{cool.G} ingre 1 Report post Posted January 8, 2015 Hello ICEops somebody knows of whether there is generator.exe for cfg files, for execute every maprotation I have created color.cfg, for change the color of the teams and team name. But he work just first start server ;first map work good but next map no must give comand in console execute color.cfg thx for answer Share this post Link to post Share on other sites
Lossy 1 Report post Posted January 8, 2015 just use the exec function in the patch to execuate cfgs randomly?(in gsc code ofc) Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 8, 2015 just use the exec function in the patch to execuate cfgs randomly?(in gsc code ofc) thx for answear but can you explian or show screenshot wher i can execut this patch Share this post Link to post Share on other sites
PureTryOut 0 Report post Posted January 8, 2015 Sorry, not related to your question at all, but what are the commands to change the scoreboard color server-side? I see the IceOps servers do it (red and blue), but I have no clue how to do this myself. On-topic: if you execute the color.cfg from the startup options (so like +set dedicated 2 +exec color.cfg), doesn't it enable it for every map? Share this post Link to post Share on other sites
QueNNch 515 Report post Posted January 8, 2015 Sorry, not related to your question at all, but what are the commands to change the scoreboard color server-side? I see the IceOps servers do it (red and blue), but I have no clue how to do this myself. No, you can change your scoreboard colour, size, shape, team-names for yourself. They are client side dvars. Just open console and enter the word "scoreboard" and you will see a lot of commands int he dropdown you can use to customize yours. But, as you join other servers, they will change the settings according to their mod. Those settings are in most cases saved into your cfg, so you lose your settings. To prevent this, make config_mp.cfg file as read-only (I hope you know how to do that). I also suggest making a bind to execute all the scoreboard commands to apply your settings on such servers. Hope it helps Share this post Link to post Share on other sites
PureTryOut 0 Report post Posted January 8, 2015 Thought it was a mod/plugin thing and not some commands ran, a shame. I found the commands client-side but I hoped it would somehow work server-side too. And I know how to do something as basic as making a file read-only lol, thanks anyway. I don't know any servers changing my scoreboard though. Share this post Link to post Share on other sites
QueNNch 515 Report post Posted January 8, 2015 Thought it was a mod/plugin thing and not some commands ran, a shame. I found the commands client-side but I hoped it would somehow work server-side too. And I know how to do something as basic as making a file read-only lol, thanks anyway. I don't know any servers changing my scoreboard though. Our obscurity server changes scoreboard width, height, rank font scale etc. Very noticeable. Share this post Link to post Share on other sites
Lossy 1 Report post Posted January 8, 2015 just use the exec function in the patch to execuate cfgs randomly?(in gsc code ofc) thx for answear but can you explian or show screenshot wher i can execut this patch From the custom patchexec ========================== Executes the given command on server as console command Usage: void = exec(string ); You have to execute it in a GSC file, if you know how to script for CoD it can easily be done Thought it was a mod/plugin thing and not some commands ran, a shame. I found the commands client-side but I hoped it would somehow work server-side too. And I know how to do something as basic as making a file read-only lol, thanks anyway. I don't know any servers changing my scoreboard though. You can find the screboard dvars in the _scoreboard.gsc, clients can change it if they wish but it will only effect them and not the whole server An example on my server { switch(game["allies"]) { case "sas": setdvar("g_TeamName_Allies", "^1[Raid]^3SAS"); precacheShader("faction_128_sas"); setdvar("g_TeamIcon_Allies", "faction_128_sas"); setdvar("g_TeamColor_Allies", ".5 .5 .5"); setdvar("g_ScoresColor_Allies", "0.023 0.008 0 "); break; case "marines": setdvar("g_TeamName_Allies", "^1[Raid]^3Marines"); precacheShader("faction_128_usmc"); setdvar("g_TeamIcon_Allies", "faction_128_usmc"); setdvar("g_TeamColor_Allies", "0.6 0.64 0.69"); setdvar("g_ScoresColor_Allies", "0.023 0.008 0 "); break; } switch(game["axis"]) { case "opfor": case "arab": setdvar("g_TeamName_Axis", "^1[Raid]^3Opfor"); precacheShader("faction_128_arab"); setdvar("g_TeamIcon_Axis", "faction_128_arab"); setdvar("g_TeamColor_Axis", "0.65 0.57 0.41"); setdvar("g_ScoresColor_Axis", "0.133 0.980 0 1"); break; default: setdvar("g_TeamName_Axis", "^1[Raid]^3Specsnaz"); precacheShader("faction_128_ussr"); setdvar("g_TeamIcon_Axis", "faction_128_ussr"); setdvar("g_TeamColor_Axis", "0.52 0.28 0.28"); setdvar("g_ScoresColor_Axis", "0.133 0.980 0 1"); break; } setdvar("g_ScoresColor_Spectator", "0.906 0.969 0 1"); setdvar("g_ScoresColor_Free", "1 0.016 0.016 1"); setdvar("g_teamColor_MyTeam", ".6 .8 .6" ); setdvar("g_teamColor_EnemyTeam", "1 .45 .5" ); }init() so techincally you can just select random colours everytime a player connects or what ever if you wish instead of having a cfg file. Share this post Link to post Share on other sites
Fisher 101 Report post Posted January 8, 2015 What i assume lossy means is that insside the script of the mod (or whatever) every time the map ends inside that function add a line of code that exec a cfg. Share this post Link to post Share on other sites
