KMB

Users
  • Content Count

    65
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

  • Days Won

    12

Reputation Activity

  1. Like
    KMB reacted to Rem-Chan in HC HighXP server update   
    My thoughts and ideas.
     
    Love the anti camp idea, but some things should be changed. Firstly I feel the time it takes to get back up to full damage is too slow, maybe increase it 25%ish? 
     
    Secondly the the time it takes after starting to move for the damage to start increasing needs to be change as well, but also how much you need to move or how far you need to move needs to be increased too. This way you can't simply just ad back and forth behind cover without losing damage essentially its  still camping, just slightly moving back and forth though. Hope that makes sense.
     
    Snipers. Bolts and barret need to always be 1 shot kill to stomach chest and head, But should be 2 shot kill from wallbangs. Other semis need to be 2-3 shot kill and 3 shot + to wallbangs. The timings for for far you have to move and how fast damage increases and decreases needs to be tweaked too. Bolts and barret should be allowed to stand still longer to take shots and semis need to be less so. Watching angles with a bolt compared to a semi has its drawbacks because of rate of fire. Its a risk / reward thing. 
     
    Deagle is not 1 shot kill (when posting this message) at 100% damage and should be. 2-3 shots for wallbangs. Keep damage multiplyers the same just tweak the damage to meet this. If possible.
     
    Assult riles (all fully automatic) should be at least a 2 shot kill minimum. 3-4 maybe at super long range etc. G3 and G21 can be 1 shot, or maybe just 1 head shot 2 body as well. Numbers can be changed and played with. They should lose damage while standing still a bit slower then semi auto snipers and smgs. They are mid to long range weapons. 
     
    SMGs should get a tiny damage boost, ak-74u takes soo many shots at range sometimes they feel a bit worthless, up close its fine. Same for uzi, p90, and mp5. Time it takes them to loose damage standing still should be the fastest and time to regain the slowest of the gun classes. They are run and gun guns, move with them. 
     
     
     
    Don't really care about shotguns or other pistols do with them what you want.
     
    EDIT: So it seems that when crouch walking, damage will not go up, it continues to go down even while moving. Normal walking it just slightly increases. This is not good. Crouch walking should increase damage and normal walking damage increase is just simply to slow. Aim crouch walking is even worse, and normal aim walking is just worse then normal walking. Aim walking and normal walking/ crouching should both increase at the same rate imo. I also experienced some bad hit reg today while testing this but didn't record it sadly. Whole deagle mag, and half an ak mag into someone and it did NOTHING. Guy turns around and insta kills me. Will be playing with Lagometer on for now on and watching out for these as this is infuriating when it happens and hopefully can be fixed or lessened. 
     
    Also Nade spam, please for the love of god do something, anything about this, either remove them and only allow stuns and flashes, or have them on a universal timer after the first is thrown, maybe every 1-2 mins you get one? But something needs to be done. Maybe even drop the damage so that they cant 1 hit kill you unless you are already damaged. Take Csgos grenades for example. 
     
    Also also, just remove Rpg. Seriously who uses that as a main weapon? Why? Why!??
     
    Edit again: After playing a couple matches, it seems like this has not really effected campers at all. At least from what I can tell. Everyone still posts up in their spots and sits there the entire game. Sure the damage reduction has helped somewhat (very marginally), but with such low health anyways, and me always worrying about how much damage I am able to do now constantly watching that meter, always trying to keep moving, I cant aim walk around corners anymore without fearing I wont do any damage to an enemy I cant even fucking see before getting shot at. Semi snipers REALLY need a fucking nerf excuse my language but it is still INFURIATING dying to them while they STILL sit in the same fucking spots hiding away at the back of the map watching the most bullshit angles and I can't fucking do shit about it because I either die before getting close enough, or die to them. Sure, get good, I know, I'm not a bad player by any means so I wont take that as any constructive criticism. This has nothing to do with me or the way I play. 
     
    One more thing, please remove the annoying ass reload cancel fix please it has gotten me killed so many times.
    Link to video testing walking and damage increase - 
     
  2. Like
    KMB reacted to leiizko in Field of view - FOV   
    Then feel free to send them to me via PM. However the videos / demos must be taken in last 6 months and video must be in high quality (demos prefered for this reason). Lagometer on screen is also very welcome.
  3. Like
    KMB reacted to Milad in HC HighXP server update   
    I don't know if this happened to others or not.
    My DMG bar started getting lower, so I started running Then it got full again but when I started shooting others it seemed like dealing less damage. It happened a few times so, as I can't be certain if it's a bug or I'm just wrong, I'll post this here! if anyone experienced the same just say so.
     
     
    On the feedback subject:
    Honestly, I'm not a fan of the increase in HP! now, most of the time (even with 100% DMG) Desert Eagle doesn't kill with one shot. For an HC server I think Desert should have a one-shot-kill power. I hope there is something to do about this one! I really enjoy one tapping with the Desert...
     
