Lookout 1,479 Report post Posted July 3, 2013 Hey Guys, How about some Ideas which could even bring more fun-game-experience of the mod Obscurity: 1) Obscurities-Invasion: The last round of each game (round 15) it's going to be an Obscurity-Invasion! This means half of all players are marines and the other half are obs. Obs can be chosen randomly OR the players with the most points in that game stay marines. 2) Stance-modification: Leaper How about changing this stance in some aspects: Sound is included (no more ghost-like movements in the air) and therefore, each leap is always at FULL POWER. (I'm kinda tired of players saying that this stance is noob-like cuz of the no-sound, but is the best stance to do epic-leap-kills) 3) Controll-Settings (multiplayer): It would be very nice if the stances could be bound to player-chosen-keys. This would enhance a faster switch to the stances needed, for example tank when starting burning. These are just some Ideas of mine to "update" the mode. I don't know if this is even possible, but if yes, and with a lot of positive feedback, this could truley be integrated. Please don't get me wrong. The mode Obscurities is awesome and I enjoy plaing it. Thank you all for making it possible in the first place!!!! Great Respect for this. Hope you have also some Ideas just to spinn around and brainstorm. ....and you better Lookout! Share this post Link to post Share on other sites
Kuppel 0 Report post Posted July 3, 2013 http://www.obscuritymod.com/ We cant change the mod. But nice ideas! So put it on that forum Share this post Link to post Share on other sites
Guest Ares Report post Posted July 3, 2013 http://www.obscuritymod.com/ We cant change the mod. But nice ideas! So put it on that forum Actually, we can, but it would take some work Share this post Link to post Share on other sites
TheKelm 6 Report post Posted July 3, 2013 http://www.obscuritymod.com/ We cant change the mod. But nice ideas! So put it on that forum Actually, we can, but it would take some work Yep. And I'm bored ;P Big changes are a bad idea though, might scare away old players Share this post Link to post Share on other sites
Guest DeltaMX Report post Posted July 3, 2013 Well sometimes change is good. I think if you can make a trial for the new modifications if players like it we keep it, if they hate it we change it back. Share this post Link to post Share on other sites
Guest arj Report post Posted July 3, 2013 Binding stances is bad idea, now its balanced. If changed, there will be a lot of players using for eg ghost and in second of spotting changing to tank. And instead of invasion, how about someting like in zombiemod? All as obscurity and one player with highest score as survivor with smg/lmg (spray powa) Share this post Link to post Share on other sites
Down 0 Report post Posted July 3, 2013 There wasnt need for stances anyway, i liked obs better without the stances. I know many people agree, but some can't even remember playing without stances. Anyway Arj, that's too overpowered. Even with higher damage, if you get 13 obs against 1 player, you would just get surrounded. I think, that as a last player you should get extra points for killing an obs or w.e. Share this post Link to post Share on other sites
TheKelm 6 Report post Posted July 3, 2013 There wasnt need for stances anyway, i liked obs better without the stances. I know many people agree, but some can't even remember playing without stances. Anyway Arj, that's too overpowered. Even with higher damage, if you get 13 obs against 1 player, you would just get surrounded. I think, that as a last player you should get extra points for killing an obs or w.e. Surrounded? Yes. But that can be solved by making all obs visible (tank-like), disabling all stances and leaps while the last guy is standing. Share this post Link to post Share on other sites
Mc.Joker 929 Report post Posted July 3, 2013 its a good idea, but make a new server for the new mod, else you will lose many players i think Share this post Link to post Share on other sites
the mean character 0 Report post Posted July 3, 2013 joker can u send me the video which shows the new perks and stances ? Share this post Link to post Share on other sites
Mc.Joker 929 Report post Posted July 3, 2013 joker can u send me the video which shows the new perks and stances ? not a video but there website: http://www.obscuritymod.com/forum.php?thread=731 they are taking up some suggestions and their idea's: their idea's are in white Suggestions are in orange Share this post Link to post Share on other sites
Guest arj Report post Posted July 3, 2013 Kelm, once on ESW with Scarslash we made it obscurity tdm, 5 players against me with rpd its not so hard especially that everyone want to rush. But for me all that 'last special round' ideas are not good. And Down, before players didn't know all the rules of obscurity, and it was much easier to play even without stances. But hey, how about trying new mod of mod on hitloc server? its abbandoned anyway Share this post Link to post Share on other sites
