persia88

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About persia88

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  • Birthday 09/18/1992

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  1. persia88

    [Tutorial] How to find your GUID or UID

    how to change UID ????
  2. persia88

    need promod no pb problem

    i want promod which have kill cam or config files in it. no punkbuster errors...
  3. persia88

    need promod no pb problem

    bummmmmmppppppppppppppppppppppppp
  4. persia88

    need promod no pb problem

    help plzzz
  5. persia88

    need promod no pb problem

    hi guyz i want promod with last killcam and some scripts and fix server violation PB. etc like that error thanx.... and one more thing this site is ban in my country so i put proxy love you ice ops
  6. hi guyz when i hosted server in GR kill the king after 12 rounds and i restarted game one map my game lagging and in the console the error is some thing is like that this is simple copy paste one of error accruing. (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5027) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5027) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * Hitch warning: 5223 msec frame time (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  7. persia88

    kill the king players tiime out

    but how i fix it ? detail ?
  8. persia88

    kill the king players tiime out

    yes i used Game ranger for host this mod. how to set him ? any idea?
  9. hi guyz i create server kill the king and i download from another server. first problem is redirect is fine for some players but for some players they did,nt redirect why ? and the 2nd problem is when player join my game first time they timed out they need to rejoin my game after he complete downloading mod any idea why players timed out ? thanx ?
  10. persia88

    color name in cod4x

    but is there any other copy file?
  11. persia88

    color name in cod4x

    we want plugins only.
  12. persia88

    color name in cod4x

    hi in my country game ranger is block port reason so we are using game tracker so i,m using cod4x files thanx for iceops. but i want players can set there names in color is there any plugins like that? or if player connect or leave game show cammand in colors. thanx
  13. persia88

    plugins for game ranger

    hi guyz i want anti block and welcome plugins for game ranger i already have cod4x but its for ip host and gameranger host plugin too. is there any trick to add cod4x plugins in cod1.7?
  14. persia88

    Remove "console" in front of every message in cod4

    some on give me cammand but its not working