USES THE MINECRAFT LOGIN SYSTEM AND REQUIRE A LEGIT ACCOUNT.
Now that's out of the way it's pretty simple. You just need to download the Pixelmon Launcher which is found here . You want to download the launcher for windows if you are using windows. Now that the program is install you want to open it and create a new profile. Name it as you wish and under there should be a mod selection. You want to select the mod Pixelmon 4.2.3 which is currently the newest version. After you select which mod it will add another selection box of which Forge version you would like to install. There should only be one version but if they add more later on the version is 11.5.1.1722. Okay so your profile is set up now you want to hit save and then look for the install button which will install the mods needed.
Now you are done and can join the cs.iceops.co:25565 PixelMon server. Be sure to get whitelisted.
Post below if you suffer any problems and I will try my best to fix them.
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Here is a video for anyone who hasn't seen it before.
Video:
Kill the King Conversion
in Call of Duty MW - Kill the King
Posted · Edited by Fisher
Kill The King server is empty near enough always now. It was always going to be one of the mods that initially seems fun but eventually become quite repetitive. I think this next idea may be the same but I'm willing to put in the time to find out. As suggested previously adding a prop hunt/Hide and Seek mod may be fun so I wanted to ask for everybody's opinion.