persia88 0 Report post Posted June 7, 2014 hi guyz when i hosted server in GR kill the king after 12 rounds and i restarted game one map my game lagging and in the console the error is some thing is like that this is simple copy paste one of error accruing. (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5027) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5027) self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * Hitch warning: 5223 msec frame time (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) * (file 'maps/mp/gametypes/_awards.gsc', line 259) if(getDvarInt("scr_hardpoint_guard_rccar") > 0 && self.cur_kill_streak == getDvarInt("scr_hardpoint_guard_rccar") && self HasChosenHardpoint("radar_mp")) * (file 'maps/mp/gametypes/_awards.gsc', line 170) attacker thread GiveGainedHardpoint(sWeapon); * (file 'maps/mp/gametypes/_killevents.gsc', line 30) thread maps\mp\gametypes\_awards::KillAwards(self, victim, sWeapon, sHitLoc, sMeansOfDeath, iDamage, BulletsInChamber); * (file 'maps/mp/gametypes/_globallogic.gsc', line 5370) attacker thread maps\mp\gametypes\_killevents::killEvents(self, sWeapon, sHitLoc, sMeansOfDeath, deathTimeOffset, psOffsetTime, iDamage, eInflictor); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69) [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66) CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) * (file 'maps/mp/gametypes/_globallogic.gsc', line 5023) self FinishPlayerDamage( eAttacker, eAttacker, 500, 0, "MOD_RIFLE_BULLET", "cobra_20mm_mp", eAttacker.origin, VectorToAngles(self.origin - eAttacker.origin), "none", 0 ); * (file 'maps/mp/gametypes/_globallogic.gsc', line 4844) self finishPlayerDamageWrapper(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59) [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); * (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56) CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) Share this post Link to post Share on other sites
NNJ 1 Report post Posted June 7, 2014 Maybe it's better to talk to the person who made kill the king, none of us know about the mod... I will say it again, this is not a support forum. Share this post Link to post Share on other sites