PureTryOut 0 Report post Posted January 8, 2015 You can find the screboard dvars in the _scoreboard.gsc, clients can change it if they wish but it will only effect them and not the whole server Well I changed some color values there (it's RGB right?), added it to localized_english_iw07.iwd uploaded to the server, but it didn't change anything. I'll try again later, thanks for your help anyway! Share this post Link to post Share on other sites
Lossy 1 Report post Posted January 8, 2015 You can find the screboard dvars in the _scoreboard.gsc, clients can change it if they wish but it will only effect them and not the whole server Well I changed some color values there (it's RGB right?), added it to localized_english_iw07.iwd uploaded to the server, but it didn't change anything. I'll try again later, thanks for your help anyway! Yes, it's R, G, B colours, make sure it's in maps/mp/gametypes directory and you haven't edited it client side and it will work. Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 9, 2015 guys this config for normal server NOT MOD Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 15, 2015 just use the exec function in the patch to execuate cfgs randomly?(in gsc code ofc) thx for answear but can you explian or show screenshot wher i can execut this patch From the custom patchexec ========================== Executes the given command on server as console command Usage: void = exec(string ); You have to execute it in a GSC file, if you know how to script for CoD it can easily be done Thought it was a mod/plugin thing and not some commands ran, a shame. I found the commands client-side but I hoped it would somehow work server-side too. And I know how to do something as basic as making a file read-only lol, thanks anyway. I don't know any servers changing my scoreboard though. You can find the screboard dvars in the _scoreboard.gsc, clients can change it if they wish but it will only effect them and not the whole server An example on my server { switch(game["allies"]) { case "sas": setdvar("g_TeamName_Allies", "^1[Raid]^3SAS"); precacheShader("faction_128_sas"); setdvar("g_TeamIcon_Allies", "faction_128_sas"); setdvar("g_TeamColor_Allies", ".5 .5 .5"); setdvar("g_ScoresColor_Allies", "0.023 0.008 0 "); break; case "marines": setdvar("g_TeamName_Allies", "^1[Raid]^3Marines"); precacheShader("faction_128_usmc"); setdvar("g_TeamIcon_Allies", "faction_128_usmc"); setdvar("g_TeamColor_Allies", "0.6 0.64 0.69"); setdvar("g_ScoresColor_Allies", "0.023 0.008 0 "); break; } switch(game["axis"]) { case "opfor": case "arab": setdvar("g_TeamName_Axis", "^1[Raid]^3Opfor"); precacheShader("faction_128_arab"); setdvar("g_TeamIcon_Axis", "faction_128_arab"); setdvar("g_TeamColor_Axis", "0.65 0.57 0.41"); setdvar("g_ScoresColor_Axis", "0.133 0.980 0 1"); break; default: setdvar("g_TeamName_Axis", "^1[Raid]^3Specsnaz"); precacheShader("faction_128_ussr"); setdvar("g_TeamIcon_Axis", "faction_128_ussr"); setdvar("g_TeamColor_Axis", "0.52 0.28 0.28"); setdvar("g_ScoresColor_Axis", "0.133 0.980 0 1"); break; } setdvar("g_ScoresColor_Spectator", "0.906 0.969 0 1"); setdvar("g_ScoresColor_Free", "1 0.016 0.016 1"); setdvar("g_teamColor_MyTeam", ".6 .8 .6" ); setdvar("g_teamColor_EnemyTeam", "1 .45 .5" ); }init() so techincally you can just select random colours everytime a player connects or what ever if you wish instead of having a cfg file. hello dude thx for answear but tell me pls wher i must put this config.cfg in main folder server? // Init & Exec CFG Files exec teamcontrol.cfg Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted January 15, 2015 .cfg files getting read from main dir. Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 16, 2015 .cfg files getting read from main dir. first time when i launch server // Init & Exec CFG Files exec teamcontrol.cfg this comand work team name and colors change ,but next map is OFF normal original CoD4 colors back because i ask here help me for it maybe anyone know how make config color.cfg reload every maprotate thx for help Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted January 16, 2015 With a Quake3 style map rotation you can exec for each map a different configfile if you want so. It works with the nextmap cvar. When the nextmap cvar is set sv_maprotation(current) cvars get ignored. Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 17, 2015 With a Quake3 style map rotation you can exec for each map a different configfile if you want so. It works with the nextmap cvar. When the nextmap cvar is set sv_maprotation(current) cvars get ignored. thx for answear but i dont know Quake3 how work you know video TUTO? or you have alredy ? if you have can you send me? Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 25, 2015 not video tuto ? come on guys help how make auto restart cfg congis every map_rotate thx for answear Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted January 25, 2015 You don't know? --> Google... Share this post Link to post Share on other sites
NNJ 1 Report post Posted January 25, 2015 Well to answer his original question http://i-g.ninja/tools/cfgtool/ Share this post Link to post Share on other sites
{cool.G} ingre 1 Report post Posted January 26, 2015 Well to answer his original question http://i-g.ninja/tools/cfgtool/ hello guys thx nnj for generator server.cfg but i need generator exec.cfg files for teamscorebord color it work only first map after rotate colors lost back original with colors Share this post Link to post Share on other sites
NNJ 1 Report post Posted January 26, 2015 Well to answer his original question http://i-g.ninja/tools/cfgtool/ hello guys thx nnj for generator server.cfg but i need generator exec.cfg files for teamscorebord color it work only first map after rotate colors lost back original with colors ok Share this post Link to post Share on other sites