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Everything posted by Association
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Your entire gameplay doesn't seem clean, not just the part where you killed the polish guy. It may just be the way you play, but I'll let the family decide.
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*bump* I just noticed, the twitter URL is https://twitter.com/IceOpsGaming , without the underscore Also @Prime you should update the facebook url to a custom title so it doesn't have a bunch of generated numbers&...
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He was also insulting in the screenshots of my report: FullBright Play - Insulting, swearing
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"The cheating couple"
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If your clean @dpk1020 you've got nothing to worry about
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Thank you very much for these *V*
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@DavidO Make something like flappy birds and you won't need a job for a while ;D @Kienio Yes I have, but I prefer books cause you can be completely certain they cover everything @Fisher hehe many skillz you got there, I like that not all nerds hate going outside. I myself love adrenaline pumping sports and for my 18th birthday I'd be sooo happy if I'd go skydiving. I'm quite sure it'll be my favourite sport once I try it Oh and you're 17? Your voice sounds like 20+ @sam00 I learn all languages at home, even though I go to a computer gymnasium, since they teach us more about how everything works... The reason I haven't started with C is because I was told we'd do C this year at school, so I thought I'd learn C at school and then C++ at home - but of course they then decided to start with Java instead Anyways, I'm sure I'll learn plain C at some point but I'll be doing C++ now since I've already started and I like it
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Here's a nice little project I made in like an hour and a half: One thing I was planning to change was to make the arrays, coords and playerCoords, be the ones to be checked if equal, not their values, but it seemed easier. I didn't bother making any fixes, error handling, etc since I started to get bored One thing I'd like to ask is, if you open the program and press a movement key, it will first output the current map, sleep, and then output the changed one. Could it be it's finding key down and key up and then looping twice consequently or am I missing something? Also, I haven't read the standards yet, so the code may be ugly to some DOWNLOAD #include #include #include #include #include // PREDEFINES #define KEY_UP 72 #define KEY_DOWN 80 #define KEY_LEFT 75 #define KEY_RIGHT 77 // NAMESPACES using std::cout; using std::cin; using std::endl; using std::string; // DEFINITIONS typedef unsigned short int ushort; typedef unsigned long int ulong; typedef unsigned int uint; // VARIABLES uint userInputInt; uint coordHoriz; uint coordVert; uint coords[2]; uint playerCoordHoriz; uint playerCoordVert; uint playerCoords[2]; // FUNCTIONS bool isPlayerHere() { if (playerCoordHoriz == coordHoriz && playerCoordVert == coordVert) { return true; } else { return false; } }; int main() { //Starting position of player playerCoordHoriz = 0; playerCoordVert = 0; cout << "----- Welcome to the map game. Move your player with the arrow keys. -----\n"; cout << "What'll be your map dimensions? "; cin >> userInputInt; cout << endl; const ushort MAP_SIZE_HORIZ = userInputInt; const ushort MAP_SIZE_VERT = userInputInt; bool alive = true; char player = 'O'; //How to display a player char enemy = 'X'; //How to display an enemy int c = 0; while (alive) { c = 0; switch ((c = _getch())) { case KEY_UP: if (playerCoordHoriz != 0) { playerCoordHoriz--; } break; case KEY_DOWN: if (playerCoordHoriz != MAP_SIZE_HORIZ) { playerCoordHoriz++; } break; case KEY_LEFT: if (playerCoordVert != 0) { playerCoordVert--; } break; case KEY_RIGHT: if (playerCoordVert != MAP_SIZE_VERT) { playerCoordVert++; } break; Default: break; } uint playerCoords[2] = { playerCoordHoriz, playerCoordVert }; uint coords[2] = { coordHoriz, coordVert }; for (coordHoriz = 0; coordHoriz <= MAP_SIZE_VERT; coordHoriz++) { for (coordVert = 0; coordVert <= MAP_SIZE_HORIZ; coordVert++) { if (isPlayerHere()) { cout << player; } else { cout << " "; //Change this string to "E" if testing } } cout << endl; } cout << "Player is at [" << playerCoords[0] << ", " << playerCoords[1] << "].\n"; Sleep(100); } }// INCLUDES
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That much glow just burns our eyes
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You should've immediately informed an admin of the bug and/or turned it off. I'm sure it'll be fixed in the future.
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@Joe I must've caught him at his best behavior then
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He's been very nice to me and seems like a good player - but rule breaking must be punished
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It means you were cheating @Ehabmans.
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I'm glad you guys like it
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I'm thinking of making a: How not to get banned in Obscurity , tutorial XD after I make everything else...It'll cover all the rules, for instance "over 250fps not allowed" and stuff that isn't written down - as you said.
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*Bump* After alot of work I'm happy to say the "Basics" tutorial is online!
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@Anonymoose Finaly.
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The first few seconds - my dad was in the room and it was beyond awkward. The video, fantastic
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That joke wasn't even funny XD anyway, the second choice looks great + directx12 is important for the future
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- This is already in place. A little black smoke sign. True, but for instance if you possess someone or use him as meatshield, many newbie obscurities try to kill you regardless of the black smoke sign, since you look like a marine. Something similiar to a squad indicator would be much easier to spot so you'd also know where your teammates are at all times. - This is possible but we won't do it. It's part of the mod. It makes it harder to see the obs etc. Understandable, I would however suggest to fix the black squares that sometimes appear along with the raindrop. - Should have something to cure too. Like fire and Special of the tank stances In my opinion I'd rather not have there be a cure. Let me explain: You'd have 2 choices of knifing the obscurity: You use your regular knife, in which case you need to hit his head to instantly kill him. If you hit other body parts you just heavily injure him. You use medkit knife, in which case you have no chance of instantly killing him, but his death would be inevitable, UNLESS he kills the remaining marines in time. Think of it as reducing the time limit to the one obscurity. He'd also be very nervous since he wouldn't know just how long he's got.
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So it's free for 2 days and then you gotta pay?
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Personally I don't play cs:go, but I've heard it's a very competitive shooter and I think it's a great idea