leiizko

Counselor
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About leiizko

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    The Master

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  1. leiizko

    HC HighXP server update

    // CHOICE_HP( id, bg, streak, txt ) // CHOICE_HP( 0, "radar_mp", 3, "UAV" ) CHOICE_HP( 1, "cuav_mp", 3, "CUAV" ) CHOICE_HP( 3, "asf_mp", 4, "ASF" ) CHOICE_HP( 4, "carepackage_mp", 4, "CP" ) CHOICE_HP( 6, "artillery_mp", 5, "ARTY" ) CHOICE_HP( 8, "airstrike_mp", 7, "AIRSTRIKE" ) CHOICE_HP( 9, "agm_mp", 7, "AGM" ) CHOICE_HP( 11, "predator_mp", 12, "PREDATOR" ) CHOICE_HP( 12, "mannedheli_mp", 12, "CHOPPER_GUNNER" ) CHOICE_HP( 14, "helicopter_mp", 16, "HELI" ) CHOICE_HP( 15, "ac130_mp", 16, "AC130" ) Thinking about this as a final number of kills for hardpoints (streak column). Opinions?
  2. leiizko

    Language files

    Attached are all current translations for our server. Anyone can help by translating into more languages and checking if existing translations are good enough. (Languages are not yet supported ingame. A new client update will be needed before they can be added) english.lua italian.lua russian.lua czech.lua
  3. leiizko

