Volarific
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Everything posted by Volarific
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Ooops, my bad Should have read that again.
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Let me ATTEMPT to clear things up... These scripts are a majority of scripts stolen by a guy called CrAzY, these scripts were not made by him at all, nobody hacked into any "Dedicated FTP" and "toke"? everything, the co owner created a large number of the scripts, heck, some of the scripts in the pack are even by me. The main owner decided to screw over his co-owner which then made the old co-owner angry and therefore instead of letting the main owner profit off his scripts, he instead released them to the public. The scripts are already on CFG-Factory and have been for some time now, I posted the files here because I thought that people should not have to pay for scripts that were not made by them because everytime someone asks for a script from CrAzY he refuses to give it out and instead requests money for them, but then scams them also.
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It isn't their job to help you, they volunteer their own time, just like the rest of us who have attempted to help you over the past month.
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Essentially it will just mean they have nowhere else to go BUT AR51
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Why get mad if it was a lucky gl shot ? Anyway, there is a way but are you running 1.7a and also are you running any thing in the localized_english_iw07.iwd ?
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What do you mean? They have a way to detect it in 1.8?
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Lossy and I said NOT to change sv_cheats to 1....
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Show me your entire code, upload it to pastebin with C++ syntax highlighting if you can.
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Where ever your set model script is.
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Okay after reading all the posts it appears that Lossy is right on everything... First off, it's never a good idea to enable sv_cheats on client or server, the fact you're running it on server means anyone can enable god mode if someone calls the script to turn invisible. You'll need something like this: invisibileOnUseButtonPressed() { while(!self useButtonPressed()) { if(self useButtonPressed()) { if(!isDefined(self.invisibility)) { self.invisibility = true; self hide(); } else if(isDefined(self.invisibility) && self.invisibility == true) { self show(); self.invisibility = false; } } wait 0.05; } }
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I don't think GameRanger plugin works anymore AFAIK.
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I'm sure you could just upload the .flv to YouTube and post the link?
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Why not just make it yourself? Other people worked hard to make it themselves...
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Theres 5 different models for "marines", the sniper model, the assault model, spec ops model, demolitions model. In my mod I use this: playerModelForWeapon( weapon ) { self detachAll(); weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 ); switch ( weaponClass ) { case "weapon_smg": [[game[self.pers["team"]+"_model"]["SPECOPS"]]](); break; case "weapon_assault": [[game[self.pers["team"]+"_model"]["ASSAULT"]]](); break; case "weapon_sniper": [[game[self.pers["team"]+"_model"]["SNIPER"]]](); break; case "weapon_shotgun": [[game[self.pers["team"]+"_model"]["RECON"]]](); break; default: [[game[self.pers["team"]+"_model"]["ASSAULT"]]](); break; } } Hope this helps.
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That's how I would have done it
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Non Modded Server - Overwrite stock gametype
Volarific replied to xPr3d4t0Rs's topic in Call of Duty
You need to make sure you're not running the server on port 28960. Try run the server on 28962 -
Non Modded Server - Overwrite stock gametype
Volarific replied to xPr3d4t0Rs's topic in Call of Duty
you need to run 1.7a .exe file but it wont let me upload it to puu.sh i will upload later tonight -
1.7a plugins require you to do +loadplugin on the command line or loadPlugin in the server.cfg but your finalkillcam.gsc doesn't need to have the loadplugin, what mod are you using? and when you have 1.7a you don't need to do anything to enable the no player collision. 1.7a plugins usually end in .dll for windows or .so for linux can you write here the syntax pls? ex: loadPlugin "plugin.so" loadPlugin "plugin2.so" ecc.. i have for killcam the finalkillcam2.4 from gamebanana(it contain a .iwd file, wich include the .gsc) and for server i have manuadmimod 1.0.0+7beta 1.7a replaces first like 8 or 10 characters of your guid with 0's if your server is cracked i think
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I'll have bombs planted, successful bombs planted, flags captured, successful flags captured, successful hq captures, hq captures
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[tt]*bring up my post*[/tt] Any more suggestions?
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i stop it with MODs huh?
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Non Modded Server - Overwrite stock gametype
Volarific replied to xPr3d4t0Rs's topic in Call of Duty
why you would need that i dont know lol... I am having problems uploading the windows executable but here is the xiceops_00.iwd http://puu.sh/lHDPP/1f104de158.iwd -
1.7a plugins require you to do +loadplugin on the command line or loadPlugin in the server.cfg but your finalkillcam.gsc doesn't need to have the loadplugin, what mod are you using? and when you have 1.7a you don't need to do anything to enable the no player collision. 1.7a plugins usually end in .dll for windows or .so for linux
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Non Modded Server - Overwrite stock gametype
Volarific replied to xPr3d4t0Rs's topic in Call of Duty
Is the server hosted on Windows? -
Just to clarify, the value of cg_chatHeight should be 8, if you still cannot see the chat, try checking the intermission & normal chat hud position using these commands afaik/iirc: cg_chathudposition cg_chathudintermissionposition