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Everything posted by CROdator
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Could we like make the server "moded", add maps, add packets 125, and all the rest that we need. Unranked server would be okay, because rank resets still happen and it's annoying, nobody cares about it anymore. And with a server like that there wouldn't be boundaries to what you cant fix. Only con about it would be ourselves and what we would do with such power. xd
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Well I don't really see it used so often actually, but yeah some nerf to it would be nice.
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Yup that's what he said, its considered camping Me too, buddy
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I don't understand if this is on purpose, but noticed that this: is a lie xd timer doesn't reset to 10 seconds. Lets say you camp for 10 seconds and move 8 seconds and stop, you will have only 2 seconds until the damage says 67% again. Then you have to walk for ar least 3 seconds to get 100% for just 1 second until it gets back to 64%. In short you have to run almost as many seconds as you were camping for it to return to 100% and to be able to stay in place for 10 seconds, if you move less than that you will have less time with full damage. I mean it's effective, everyone needs to move at all times, hah
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that reminded me, I've heard that mostly people with ping lower than 60 have issues with hitreg, same when trying to hit someone that has ping low enough. Which I find weird but it seems true.
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Wallbangs are happening way more often again, anticamp recovery still feels slow, but will see.
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Now, I hear a lot of complains about something wrong with hit reg, can someone tell me what is that about? Some people suggested that it's because of the servers FOV locking "feature".. So now I'm asking here who else has issues with any of these issues and should we do something about it. I've hated this "fov" command from ever since it was implemented by leiizko I think. Recently I saw that there is an "fovoff" command to turn it off, but it doesn't really work. My choice would be to just delete this thing if it's messing with multiple things, and it's making everything complicated. People usually like to make their own choices on field of view and scale of it, depending on monitor and resolution and such. And usually its not so complicated.. -For example you would usually use /cg_fov 80 for field of vision of 80 degrees or use /cg_fovscale 1 for scale of 1 so it doesn't look like you are on mushrooms. But here you cant change cg_fov because its locked to 80, unless you use "fovoff", so you want to turn it off, but here's the thing.. You see, to be able to turn that feature off you need to -set your fov and fovscale outside of server, -then connect and hope it doesn't change, then you realize it did change to "default" as it does every time, -use "fov" command three times to switch fovscale to 1.0, which makes no sense as its fov command and not fovscale command.., -then use "fovoff" command to turn the darn thing off -and then use "cg_fov" command to switch to desired fov. -and then you realize... it is still not as you want because fovscale is set to 1.25 when you use "fovoff" command.. and better yet, its locked to that value.. So basically you did a lot just to notice that you didn't do nothing, and can't do nothing about it. And then you remember that, without the "fov" server command everything would work as it should, without the locks and complications.
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I dont know then, i have issues with it since the start hah
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-Anticamp dmg should maybe be refiled just a small bit faster, rn it takes a lot of running to fill it back up. -If its not too much hussle, it would be nice to see killers damage modifier on killcam. If it would not break gameplay. Unrelated to anticamp system, someone asked to change the server map rotation, could you just re-arange the order of the maps? A lot of things to do, thank you for your time @leiizko.
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It resets to 1.25 every time you die, or spectate or whatever. Then you can't change it back to 1 but have to use $fov to cycle it back to 1.0 and then use $fovoff again.
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-Maybe we could set the snipers to have same thing but with longer delay, so they can stay put but not for too long. Or as @Milad noted, some snipers are not so problematic.. so lower their dmg a bit or include semi-auto snipers to the anti camp. -Also we could increase wallbang damage to 50%, some weapons barely do anything through walls now. Some walls are easily penetrated, like in the killhouse map, there is no helping that map, hah. And I noticed that the percentage of damage sometimes starts at the value which was active when you died, don't know if it' is a visual or something else.
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Snipers are a bit problematic in cod.. snipers are rarely in front lines hah so how to balance something that's not supposed to be there.
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In anyway, you guys gave all the info you can, now calm down and have patience for someone to review it. Nothing more to do until its decided.
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Before the smoke fully spreads you can see upper body enter the smoke few meters away from the window. Its barely visible, but it's possible he noticed it. Watch it in slow motion.
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Well, at that overgrown smoke situation you can see a guy enter the smoke, killing him can be even accounted to luck.
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Please calm down, you wont help yourself with insults.
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Look at this thread, we are discussing improvements, camping has already been talked about.
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I think that you already can't spectate enemy team?
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How about the same solution as with camping. after X kills it gets damage penalty? explosives in general
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Oh yeah we actually do have Promod server.. why isn't it listed on forum server list tho? Btw i'm not entirely sure if it is actually promod on it, and its wrong gamemode somehow.. it can be vote changed
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Already Banned at 8:31 Someone re ban him xd
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Banned Thank you for your service Andrew.