    Damage table

    This is the current damage table used on server: Hit location multiplier: local hitloc = { [ "none" ] = 1, [ "helmet" ] = 1.25, [ "head" ] = 1.5, [ "neck" ] = 1.25, [ "torso_upper" ] = 1.1, [ "torso_lower" ] = 1, [ "right_arm_upper" ] = 0.5, [ "left_arm_upper" ] = 0.5, [ "right_arm_lower" ] = 0.25, [ "left_arm_lower" ] = 0.25, [ "right_hand" ] = 0.5, [ "left_hand" ] = 0.5, [ "right_leg_upper" ] = 0.5, [ "left_leg_upper" ] = 0.5, [ "right_leg_lower" ] = 0.25, [ "left_leg_lower" ] = 0.25, [ "right_foot" ] = 0.5, [ "left_foot" ] = 0.5, [ "gun" ] = 0.25 } Damage falloff distances: Weapons deal their maximum damage within this rage. Formula used for falloff: falloff = 1 - ( distance / weapClassFalloff - 1 ) * 0.4 Lowest falloff value is 0.5 local weapClassFalloff = { [ "rifle" ] = 2200, [ "smg" ] = 1500, [ "shotgun" ] = 300, [ "lmg" ] = 1800, [ "sniper" ] = 6000, [ "pistol" ] = 1200 } Weapon damage: -- Shotgun damage is per pellet! on good hit alteast 5x that damage local weapDmg = { [ "beretta_mp" ] = 28, [ "beretta_silencer_mp" ] = 28, [ "colt45_mp" ] = 28, [ "colt45_silencer_mp" ] = 28, [ "usp_mp" ] = 28, [ "usp_silencer_mp" ] = 28, [ "deserteagle_mp" ] = 55, [ "deserteaglegold_mp" ] = 55, [ "mp5_mp" ] = 25, [ "mp5_reflex_mp" ] = 25, [ "mp5_silencer_mp" ] = 22, [ "mp5_acog_mp" ] = 25, [ "skorpion_mp" ] = 25, [ "skorpion_reflex_mp" ] = 25, [ "skorpion_silencer_mp" ] = 22, [ "skorpion_acog_mp" ] = 25, [ "uzi_mp" ] = 25, [ "uzi_reflex_mp" ] = 25, [ "uzi_silencer_mp" ] = 22, [ "uzi_acog_mp" ] = 25, [ "ak74u_mp" ] = 28, [ "ak74u_reflex_mp" ] = 28, [ "ak74u_silencer_mp" ] = 25, [ "ak74u_acog_mp" ] = 28, [ "p90_mp" ] = 18, [ "p90_reflex_mp" ] = 18, [ "p90_silencer_mp" ] = 14, [ "p90_acog_mp" ] = 18, [ "ak47_mp" ] = 30, [ "ak47_reflex_mp" ] = 30, [ "ak47_silencer_mp" ] = 28, [ "ak47_acog_mp" ] = 30, [ "ak47_gl_mp" ] = 30, [ "m14_mp" ] = 30, [ "m14_reflex_mp" ] = 30, [ "m14_silencer_mp" ] = 28, [ "m14_acog_mp" ] = 30, [ "m14_gl_mp" ] = 30, [ "mp44_mp" ] = 35, [ "g3_mp" ] = 32, [ "g3_reflex_mp" ] = 32, [ "g3_silencer_mp" ] = 30, [ "g3_acog_mp" ] = 32, [ "g3_gl_mp" ] = 32, [ "g36c_mp" ] = 30, [ "g36c_reflex_mp" ] = 30, [ "g36c_silencer_mp" ] = 28, [ "g36c_acog_mp" ] = 30, [ "g36c_gl_mp" ] = 30, [ "m16_mp" ] = 30, [ "m16_reflex_mp" ] = 30, [ "m16_silencer_mp" ] = 28, [ "m16_acog_mp" ] = 30, [ "m16_gl_mp" ] = 30, [ "m4_mp" ] = 35, [ "m4_reflex_mp" ] = 35, [ "m4_silencer_mp" ] = 30, [ "m4_acog_mp" ] = 35, [ "m4_gl_mp" ] = 35, [ "dragunov_mp" ] = 28, [ "dragunov_acog_mp" ] = 28, [ "m40a3_mp" ] = 50, [ "m40a3_acog_mp" ] = 50, [ "barrett_mp" ] = 28, [ "barrett_acog_mp" ] = 28, [ "remington700_mp" ] = 50, [ "remington700_acog_mp" ] = 50, [ "m21_mp" ] = 28, [ "m21_acog_mp" ] = 28, [ "m1014_mp" ] = 10, [ "m1014_grip_mp" ] = 10, [ "m1014_reflex_mp" ] = 10, [ "winchester1200_mp" ] = 10, [ "winchester1200_grip_mp" ] = 10, [ "winchester1200_reflex_mp" ] = 10, [ "rpd_mp" ] = 22, [ "rpd_acog_mp" ] = 22, [ "rpd_grip_mp" ] = 22, [ "rpd_reflex_mp" ] = 22, [ "saw_mp" ] = 22, [ "saw_acog_mp" ] = 22, [ "saw_grip_mp" ] = 22, [ "saw_reflex_mp" ] = 22, [ "m60e4_mp" ] = 22, [ "m60e4_acog_mp" ] = 22, [ "m60e4_grip_mp" ] = 22, [ "m60e4_reflex_mp" ] = 22 } Final damage calculation is: Damage = weapDmg * hitloc * falloff Those who play a lot are free to theory craft and try to come with best possible balance. Player health is 30.
  4. leiizko

    HC HighXP server update

    First of all thank you all for the translations! I will open another thread soon that will only focus on localization and keep it up to date for easier further translations and fixes. It is to prevent proning. These hardpoints actually change your position and not just camera focus. If you are prone you cannot look straight down which makes you unable aim properly. Thanks for pointing this out. The correct is "FRIENDLY CHOPPER GUNNER INBOUND!". Like said this will all be uploaded to another thread so potentional fixes can be made where needed. As for the M21/P90 discussion. It is getting nerfed quite hard. Hopefully the new patch will be ready soon.
  5. leiizko

    HC HighXP server update

    Help wanted! We now have the option of translating most of the new text that this mod brings. So if you speak any of the other cod4 supported languages please take a try at it. There is about 90 texts to be translated, attached in a file below. The syntax looks like this: REFERENCE HARDPOINT_CALLED_BY LANG_ENGLISH "&&1 called by^1 &&2" Everything in big capital letters is to be left as is. All that needs translating is contained inside the quotation marks( "&&1 called by^1 &&2" ). &&1, &&2, etc is a placeholder that gets replaced once used. You need to keep that as is and must keep in mind the context of the text (example: "Airstrike called by Leiizko"). ^1 or ^number in general is color so you leave that aswell. You can use any text editor to open the file. Personally I use Notepad++. Once translated please upload the file in this thread. ne.str
  6. leiizko

