leiizko

Counselor
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About leiizko

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    The Master

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  • Steam id/leiizko

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  1. Hej, Leiizko, zablokirali so mi pogovorno okno, ker sem govoril po Slovensko. Mi lahko kakorkoli pomagaš?

  2. leiizko

    Map rotation

    Rotation was not changed because few people complained and it will keep changing moving forward. Frequency of the change is yet to be determined but in general you can expect only a few most common maps to be permanently in rotation.
  3. leiizko

    Language files

    Updated translations with few new strings (at the end, "ENEMY_FLAG_DROPPED" and below). Would appreciate if anyone who speaks those languages goes over it and checks if it is translated correctly. Also if anyone is willing we are still missing a lot of languages. German and Spanish are wanted right now.
  4. WHY YO REJECT ME ||

     

  5. leiizko

    Things have to change asap

    Okay to put some stuff to rest. Anticamp: It will never be implemented in such way that it stops people from camping. We have never nor will we ever forbid camping in any way, it is a legit way to play. Not everyone wants to just run and gun all the time. Current anticamp system is meant to just give a fighting chance to anyone hunting down a camper - which it does as intended. Killstreaks: They might be a bit overtuned at the moment, but you also need to keep this in mind - you have only 3 of them so they should be obtainable by a regular player and just fyi compared to before a lot of killstreaks have been nerfed heavily to compensate lower kill count needed. If this is such an issue that a majority of playerbase agrees on it can be temporary switched back to linear progression as before until cod4x19 arrives. And before i hear "but everyone agrees" - no they don't. I've actually heard more positive feedback that negative, it's just that a very few people are very vocal about it. It is impossible to make everyone happy, so best I can do is thread the needle and find a suitable middle ground. And one interesting thing: Prior to update everyone was crying out loud how M21 and P90 are OP, in this update I had made a new damage system in which they were nerfed. Suddenly M21 is just fine, no problem. Well this system was disabled after 2 hours of it being implemented. All damage is as it was prior to update yet noone even noticed - funny isn't it?
  6. leiizko

    HC HighXP server update

    // CHOICE_HP( id, bg, streak, txt ) // CHOICE_HP( 0, "radar_mp", 3, "UAV" ) CHOICE_HP( 1, "cuav_mp", 3, "CUAV" ) CHOICE_HP( 3, "asf_mp", 4, "ASF" ) CHOICE_HP( 4, "carepackage_mp", 4, "CP" ) CHOICE_HP( 6, "artillery_mp", 5, "ARTY" ) CHOICE_HP( 8, "airstrike_mp", 7, "AIRSTRIKE" ) CHOICE_HP( 9, "agm_mp", 7, "AGM" ) CHOICE_HP( 11, "predator_mp", 12, "PREDATOR" ) CHOICE_HP( 12, "mannedheli_mp", 12, "CHOPPER_GUNNER" ) CHOICE_HP( 14, "helicopter_mp", 16, "HELI" ) CHOICE_HP( 15, "ac130_mp", 16, "AC130" ) Thinking about this as a final number of kills for hardpoints (streak column). Opinions?
  7. leiizko

    Language files

    Attached are all current translations for our server. Anyone can help by translating into more languages and checking if existing translations are good enough. czech.lua russian.lua italian.lua english.lua
  8. leiizko

