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mp_deathrun_iceops

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well,It's my 3rd map hope you like it,I stopped for a while due to a stupid error -.-,I named it iceops cus i see it fit the map ;p,since as you can see it's basically ice/snow..etc,and tried to make all custom textures and I also imported some models,anyway difficulty of the map is medium and it has 10 traps with jump and weapon and sniper rooms and 2 secrets.

download link: https://mega.co.nz/#!j110EBYC!aprjVd4A4ms2Fe8bj61Ug5df-Ic-KYjmdoR9DCHAf8U

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Decent map but the fact that there are 65 acorns that all give XP is total overkill..

If you make them all have the same targetname, I will make you a script so that only 1/5 of them show (randomly, will change every map) and also give the player a 50/50 chance of XP or death when they get the acorn.

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Decent map but the fact that there are 65 acorns that all give XP is total overkill..

If you make them all have the same targetname, I will make you a script so that only 1/5 of them show (randomly, will change every map) and also give the player a 50/50 chance of XP or death when they get the acorn.

thanks for the feedback and the help,ok i'll try to do that but i want to test it first,so can you post the script?

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http://pastebin.com/6ZKUveV6

with this you should be able to remove the triggers in radiant, the script will add them.

ok I deleted all acorns triggers and made all acorns same targetname (acorns),but the problem is when I tested the map there wasn't any acorn in the map,all are gone oO.

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I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running.

Just my opinion :)

I can imagine the map took a while, good work! :thumbsup:

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I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running.

Just my opinion :)

I can imagine the map took a while, good work! :thumbsup:

no, bounces suck :D

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I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running.

Just my opinion :)

I can imagine the map took a while, good work! :thumbsup:

no, bounces suck :D

Coming from Mr. HateDeathrun <3

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I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running.

Just my opinion :)

I can imagine the map took a while, good work! :thumbsup:

no, bounces suck :D

I agree with MixR but Bounces are little hard for people with low fps.

We can complete this map with 60 fps also.

So I agree with blackshark95

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I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running.

Just my opinion :)

I can imagine the map took a while, good work! :thumbsup:

no, bounces suck :D

I agree with MixR but Bounces are little hard for people with low fps.

We can complete this map with 60 fps also.

So I agree with blackshark95

99% of people on deathrun can reach 125 or above so your argument is somewhat invalid

Also bounces are a huge part of deathrun if you havent noticed :P

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change acorns[a] delete(); to acorns[a] thread makeTrig();

and tell me if they are all gone then

now 2 problems,they all are back (all of them) and they all kill you when you take any acorn

are you sure should be like this?:

acorns(){

acorns = getEntArray("acorns","targetname");

for(a=0;a

if(randomInt(0,6) != 5)

acorns[a] thread makeTrig();

else

acorns[a]thread makeTrig();

}

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You guys calm down. Not even talking about the map anymore- i have made a joke. Ofc i dont like bounes - but i either don't play DR so my comment is crap :P. And ofc bounces should be in DR but not too much and too long that noone can finish :P

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change acorns[a] delete(); to acorns[a] thread makeTrig();

and tell me if they are all gone then

now 2 problems,they all are back (all of them) and they all kill you when you take any acorn

are you sure should be like this?:

acorns(){

acorns = getEntArray("acorns","targetname");

for(a=0;a

if(randomInt(0,6) != 5)

acorns[a] thread makeTrig();

else

acorns[a]thread makeTrig();

}

yes, that was just a test.

try this:

http://pastebin.com/6ZKUveV6

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yes, that was just a test.

try this:

http://pastebin.com/6ZKUveV6

well,got an error when I test the map,anyway I did remove some acorns and also the 50 xp acorns,and modified some parts plus trap 9 and added an obstacles in the second cave with snow eff.

(updated download link).

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