    HC HighXP server update

    It's because of the mod. Once this is out of the testing phase nothing will be reset. 4th button is reserved for stuff from care package and nuke. Anyone can get a nuke without selecting it.
  7. leiizko

    HC HighXP server update

    There is something new on so-called HC TEST SERVER Slow download will be fixed soon. If it's already fast nevermind.
  8. leiizko

    HC HighXP server update

    Right now the damage increase was dropped to 5%, which is pretty much nothing. For future update I will probably change the perk to do something else. Current ideas are to slow on hit / cause bleed effect / increase the time needed to heal back to full.
  9. leiizko

    HC HighXP server update

    Stopping power damage should no longer have any effect. Now also need balance suggestions regarding care package and killstreaks needed. There are currently 11 hardpoints (10 live): UAV, Airstrike, Arty, AGM, Care Package, ASF, Heli, Predator, AC130, Chopper Gunner, Nuke. For care package i'm looking for suggestions about chance of getting each hardpoint in percentage (excluding care package and ASF) - 9 hardpoints in total and sum must be 100%. Lastly how many kills needed for each hardpoint, but keep in mind you can only have 3. Nuke will probably end up being a high killstreak reward for everyone without the need to select it. Only 1 hardpoint can be selected from a same group - hardpoints that need exactly the same number of kills.
  10. leiizko

    HC HighXP server update

    Custom maps are not possible on unmodded server. Technically HC server is not running a mod.
  11. leiizko

    HC HighXP server update

    Anticamp update attempt 2 Ditching the complex math behind it and keeping it simple this time. Player health is now 30 again, wallbang damage does 67% damage. Anti camp has 3 levels: 100%, 67% and 34%. Semi auto sniper rifles start at 67% damage. On average everytime you go down a level, you will need 1 more shot to kill a player. To drop a level you must be camping for 10 seconds per level. (10 seconds camp - 67%, 20 second camp - 34%). This timer will recharge 1.6s per every 1 real second you keep moving (you move a bit more than 6 seconds and you can camp for 10 seconds). The timer is invisible, you can only see your current damage. What counts as not camping: As long as you walk in a straight line you will not trigger the anti camp. Rapidly moving left and right or moving while ADSing will count as camping due to greatly reduced speed, however you can normaly crouch walk or even moving while prone will not trigger the anti camp. In a nutshell - if you are not ADSing and holding the W key down, it will not count as camping. Also curious if hitreg got a bit better.
  12. leiizko

    HC HighXP server update

    Quick update: HP has gone down to 45. I think this should be enough to keep deagle 1 shot at longer ranges (close range deagle does 50 damage) and ARs at 2 shots (most ARs do 40 damage). RPGs are no more! On the subject of hitreg, did you notice hitreg being worse after this update (initial anticamp update) or was it pretty much the same before?
  13. leiizko

    Field of view - FOV

    Then feel free to send them to me via PM. However the videos / demos must be taken in last 6 months and video must be in high quality (demos prefered for this reason). Lagometer on screen is also very welcome.
  14. leiizko

    HC HighXP server update

    Last update for today. There was some weird stuff going on with damage modifier which should now hopefuly be fixed. The "AH" sound should be gone aswell now. As for deagle it should still one shot as long as you keep your damage at 100%. Possibly the damage bug kept it from one shotting. If M21 is the only problematic sniper rifle I might just reduce its damage so it takes 2 shots to kill (or 1 headshot). RPG will probably just get disabled as I've noticed people just suicide with it all the time, pretty stupid playstyle. Killcam will show attackers damage in a later update.
  15. leiizko

    Field of view - FOV

    I've heard many complaints about hitreg and when asked to provide an example (video, demo) everyone goes quiet. They probably see they just plain missed and thought they hit in the heat of the moment. To disable forced fov simply type "$fovoff". I've just tested it and it works just fine (it does reset cg_fovscale to 1 fyi), you type it once and you are free to change cg_fov cvar to whatever you like. Server will not force higher fov unless you type "$fov" again.