TheKelm 6 Report post Posted July 3, 2013 Kelm, once on ESW with Scarslash we made it obscurity tdm, 5 players against me with rpd its not so hard especially that everyone want to rush. But for me all that 'last special round' ideas are not good. And Down, before players didn't know all the rules of obscurity, and it was much easier to play even without stances. But hey, how about trying new mod of mod on hitloc server? its abbandoned anyway Yep, before stances were here it was so much easier... Now a lot of people know almost everything about this mod Share this post Link to post Share on other sites
Down 0 Report post Posted July 3, 2013 Kelm, once on ESW with Scarslash we made it obscurity tdm, 5 players against me with rpd its not so hard especially that everyone want to rush. But for me all that 'last special round' ideas are not good. And Down, before players didn't know all the rules of obscurity, and it was much easier to play even without stances. But hey, how about trying new mod of mod on hitloc server? its abbandoned anyway Yep, before stances were here it was so much easier... Now a lot of people know almost everything about this mod Just because you know everything doesnt mean that this mod is easy, even the better players get killed often Share this post Link to post Share on other sites
Reef 0 Report post Posted July 4, 2013 A change would be fun, but needs to be thought through at first. As for the last player vs 13 obs or so, it won't be a problem since most obs will kill each other in the process of trying to kill the player Share this post Link to post Share on other sites
minQkel 15 Report post Posted July 4, 2013 http://www.obscuritymod.com/ We cant change the mod. But nice ideas! So put it on that forum Actually, we can, but it would take some work Yep. And I'm bored ;P Big changes are a bad idea though, might scare away old players Well the big changes could be mutators right? Share this post Link to post Share on other sites
sam00 0 Report post Posted July 4, 2013 http://www.obscuritymod.com/ We cant change the mod. But nice ideas! So put it on that forum Actually, we can, but it would take some work Yep. And I'm bored ;P Big changes are a bad idea though, might scare away old players Well the big changes could be mutators right? No. Share this post Link to post Share on other sites
Lookout 1,479 Report post Posted July 11, 2014 Thx for all the reply guys, really appreciate it! Another thought for changing the mod would be with the sqads. When a sqad member is possessed by the obscurity, the number above the heads should not go away and instead be remaining there. In theory, if we would take this obscurity mode for real, if a sqad member would be possessed, the tag on the shoulder would still remain. Furthermore it would balance the game a little bit more since possessed marines do less damage than with stopping power. My Best, Lookout Share this post Link to post Share on other sites
Mc.Joker 929 Report post Posted July 11, 2014 And I want to add 1 thing: The shootmode 'Stun' Is way overpowerd now. It slows u down and u can't move.. Disable one of those: U can't move (well u can but hard) or The spinning Share this post Link to post Share on other sites
Anonymoose 617 Report post Posted July 11, 2014 And I want to add 1 thing: The shootmode 'Stun' Is way overpowerd now. It slows u down and u can't move.. Disable one of those: U can't move (well u can but hard) or The spinning many things are OP : RPG,leaper,fire,... Share this post Link to post Share on other sites
Mc.Joker 929 Report post Posted July 11, 2014 I don't agree.. With some skills they aren't overpowerd.. But stun is as you can't do aynthing about it when ur hit Share this post Link to post Share on other sites
Guest Ares Report post Posted July 11, 2014 Thx for all the reply guys, really appreciate it! Another thought for changing the mod would be with the sqads. When a sqad member is possessed by the obscurity, the number above the heads should not go away and instead be remaining there. In theory, if we would take this obscurity mode for real, if a sqad member would be possessed, the tag on the shoulder would still remain. Furthermore it would balance the game a little bit more since possessed marines do less damage than with stopping power. My Best, Lookout I'll take a look, but I have a feeling that it won't be that easy... Share this post Link to post Share on other sites
IJzzo 1,072 Report post Posted July 15, 2014 Well we can also just reinstall v. 2.99c on the server. I don't know anyway which real advantages the newer updates have. Also all this added "stuff" doesn't make it easier for new players. Share this post Link to post Share on other sites
Lookout 1,479 Report post Posted July 15, 2014 I don't agree.. With some skills they aren't overpowerd.. But stun is as you can't do aynthing about it when ur hitI don't agree.. With some skills they aren't overpowerd.. But stun is as you can't do aynthing about it when ur hit There are some ways to counter stun: 1) Your positioning. If you stand in the right place, it will take obs too long to get to you 2) Holding granande or throwing it to the ground where obs is / lands 3) C4 Trap or just keep moving so stun can't hit you Share this post Link to post Share on other sites