    Damage table

    This is the current damage table used on server: Hit location multiplier: local hitloc = { [ "none" ] = 1, [ "helmet" ] = 1.25, [ "head" ] = 1.5, [ "neck" ] = 1.25, [ "torso_upper" ] = 1.1, [ "torso_lower" ] = 1, [ "right_arm_upper" ] = 0.5, [ "left_arm_upper" ] = 0.5, [ "right_arm_lower" ] = 0.25, [ "left_arm_lower" ] = 0.25, [ "right_hand" ] = 0.5, [ "left_hand" ] = 0.5, [ "right_leg_upper" ] = 0.5, [ "left_leg_upper" ] = 0.5, [ "right_leg_lower" ] = 0.25, [ "left_leg_lower" ] = 0.25, [ "right_foot" ] = 0.5, [ "left_foot" ] = 0.5, [ "gun" ] = 0.25 } Damage falloff distances: Weapons deal their maximum damage within this rage. Formula used for falloff: falloff = 1 - ( distance / weapClassFalloff - 1 ) * 0.4 Lowest falloff value is 0.5 local weapClassFalloff = { [ "rifle" ] = 2200, [ "smg" ] = 1500, [ "shotgun" ] = 300, [ "lmg" ] = 1800, [ "sniper" ] = 6000, [ "pistol" ] = 1200 } Weapon damage: -- Shotgun damage is per pellet! on good hit alteast 5x that damage local weapDmg = { [ "beretta_mp" ] = 28, [ "beretta_silencer_mp" ] = 28, [ "colt45_mp" ] = 28, [ "colt45_silencer_mp" ] = 28, [ "usp_mp" ] = 28, [ "usp_silencer_mp" ] = 28, [ "deserteagle_mp" ] = 55, [ "deserteaglegold_mp" ] = 55, [ "mp5_mp" ] = 25, [ "mp5_reflex_mp" ] = 25, [ "mp5_silencer_mp" ] = 22, [ "mp5_acog_mp" ] = 25, [ "skorpion_mp" ] = 25, [ "skorpion_reflex_mp" ] = 25, [ "skorpion_silencer_mp" ] = 22, [ "skorpion_acog_mp" ] = 25, [ "uzi_mp" ] = 25, [ "uzi_reflex_mp" ] = 25, [ "uzi_silencer_mp" ] = 22, [ "uzi_acog_mp" ] = 25, [ "ak74u_mp" ] = 28, [ "ak74u_reflex_mp" ] = 28, [ "ak74u_silencer_mp" ] = 25, [ "ak74u_acog_mp" ] = 28, [ "p90_mp" ] = 18, [ "p90_reflex_mp" ] = 18, [ "p90_silencer_mp" ] = 14, [ "p90_acog_mp" ] = 18, [ "ak47_mp" ] = 30, [ "ak47_reflex_mp" ] = 30, [ "ak47_silencer_mp" ] = 28, [ "ak47_acog_mp" ] = 30, [ "ak47_gl_mp" ] = 30, [ "m14_mp" ] = 30, [ "m14_reflex_mp" ] = 30, [ "m14_silencer_mp" ] = 28, [ "m14_acog_mp" ] = 30, [ "m14_gl_mp" ] = 30, [ "mp44_mp" ] = 35, [ "g3_mp" ] = 32, [ "g3_reflex_mp" ] = 32, [ "g3_silencer_mp" ] = 30, [ "g3_acog_mp" ] = 32, [ "g3_gl_mp" ] = 32, [ "g36c_mp" ] = 30, [ "g36c_reflex_mp" ] = 30, [ "g36c_silencer_mp" ] = 28, [ "g36c_acog_mp" ] = 30, [ "g36c_gl_mp" ] = 30, [ "m16_mp" ] = 30, [ "m16_reflex_mp" ] = 30, [ "m16_silencer_mp" ] = 28, [ "m16_acog_mp" ] = 30, [ "m16_gl_mp" ] = 30, [ "m4_mp" ] = 35, [ "m4_reflex_mp" ] = 35, [ "m4_silencer_mp" ] = 30, [ "m4_acog_mp" ] = 35, [ "m4_gl_mp" ] = 35, [ "dragunov_mp" ] = 28, [ "dragunov_acog_mp" ] = 28, [ "m40a3_mp" ] = 50, [ "m40a3_acog_mp" ] = 50, [ "barrett_mp" ] = 28, [ "barrett_acog_mp" ] = 28, [ "remington700_mp" ] = 50, [ "remington700_acog_mp" ] = 50, [ "m21_mp" ] = 28, [ "m21_acog_mp" ] = 28, [ "m1014_mp" ] = 10, [ "m1014_grip_mp" ] = 10, [ "m1014_reflex_mp" ] = 10, [ "winchester1200_mp" ] = 10, [ "winchester1200_grip_mp" ] = 10, [ "winchester1200_reflex_mp" ] = 10, [ "rpd_mp" ] = 22, [ "rpd_acog_mp" ] = 22, [ "rpd_grip_mp" ] = 22, [ "rpd_reflex_mp" ] = 22, [ "saw_mp" ] = 22, [ "saw_acog_mp" ] = 22, [ "saw_grip_mp" ] = 22, [ "saw_reflex_mp" ] = 22, [ "m60e4_mp" ] = 22, [ "m60e4_acog_mp" ] = 22, [ "m60e4_grip_mp" ] = 22, [ "m60e4_reflex_mp" ] = 22 } Final damage calculation is: Damage = weapDmg * hitloc * falloff Those who play a lot are free to theory craft and try to come with best possible balance. Player health is 30.
  9. leiizko

