Lossy

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Posts posted by Lossy


  1. Would have to be a missing string or something if it does it on all servers or clientside

    script line that's missing it


    CHOICE_BUTTON_VIS_NOHI( 4, "@MPUI_SPECTATOR", play "mouse_click"; scriptMenuResponse "spectator";, when( team( name ) != "TEAM_SPECTATOR" && dvarbool( scr_game_spectatetype ) ); )

    try typing this in console "scr_game_spectatetype 1"


  2. Because you have to vote for it to be put on that certain game and as i can see, cod4 is on the list.

    This anti-cheat/company doesn't show their system works properly. I even did some background check and it's more useless than PB, here a great example -

    (5:45)

    Looks like loads of people are getting hyped over a anti-cheat system that only looks good on paper.

    Hell even War-Z"Infested survival story" runs this so called "anti-cheat" and the game has more cheaters than CoD4, even CoD4 GSC has a better chance of catching legit cheaters than this anti-cheat does.


  3. "there is a one-time setup charge and a Monthly subscription fee"

    Good luck getting activision to pay for it if they want us to move away from the old titles :D

    Anyway, how do you know this is more reliable than PB? As it mention to be with gaming titles that has a lot of hackers and probably worse than CoD4.

    Words is one thing but action is another.


  4. To iceops admins that have access to this server file, duffman made a fix for this


    init( modVersion )
    {
    spawnpoint = (550, -2200, -5300);
    lamp = (7, 1376, -4450);
    spawnlamp = (27, 1366, -4131);
    falldingsbums = (-3130, 2559, -5282);
    station = (711, -6388, -5419);
    for(;
    {
    players = getentarray("player", "classname");
    for(i=0; i {
    if( isDefined(players[i]) && players[i].pers["team"] == "allies" && distance(spawnpoint, players[i].origin) >= 1010 && distance(falldingsbums, players[i].origin) >= 800 && distance(station, players[i].origin) >= 1500 && players[i].origin[2] <= -5270)
    players[i] suicide();
    if( isDefined(players[i]) && distance(lamp, players[i].origin) <= 100 )
    players[i] setOrigin(spawnlamp);
    }
    wait .05;
    }
    }

    I'd advise testing it client side or something before adding, I haven't tested it on my server since i don't run the map as it's too buggy for my liking.

    to install it place it in the plugins folder and add this to the plugin.gsc

    LoadPlugin( plugins\, "Skypillar Fix", "Duffman" );


  5. set sv_showasranked 1

    ^This cvar sets the server as "RANKED". By ranked it means the server is not running any mods. So if you set this to "1" there's no need of changing client side filters (mods=all/yes.) even if you're running a mod.

    but what i mean is, his server is modded, he doesn't have that dvar in his server config, he can't see any modded servers so therefor his server filter on Cod4 is set to "No" which should not show modded servers.


  6. Can you please tell what actually ur trying to do with b3??I mean which functions and which plugins u might interested to use???The b3 version ur using is buggy version...So please provide me the full detail of how ur b3 will be and then I will make onek b3 bot for you and will provide you that bug free....For this you need to provide me lots of information like ur cod4 directory modname and plugins u want there...rcon and database should be given input by u after I provide u the complete b3 bot....

    He doesn't need to give us that kind of information, the b3 logs will tell us what's wrong as explained. if something like wrong rcon password was put in, it will give that error in the log. I have no idea why you're asking for this kind of information. Specially what mod/gametype because that does not matter unless he's trying to add his own custom commands for that mod.



    1. 140422 19:00:32 CONSOLE '10:32 say;d6a5a8725cd46aebb8512071b1c15b06;0;Mr.*PERSIA88*;\x15!restart'

    2. 140422 19:00:32 VERBOSE u'Queueing event Say !restart'

    3. 140422 19:00:32 VERBOSE 'Parsing Event: Say: AdminPlugin'

    4. 140422 19:00:32 DEBUG u'AdminPlugin: OnSay handle 5:"!restart"'

    5. 140422 19:00:32 DEBUG u'AdminPlugin: Handle command !restart'

      I'd advise not to use the !restart command, it doesn't work properly, well for me anyway.

      anyway for your GEO problem it's here


      1. 140422 18:50:38 BOT 'Loading Plugin #10 geowelcome [E:\\Call.Of.Duty.4.Modern.Warfare.Multiplayer2\\new admin mod\\b3 files\\BigBrotherBot\\extplugins\\conf\\geowelcome.xml]'

      2. 140422 18:50:38 INFO 'geowelcome is not a built-in plugin (No module named geowelcome)'

      3. 140422 18:50:38 INFO 'trying external plugin directory : E:\\Call.Of.Duty.4.Modern.Warfare.Multiplayer2\\new admin mod\\b3 files\\BigBrotherBot\\extplugins'

      4. 140422 18:50:38 ERROR 'Error loading plugin geowelcome'

      5. Traceback (most recent call last):

      6. File "b3\parser.pyo", line 673, in loadPlugins

      7. File "b3\parser.pyo", line 759, in pluginImport

      8. File "E:\Call.Of.Duty.4.Modern.Warfare.Multiplayer2\new admin mod\b3 files\BigBrotherBot\extplugins\geowelcome.py", line 49, in

      9. ImportError: cannot import name geoip

        Majority of your plugins have this kind of error.

        Make sure you're installing them correctly. For example of the GEO plugin, you're missing the geowelcome.py in the extplugins of this directory.

        E:\Call.Of.Duty.4.Modern.Warfare.Multiplayer2\new admin mod\b3 files\BigBrotherBot\extplugins\