*V* 451 Report post Posted August 31, 2014 well,It's my 3rd map hope you like it,I stopped for a while due to a stupid error -.-,I named it iceops cus i see it fit the map ;p,since as you can see it's basically ice/snow..etc,and tried to make all custom textures and I also imported some models,anyway difficulty of the map is medium and it has 10 traps with jump and weapon and sniper rooms and 2 secrets. download link: https://mega.co.nz/#!j110EBYC!aprjVd4A4ms2Fe8bj61Ug5df-Ic-KYjmdoR9DCHAf8U Share this post Link to post Share on other sites
NNJ 1 Report post Posted September 1, 2014 Decent map but the fact that there are 65 acorns that all give XP is total overkill.. If you make them all have the same targetname, I will make you a script so that only 1/5 of them show (randomly, will change every map) and also give the player a 50/50 chance of XP or death when they get the acorn. Share this post Link to post Share on other sites
*V* 451 Report post Posted September 1, 2014 Decent map but the fact that there are 65 acorns that all give XP is total overkill.. If you make them all have the same targetname, I will make you a script so that only 1/5 of them show (randomly, will change every map) and also give the player a 50/50 chance of XP or death when they get the acorn. thanks for the feedback and the help,ok i'll try to do that but i want to test it first,so can you post the script? Share this post Link to post Share on other sites
NNJ 1 Report post Posted September 1, 2014 http://pastebin.com/6ZKUveV6 with this you should be able to remove the triggers in radiant, the script will add them. Share this post Link to post Share on other sites
*V* 451 Report post Posted September 1, 2014 http://pastebin.com/6ZKUveV6 with this you should be able to remove the triggers in radiant, the script will add them. ok I deleted all acorns triggers and made all acorns same targetname (acorns),but the problem is when I tested the map there wasn't any acorn in the map,all are gone oO. Share this post Link to post Share on other sites
NNJ 1 Report post Posted September 1, 2014 change acorns[a] delete(); to acorns[a] thread makeTrig(); and tell me if they are all gone then Share this post Link to post Share on other sites
NitRo 3 Report post Posted September 1, 2014 Long and decent map I think you should reduce amount of acrons. Too much xp Share this post Link to post Share on other sites
BlackShark95 7 Report post Posted September 1, 2014 looks pretty nice.. you should've named it IceAge Hope that players will enjoy it- I would if i was good in that mod. Share this post Link to post Share on other sites
NitRo 3 Report post Posted September 1, 2014 looks pretty nice.. you should've named it IceAge Hope that players will enjoy it- I would if i was good in that mod. IceAge is a perfect name for this. Share this post Link to post Share on other sites
MixR 487 Report post Posted September 1, 2014 I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running. Just my opinion I can imagine the map took a while, good work! Share this post Link to post Share on other sites
BlackShark95 7 Report post Posted September 1, 2014 I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running. Just my opinion I can imagine the map took a while, good work! no, bounces suck Share this post Link to post Share on other sites
MixR 487 Report post Posted September 1, 2014 I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running. Just my opinion I can imagine the map took a while, good work! no, bounces suck Coming from Mr. HateDeathrun <3 Share this post Link to post Share on other sites
NitRo 3 Report post Posted September 1, 2014 I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running. Just my opinion I can imagine the map took a while, good work! no, bounces suck I agree with MixR but Bounces are little hard for people with low fps. We can complete this map with 60 fps also. So I agree with blackshark95 Share this post Link to post Share on other sites
MixR 487 Report post Posted September 1, 2014 I like the aesthetics of the map, but theres too much running imo, and i would also like if you put some bounces in there and also more obstacles where there are "deadtime" by running. Just my opinion I can imagine the map took a while, good work! no, bounces suck I agree with MixR but Bounces are little hard for people with low fps. We can complete this map with 60 fps also. So I agree with blackshark95 99% of people on deathrun can reach 125 or above so your argument is somewhat invalid Also bounces are a huge part of deathrun if you havent noticed Share this post Link to post Share on other sites
*V* 451 Report post Posted September 1, 2014 change acorns[a] delete(); to acorns[a] thread makeTrig(); and tell me if they are all gone then now 2 problems,they all are back (all of them) and they all kill you when you take any acorn are you sure should be like this?: acorns(){ acorns = getEntArray("acorns","targetname"); for(a=0;a if(randomInt(0,6) != 5) acorns[a] thread makeTrig(); else acorns[a]thread makeTrig(); } Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted September 1, 2014 Also bounces are a huge part of deathrun if you havent noticed Maybe in "new Deathrun". They were not part of original Deathrun and belong to CoD-Jumper. So it is annoying crap. Share this post Link to post Share on other sites
BlackShark95 7 Report post Posted September 1, 2014 You guys calm down. Not even talking about the map anymore- i have made a joke. Ofc i dont like bounes - but i either don't play DR so my comment is crap . And ofc bounces should be in DR but not too much and too long that noone can finish Share this post Link to post Share on other sites
NitRo 3 Report post Posted September 1, 2014 Whats size of map's file? Share this post Link to post Share on other sites
Chewie. 285 Report post Posted September 1, 2014 Nice Map V!! Share this post Link to post Share on other sites
NNJ 1 Report post Posted September 1, 2014 change acorns[a] delete(); to acorns[a] thread makeTrig(); and tell me if they are all gone then now 2 problems,they all are back (all of them) and they all kill you when you take any acorn are you sure should be like this?: acorns(){ acorns = getEntArray("acorns","targetname"); for(a=0;a if(randomInt(0,6) != 5) acorns[a] thread makeTrig(); else acorns[a]thread makeTrig(); } yes, that was just a test. try this: http://pastebin.com/6ZKUveV6 Share this post Link to post Share on other sites
*V* 451 Report post Posted September 1, 2014 yes, that was just a test. try this: http://pastebin.com/6ZKUveV6 well,got an error when I test the map,anyway I did remove some acorns and also the 50 xp acorns,and modified some parts plus trap 9 and added an obstacles in the second cave with snow eff. (updated download link). Share this post Link to post Share on other sites
BlackShark95 7 Report post Posted September 2, 2014 yes, that was just a test. try this: http://pastebin.com/6ZKUveV6 well,got an error when I test the map,anyway I did remove some acorns and also the 50 xp acorns,and modified some parts plus trap 9 and added an obstacles in the second cave with snow eff. (updated download link). I now see my family in your map Share this post Link to post Share on other sites
*V* 451 Report post Posted September 2, 2014 well,there was an acorn causing the server crushing,found it and deleted it,should be fine now Share this post Link to post Share on other sites
Scott 221 Report post Posted September 6, 2014 so is there any acron killing you or u just deleted most of them just to be sure if i want them or not. Also i ant this in deathrun asap . Share this post Link to post Share on other sites
DinoGrzmot 141 Report post Posted September 6, 2014 W mojej opinion this map is very good and i wanna see it on ice ops deatrun !!! Nice job V! Share this post Link to post Share on other sites