Duck

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Posts posted by Duck


  1. I could certainly get behind this. Seems such a waste to just having so many servers sitting there idle, so anything to at least try and entice players back is worth a shot. 

     

    As a side note, there used to be periodic messages on the Hardcore server promoting the other game modes on offer. I don't know if there were ever very effective or not, but at least if players know the other servers exist they might be more inclined to try them out. 


  2. Hopefully the end to the toughest part of this all is now on the horizon with vaccines starting to arrive at the places they're needed. Each day that passes is 1 more day closer to normalcy. 
    As for me, I'm just in a holding pattern of life right now. I've graduated university and I'm looking for work, but it's probably going to be a while still until I can get to where I want to work due to strict border restrictions which will last for... well, I have no idea how long. So I just keep doing what I can for now, both for my sanity and to prevent myself from spiralling into inaction.  


  3. Don't get me wrong I have no problems with any other part of the mod, it's a complete step up from the original formula. However I just feel the killstreak requirements need tweaking. 

     

    I have had plenty of games already where I get 10 and 12 kills and destroy the enemy team, die and then do it all again and I see a small group of players who can also often do this. It may make it possible for regular players to also get them from time to time, but in the meantime they spend the game either getting bombed out or with little to shoot because better players are already using the killstreaks. All I'm suggesting is a requirement increase that increases the challenge a little and increases the number of gunfights before killstreaks dominate the game. 

     

    Also I know a lot of these comments can be taken as criticism, but they come from people who genuinely care about both keeping the server alive and improving it and are perhaps just a bit emotional in their comments. 

     

    -Duck


  4. One thing I have noticed is there is a vast skill gap of the players in the server. Now I wouldn't call myself good by any stretch, but I find it incredibly easy to rack up 12 kills and even go for the nuke, especially if I can get into a building around the enemy spawn. What this can lead to is a few players constantly dominating and chaining killstreaks while others are at the mercy of AGMs, helicopters and AC-130s for much of the game. 

    Yes campers can be annoying and may get to high tier killstreaks on occasion, I don't think that is as much of an issue as the better players essentially holding the entire enemy team hostage as soon as they start doing well. (While is it fun to rain hell, it is no where near as balanced as a simple 3/5/7 system or even the previous linear killstreak set). 

    While I agree with Storm that there is little way to actually dissuade camping, my main thoughts lie with the killstreaks for which I see two ways of keeping them in the game as clearly much work has gone into implementing them while being a quality of life improvement for players;

    1 - Massively increase the requirements for gaining the devastating high tier kill streaks. A nuke used to be 40 kills it seems which is a challenge and reward for playing so well, however for the current killstreaks in the 10-12 kill range, I think raising them to around 20-25 would be an acceptable challenge that feels rewarding when actually achieved. Furthermore care packages should then be low tier rewards like ammo or UAVs 40-50% of the time (I don't know if this is already the case since I don't use them). 
    2 - Keep the current killstreak requirements but implement a lock-on anti-air missile like a Stinger. Simply put, small arms fire usually isn't enough to take down the aircraft which leaves the enemy team defenceless. A means to fight back would actually make things a lot fairer while also rewarding players who are having a good game.  

    -Duck


  5. ~been playing deathrun for over 4 years

    ~pretty terrible at it                                                                                                                                                            

    ~never bothered to even try and get better                                                                                                                                                    

    ~stress free and still enjoy playing 

     

    Literally no reason to get worked up over it


  6. I think I would literally get CoD4 remastered for the campaign, I will always have a special place in my heart for the 2007 iteration but Ghillie in the Mist and then running around Pripyat with current gen graphics :o


  7. Just a thought about a $nextmap command, it may have the negative effect of discouraging players from carrying on playing. Like they enter the command, see it's a map they don't like and just leave/demand admins even more so to set a more preferable map.


  8. But... they're secret :P

    Seriously though I see the problem with this in the codjumper-esque room secrets, if enough people know how exactly to get to these secrets it could lead to a lot of waiting around. Just look at Imaginary when someone can't make the jumps. That being said, you could just not cover those particular ones.


  9. I played it on the PS3 for a bit when it came out, I did like the feel of the multiplayer but it's nothing too exceptional. As far as I know the development studio that made it was shut down and although I don't know how popular it is on PC I would say it has less long run potential than even CoD4.


  10. Apologize for the double post, but I would also like to ask why we have a vote-kick system there? It seems like it works against the players more than it works as intended. It tends to allow a bunch of sweaty children the opportunity to eliminate the competition, and little have I seen it ever be in use of someone that is actually hacking.

    It is still nevertheless the best compromise for when an admin isn't around, prevents the hackers from having their own way and emptying the server when it is actually used against them.


  11. Please bare in mind that usually the jumpers themselves will demand that the activator activate that trap to allow the jumpers to do the 'shortcut'. And also what is the point of having the traps in the first place if people can just skip half of them through such means.