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Guest Spoof

Deathrun antics

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Guest Spoof

A player, originally going by the name "own3d.", did a glitch rendering the remaining players unable to complete the map multiple times and also used the name "IceOps|*V*".

Names and GUID:

dwap91.png

(Shows also him taking the identity of an IceOps member)

Server:

Deathrun #2

Approximate time:

21:50 (GMT)

Proof:

  • First time (round 2):

2ibduv7.jpg

34tanes.jpg

  • Second time (round 4):

avpp9l.jpg

  • Third time (round 5) - The deal sealer for me making this report as he took the alias of *V*

6z0tja.jpg

I showed two images in the first instance so you could be sure it was the glitch (showing 15 seconds go by) and not just a well-timed screenshot.

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Well, this isn't the first time own3d would do something like this.. I have screenshots of other things he's done too. As far as banning him well I'm really not sure on how long that would be.

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To iceops admins that have access to this server file, duffman made a fix for this


init( modVersion )
{
spawnpoint = (550, -2200, -5300);
lamp = (7, 1376, -4450);
spawnlamp = (27, 1366, -4131);
falldingsbums = (-3130, 2559, -5282);
station = (711, -6388, -5419);
for(;
{
players = getentarray("player", "classname");
for(i=0; i {
if( isDefined(players[i]) && players[i].pers["team"] == "allies" && distance(spawnpoint, players[i].origin) >= 1010 && distance(falldingsbums, players[i].origin) >= 800 && distance(station, players[i].origin) >= 1500 && players[i].origin[2] <= -5270)
players[i] suicide();
if( isDefined(players[i]) && distance(lamp, players[i].origin) <= 100 )
players[i] setOrigin(spawnlamp);
}
wait .05;
}
}

I'd advise testing it client side or something before adding, I haven't tested it on my server since i don't run the map as it's too buggy for my liking.

to install it place it in the plugins folder and add this to the plugin.gsc

LoadPlugin( plugins\, "Skypillar Fix", "Duffman" );

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Guest Ares

To iceops admins that have access to this server file, duffman made a fix for this


init( modVersion )
{
spawnpoint = (550, -2200, -5300);
lamp = (7, 1376, -4450);
spawnlamp = (27, 1366, -4131);
falldingsbums = (-3130, 2559, -5282);
station = (711, -6388, -5419);
for(;
{
players = getentarray("player", "classname");
for(i=0; i {
if( isDefined(players[i]) && players[i].pers["team"] == "allies" && distance(spawnpoint, players[i].origin) >= 1010 && distance(falldingsbums, players[i].origin) >= 800 && distance(station, players[i].origin) >= 1500 && players[i].origin[2] <= -5270)
players[i] suicide();
if( isDefined(players[i]) && distance(lamp, players[i].origin) <= 100 )
players[i] setOrigin(spawnlamp);
}
wait .05;
}
}

I'd advise testing it client side or something before adding, I haven't tested it on my server since i don't run the map as it's too buggy for my liking.

to install it place it in the plugins folder and add this to the plugin.gsc


LoadPlugin( plugins\, "Skypillar Fix", "Duffman" );

Thanks, will add it.

EDIT: Tested and it seems to be working properly.

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Guest Spoof

I dont think hes referring to the actual rules ;)

I know. My attempt at humour.

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