    HC HighXP server update

    First of all thank you all for the translations! I will open another thread soon that will only focus on localization and keep it up to date for easier further translations and fixes. It is to prevent proning. These hardpoints actually change your position and not just camera focus. If you are prone you cannot look straight down which makes you unable aim properly. Thanks for pointing this out. The correct is "FRIENDLY CHOPPER GUNNER INBOUND!". Like said this will all be uploaded to another thread so potentional fixes can be made where needed. As for the M21/P90 discussion. It is getting nerfed quite hard. Hopefully the new patch will be ready soon.
  10. leiizko

    HC HighXP server update

    Help wanted! We now have the option of translating most of the new text that this mod brings. So if you speak any of the other cod4 supported languages please take a try at it. There is about 90 texts to be translated, attached in a file below. The syntax looks like this: REFERENCE HARDPOINT_CALLED_BY LANG_ENGLISH "&&1 called by^1 &&2" Everything in big capital letters is to be left as is. All that needs translating is contained inside the quotation marks( "&&1 called by^1 &&2" ). &&1, &&2, etc is a placeholder that gets replaced once used. You need to keep that as is and must keep in mind the context of the text (example: "Airstrike called by Leiizko"). ^1 or ^number in general is color so you leave that aswell. You can use any text editor to open the file. Personally I use Notepad++. Once translated please upload the file in this thread. ne.str
  11. leiizko

    HC HighXP server update

    It's because of the mod. Once this is out of the testing phase nothing will be reset. 4th button is reserved for stuff from care package and nuke. Anyone can get a nuke without selecting it.
  12. leiizko

    HC HighXP server update

    There is something new on so-called HC TEST SERVER Slow download will be fixed soon. If it's already fast nevermind.
  13. leiizko

    HC HighXP server update

    Right now the damage increase was dropped to 5%, which is pretty much nothing. For future update I will probably change the perk to do something else. Current ideas are to slow on hit / cause bleed effect / increase the time needed to heal back to full.
  14. leiizko

    HC HighXP server update

    Stopping power damage should no longer have any effect. Now also need balance suggestions regarding care package and killstreaks needed. There are currently 11 hardpoints (10 live): UAV, Airstrike, Arty, AGM, Care Package, ASF, Heli, Predator, AC130, Chopper Gunner, Nuke. For care package i'm looking for suggestions about chance of getting each hardpoint in percentage (excluding care package and ASF) - 9 hardpoints in total and sum must be 100%. Lastly how many kills needed for each hardpoint, but keep in mind you can only have 3. Nuke will probably end up being a high killstreak reward for everyone without the need to select it. Only 1 hardpoint can be selected from a same group - hardpoints that need exactly the same number of kills.
  15. leiizko

    HC HighXP server update

    Custom maps are not possible on unmodded server. Technically HC server is not running a mod.