Volarific
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About Volarific
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Ooops, my bad Should have read that again.
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Let me ATTEMPT to clear things up... These scripts are a majority of scripts stolen by a guy called CrAzY, these scripts were not made by him at all, nobody hacked into any "Dedicated FTP" and "toke"? everything, the co owner created a large number of the scripts, heck, some of the scripts in the pack are even by me. The main owner decided to screw over his co-owner which then made the old co-owner angry and therefore instead of letting the main owner profit off his scripts, he instead released them to the public. The scripts are already on CFG-Factory and have been for some time now, I posted the files here because I thought that people should not have to pay for scripts that were not made by them because everytime someone asks for a script from CrAzY he refuses to give it out and instead requests money for them, but then scams them also.
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It isn't their job to help you, they volunteer their own time, just like the rest of us who have attempted to help you over the past month.
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Essentially it will just mean they have nowhere else to go BUT AR51
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{link removed/Scripts were stolen} You can find all the scripts used on the {BLANK} servers in there.
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Why get mad if it was a lucky gl shot ? Anyway, there is a way but are you running 1.7a and also are you running any thing in the localized_english_iw07.iwd ?
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What do you mean? They have a way to detect it in 1.8?
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Lossy and I said NOT to change sv_cheats to 1....
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Show me your entire code, upload it to pastebin with C++ syntax highlighting if you can.
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Where ever your set model script is.
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Okay after reading all the posts it appears that Lossy is right on everything... First off, it's never a good idea to enable sv_cheats on client or server, the fact you're running it on server means anyone can enable god mode if someone calls the script to turn invisible. You'll need something like this: invisibileOnUseButtonPressed() { while(!self useButtonPressed()) { if(self useButtonPressed()) { if(!isDefined(self.invisibility)) { self.invisibility = true; self hide(); } else if(isDefined(self.invisibility) && self.invisibility == true) { self show(); self.invisibility = false; } } wait 0.05; } }
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I don't think GameRanger plugin works anymore AFAIK.
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I'm sure you could just upload the .flv to YouTube and post the link?
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Why not just make it yourself? Other people worked hard to make it themselves...
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Theres 5 different models for "marines", the sniper model, the assault model, spec ops model, demolitions model. In my mod I use this: playerModelForWeapon( weapon ) { self detachAll(); weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 ); switch ( weaponClass ) { case "weapon_smg": [[game[self.pers["team"]+"_model"]["SPECOPS"]]](); break; case "weapon_assault": [[game[self.pers["team"]+"_model"]["ASSAULT"]]](); break; case "weapon_sniper": [[game[self.pers["team"]+"_model"]["SNIPER"]]](); break; case "weapon_shotgun": [[game[self.pers["team"]+"_model"]["RECON"]]](); break; default: [[game[self.pers["team"]+"_model"]["ASSAULT"]]](); break; } } Hope this helps.