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persia88

Error MOD kill the king lagging

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hi guyz

when i hosted server in GR kill the king after 12 rounds and i restarted game one map my game lagging and in the console the error is some thing is like that this is simple copy paste one of error accruing.

(file 'maps/mp/gametypes/_killevents.gsc', line 30)

thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber);

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5370)

attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)

[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)

CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5027)

self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 4844)

self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)

[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)

*

(file 'maps/mp/gametypes/_awards.gsc', line 259)

if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp"))

*

(file 'maps/mp/gametypes/_awards.gsc', line 170)

attacker thread GiveGainedHardpoint(sWeapon);

*

(file 'maps/mp/gametypes/_killevents.gsc', line 30)

thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber);

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5370)

attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)

[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)

CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5027)

self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 4844)

self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)

[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)

*

Hitch warning: 5223 msec frame time

(file 'maps/mp/gametypes/_awards.gsc', line 259)

if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp"))

*

(file 'maps/mp/gametypes/_awards.gsc', line 170)

attacker thread GiveGainedHardpoint(sWeapon);

*

(file 'maps/mp/gametypes/_killevents.gsc', line 30)

thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber);

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5370)

attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)

[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)

CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5023)

self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 );

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 4844)

self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)

[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)

*

(file 'maps/mp/gametypes/_awards.gsc', line 259)

if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp"))

*

(file 'maps/mp/gametypes/_awards.gsc', line 170)

attacker thread GiveGainedHardpoint(sWeapon);

*

(file 'maps/mp/gametypes/_killevents.gsc', line 30)

thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber);

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5370)

attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)

[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)

CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5023)

self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 );

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 4844)

self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)

[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)

*

(file 'maps/mp/gametypes/_awards.gsc', line 259)

if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp"))

*

(file 'maps/mp/gametypes/_awards.gsc', line 170)

attacker thread GiveGainedHardpoint(sWeapon);

*

(file 'maps/mp/gametypes/_killevents.gsc', line 30)

thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber);

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5370)

attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)

[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)

CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 5023)

self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 );

*

(file 'maps/mp/gametypes/_globallogic.gsc', line 4844)

self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)

[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);

*

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)

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Maybe it's better to talk to the person who made kill the king, none of us know about the mod...

I will say it again, this is not a support forum.

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