    I agree with KMB too, The problem is with m21. Dragunov and Barett have a bad recoil so they are kinda OK. But m21 really messes things up, easy to spam a location with it.

    Just a few points that Proxict mentioned before:
    The nade spam is for real but I think it is rather complicated to deal with so no worries for now. BUT the RPG spam can be dealt with... it is the same as the grenade launcher. Too much damage and too many of it in some maps! maybe disable them for a few maps (especially vacant) or disable them completely. if disabling isn't an option, then reducing the damage and number of RPGs can still work. It would be nice to see the DMG status of the person who killed you as well. Still way better gameplay than before. Thaaaaaaaaaaank You @leiizko
  4. Like
    KMB reacted to leiizko in HC HighXP server update   
    Last update for today. There was some weird stuff going on with damage modifier which should now hopefuly be fixed. The "AH" sound should be gone aswell now.
     
    As for deagle it should still one shot as long as you keep your damage at 100%. Possibly the damage bug kept it from one shotting. If M21 is the only problematic sniper rifle I might just reduce its damage so it takes 2 shots to kill (or 1 headshot). RPG will probably just get disabled as I've noticed people just suicide with it all the time, pretty stupid playstyle.
     
    Killcam will show attackers damage in a later update.
  5. Like
    KMB got a reaction from CROdator in HC HighXP server update   
    The most 'Abused' sniper would be the M21, i use an r700 and m40a3 whilst running around, now if they were to NOT one shot then that would deem the r700 and m40 useless as they already are single shot rifles and take time to shoot again and not semi automatics as you can shoot the m21 soo much quicker, unless this is only being applied to the semi automatic sniper.

    I love the update tho , smart idea and brilliant execution


     
  6. Like
    KMB reacted to leiizko in HC HighXP server update   
    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date.
     
    How it works: 
    You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change).
     
    Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill.
     
    The system is still in experimental phase and might require some tweaking to get the balance right.
     
    TL;DR:
    Anti camp added, if you camp you do less damage,
    Wallbangs do 75% less damage,
    Player HP increased from 30 to 50.
  7. Like
    KMB reacted to Kenai in Keeeevin's Ban Appeal   
    Sorry but if you read our Rule for Ban Appeals, it clearly states ' Bans for cheating will NOT be lifted. '
     
    And I do think that a Permanent ban is more than enough for someone that was caught hacking, Because once a hacker always a hacker in my book
  8. Like
    KMB reacted to Kenai in alexander.natterer's Ban Appeal   
    Hello, @alexander.natterer
     
    Thanks for Appealing your Ban, However your nickname at the time was 'lordi' and not 'natey' as for your hacking-
     
    So the server was full of 'hackers' but you insisted on downloading one just to get 'revenge'? That doesn't make sense to me, You could've just reported them and or recorded a demo and uploaded the proof here on the Forums.
     
    If you're talking about 'VDK' they don't hack as I've watched them, However I watched you and you had Aimbot, No recoil, Maybe even UAV. But since you fessed up then that means you get a thumbs up from me for admitting you were cheating- However you will not be unbanned due to the fact that you were caught cheating, regardless if you were clean up until now.
     
    -Ban Appeal Denied
     
    -IceOps Staff
  9. Thanks
    KMB reacted to Mighty Jayster in Report for Like_A_Boss   
    Thanks for the report @KMB!
     
    Closed
     
    IceOps Staff
  10. Like
    KMB got a reaction from Mighty Jayster in Report for NINJA   
    Players' name:
    NINJA Players' PlayerID:
    2310346613603919581 Server:
    Hardcore HighXP Proof:
    Please describe what happened:
  11. Like
    KMB reacted to VanZy in Report for NINJA   
    Banned. Thx for report!
  12. Like
    KMB reacted to VanZy in Report for Ustasa   
    Banned. Thx for report!
  13. Like
    KMB reacted to VanZy in Report for Like_A_Boss   
    Banned. Thx for report!
  14. Like
    KMB reacted to ProXicT in HC HighXP server update   
    Hi,

    This thread has now been abandoned for a while and I'd like to ask if someone could shed more light about the status of the upcoming changes mentioned above.
    Is there some new date due to these changes are scheduled?
    Also, I'd like to mention that if there is anything I could help with, feel free to text me.


    Regards

    ProXicT.
  15. Like
    KMB reacted to Kenai in Report for xBit   
    I wouldn’t really call that a glitch as anyone can jump to it. Now if he did the elevator glitch to get ontop of blue building then that would be considered one. But me personally I wouldn’t give a warning or ban.
  16. Like
    KMB reacted to Behemoth in Report for xBit   
    its a jump spot not glitch 
    glitching is a lot different from jumpspots that can give you advantage but we have kill cam so easy to kill + you can learn a lot of jump spots on youtube 
    NoBan!