PureTryOut
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Posts posted by PureTryOut
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First off all great too meat another Linux desktop user
Anyways why would you need a Gameranger plugin in your server, what does it do?
I've added my server to the Gamerangers database without any plugin and it shows up fine...
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After your post on Reddit, I looked it up and at least found a way to enable perk restrictions (without any modification at all!). I knew it was possible, just forgot the dvars
So the following dvar's make you able to control what players can use and what they can't:
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
//******************************************************************************
// assault class default loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1//******************************************************************************
About the final killcam. Search for a final killcam mod on Google (I use Final killcam 2.3, since 2.4 is a bit buggy), and download it. Open the .rar using an archiver like 7-zip or Winrar, and extract the .iwd file you find in there.
Then open that .iwd file with an archiver, and extract the "maps" folder. Now create the localized_english_iw07.iwd like I told you on Reddit, and put the maps folder you just extracted in it.
Now upload localized_english_iw07.iwd and run the server. As you will see, the server now has final killcam (without players needing to download anything!).
Both of these things don't need any dvar like sv_authorizemode 0 and sv_showasranked 1, although I would advise you to use sv_authorizemode 0 since it enables cracked clients to join (which a lot of people use, but don't worry about security, Cod4X uses it's own authentication system).
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I do have the following files modified:
localized_english_iw07.iwd
maps
mp
gametypes
dm.gsc
dom.gsc
sd.gsc
war.gsc
_dBots.gsc
_finalkillcam.gsc
_killcam.gsc
_rank.gsc
_teams.gscSo yes I do have some files changed talking about killcam, but they add a final killcam, and have (as far as I know) nothing to do with the regular killcams...
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Well yeah I understand that
The thing is though, it's stock Cod4 code, I haven't changed anything here.
So how can I fix it or is it something that I can not fix? I rather not mess with source code when not needed...
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I've noticed that I get lots of errors in my console:
******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_globallogic.gsc', line 5133)
if ( !self.cancelKillcam && doKillcam && level.killcam )
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
*
started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 5215)
wait desiredDelay - waitedTime;
*
************************************Looking at it, it looks like it happens whenever a killcam plays. This is not a problem as it does not seem to do anything in-game, but I would like to clear up the console.
What is happening, and am I somehow the only one?
EDIT: Solved it, I messaged the original creator and he created a patch for me which fixed it.
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Yeah i'm Dutch lol, gotta install XFire again first, give me a minute
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Well I found that myself too (thanks for the link anyway), but it doesn't really help me.
I've tried it, but since i'm trying to change the explosive damage of the grenade launcher, it doesn't apply here somehow.
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I've been changing settings and things on my server recently using custom .gsc files that overwrite stock ones in localized_english_iw07.iwd
It worked great so far, added and changed a few things without problems.
Now i'm trying to change the weapon damage of the grenade launcher, because in my opinion it is overpowered and people abuse it, but I don't want to disable it. I just can't find in what file it is located.
I've tried changing "playerDamage" in weaponname_gl_mp (located in iw_11.iwd), but it did nothing.
Can somebody tell me where I can find it? Thanks in advance!
call Of duty server problem need Help
in Call of Duty
Posted · Report reply
Woops sorry, I misread it for Gametracker. Never mind, I have not tried Gameranger with Cod4...
Do a lot of people search for servers that way?