IJzzo 1,072 Report post Posted February 7, 2014 Well when find time for this I can create a serverside Aimbot-Detection function which detects "jumping" Aimbots. However Cheatdevelopers will create aimbots soon which defeat the used algorithm I'm sure. Share this post Link to post Share on other sites
Lossy 1 Report post Posted February 7, 2014 Just for the record, the anti roccat script that is used on nXs servers is NOT detecting key presses. It is very different. and you can't use it for stock gamemodes due to detecting what commands client is using. I'm sure clans like AR51 detects aimbot depending on how fast you get kills? Maybe do something similar? Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted February 7, 2014 Well counting kills over time will not detect aimbots like "Roccat". The way to go is over the view angles and checking if the player points onto an enemy. Share this post Link to post Share on other sites
FATAR 0 Report post Posted February 7, 2014 That counting kill anti aimbot has lots of false positives..specially if you are a hard camper in 50 player server Share this post Link to post Share on other sites
FATAR 0 Report post Posted February 7, 2014 Just for the record, the anti roccat script that is used on nXs servers is NOT detecting key presses. It is very different. Whatever it is they won't share. Mainly because it will get in wrong hands & will become useless against upcoming version of this hack. Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted February 7, 2014 Well it is not hard to guess what it does. So it doesn't really matter. Share this post Link to post Share on other sites
Volarific 0 Report post Posted March 1, 2014 I have found an anti-roccat script here but I'm not sure how to make it work tough :3 Yeah sorry about that... I added the script to promod with some other features, you can find this here: http://deathrun.org/showthread.php?tid=772 I'll try and clear up that other thread on the open warfare website when I have some extra time. if you've downloaded modtools try going cod4 directory>raw>maps>mp>gametypes and you'll find all the stock scripts, if you don't have them files, you can easily grab them from here https://github.com/Call-of-Duty-Scripts/CoD4MW/tree/master/raw/maps/mp/gametypes some have already been edited with some bug fixes and such... and make sure the directory is maps>mp>gametypes and place all your scripts in gametypes. For small res users - http://gyazo.com/55a8e3e82a041ffeff4590b568d92551.png then you upload it to your main folder on your server. Lossygod Share this post Link to post Share on other sites
Volarific 0 Report post Posted March 1, 2014 Just for the record, the anti roccat script that is used on nXs servers is NOT detecting key presses. It is very different. The one I'm trying to replicate My script checks whether the crosshairs are actually aimed at the player where the bullet hit. Share this post Link to post Share on other sites
NNJ 1 Report post Posted March 1, 2014 The one I'm trying to replicate My script checks whether the crosshairs are actually aimed at the player where the bullet hit. still not what the nXs servers use Share this post Link to post Share on other sites
QueNNch 515 Report post Posted March 1, 2014 Volarific even if your anti-roccat detects it by three times / and then pressed 1, I know many ways to still use /// and not being detected... Well, roccat aim assist still works without pressing 1 as this key is assigned to the wallhack ESP. And about the script for detecting ///, make sure your code detects the presses of this button together in a row, and in a limited period of time. Share this post Link to post Share on other sites
Wingzor 0 Report post Posted March 4, 2014 When I created this / detection I overwritten the file for a new test plugin "magic mind" . It's leaked out somewhere and uses the /// insertion to activate it. It's fairly easy to get your hands on it as most script rippers got it. So just swap the magicmind function with your punishment. Script is a few months old but im sure people have put it online somewhere. Happy hunting Share this post Link to post Share on other sites
freaker 0 Report post Posted March 5, 2014 I am not getting any _07.iwd file in my cod directory....please elaborate it how to integrate this scripts.... Share this post Link to post Share on other sites
Wingzor 0 Report post Posted March 5, 2014 (IF it isnt there) just create a new .iwd file called : localized_english_iw07.iwd in your main/ (then) Copy the 'maps' folder from raw/ ( you must have the cod4 modtools installed to have this map) into the iwd file. adjust these scripts to your desire and add extra threads to execute custom files/scriptfunctions. shouldnt be that hard Share this post Link to post Share on other sites
freaker 0 Report post Posted March 7, 2014 adjust these scripts to your desire and add extra threads to execute custom files/scriptfunctions. How can I do this???and should I need to copy the whole maps folder from cod4modtools raw folder to the new iw07.iwd or just the _weapons.gsc with the script inside it???? Share this post Link to post Share on other sites
freaker 0 Report post Posted March 15, 2014 The script doesnt seems to be working or detecting roccat at all....I have tested the scripts....script dont works..... Share this post Link to post Share on other sites
pashket 0 Report post Posted May 2, 2015 I have found an anti-roccat script here but I'm not sure how to make it work tough :3 Anyone has these anti roccat scripts? Are they the same as this ? Share this post Link to post Share on other sites
damned1991 0 Report post Posted November 16, 2015 Well when find time for this I can create a serverside Aimbot-Detection function which detects "jumping" Aimbots. However Cheatdevelopers will create aimbots soon which defeat the used algorithm I'm sure. Ninja, please develop it since everyday there are many aimbotters coming in COD4 servers. At least give us the function names needed for script and algorithm so we can develop one ourself Share this post Link to post Share on other sites
Volarific 0 Report post Posted November 16, 2015 Ninja has already said he isn't good with GSC coding as far as I know. Asking him would be pointless. Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted November 16, 2015 No I won't develop it as there is no need for it. Long time ago I saw the last one playing with Roccat or Rage-Bot on our servers. Share this post Link to post Share on other sites