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About persia88
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- Birthday 09/18/1992
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how to change UID ????
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i want promod which have kill cam or config files in it. no punkbuster errors...
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bummmmmmppppppppppppppppppppppppp
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hi guyz i want promod with last killcam and some scripts and fix server violation PB. etc like that error thanx.... and one more thing this site is ban in my country so i put proxy love you ice ops
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hi guyz when i hosted server in GR kill the king after 12 rounds and i restarted game one map my game lagging and in the console the error is some thing is like that this is simple copy paste one of error accruing. (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5027) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5027) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * Hitch warning: 5223 msec frame time (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
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but how i fix it ? detail ?
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yes i used Game ranger for host this mod. how to set him ? any idea?
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hi guyz i create server kill the king and i download from another server. first problem is redirect is fine for some players but for some players they did,nt redirect why ? and the 2nd problem is when player join my game first time they timed out they need to rejoin my game after he complete downloading mod any idea why players timed out ? thanx ?
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but is there any other copy file?
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we want plugins only.
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hi in my country game ranger is block port reason so we are using game tracker so i,m using cod4x files thanx for iceops. but i want players can set there names in color is there any plugins like that? or if player connect or leave game show cammand in colors. thanx
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hi guyz i want anti block and welcome plugins for game ranger i already have cod4x but its for ip host and gameranger host plugin too. is there any trick to add cod4x plugins in cod1.7?
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Remove "console" in front of every message in cod4
persia88 replied to persia88's topic in Call of Duty
some on give me cammand but its not working -
Remove "console" in front of every message in cod4
persia88 replied to persia88's topic in Call of Duty
in dvar ?