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Showing content with the highest reputation since 07/16/2019 in all areas

  1. 6 points
    leiizko

    HC HighXP server update

    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date. How it works: You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change). Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill. The system is still in experimental phase and might require some tweaking to get the balance right. TL;DR: Anti camp added, if you camp you do less damage, Wallbangs do 75% less damage, Player HP increased from 30 to 50.
  2. 5 points
    Behemoth

    Don't wanna be admin anymore

    i am not good at long paragraphs m8 but i'll keep it short and simple what ever your facing about camping or any problems remember that iceops is more like a family and if your not considered one at the first place they havnt accepted you in the beginning man i am here as your brother we all here!!! i also made a son here not even brothers @CROdator my lovely son IceOps is all about having fun and enjoy your time and i am certain that you shall change your mind for your brother here asking not to leave just feel free to tell me every thing i will always be here you can ask other fella members just tell me all your passing threw Plus your our bounty hunter man the most guy who keeps the server clean imagine those hackers without you in the server they will be annoying more than campers trust me Hope you take my words into consideration my friend
  3. 4 points
    KMB

    HC HighXP server update

    All these gameplay updates aside, is there anyway we can get a new map rotation? These maps are getting quite old and a lot of players are asking for new maps, as admins we can change the maps ourselves but the players cant without having half the players voting yes and when it's full of 36 people, it's very difficult to actually get the map to change. There is quite a few maps where it is literally impossible to get out of the spawn trap , e.g. Vacant, chinatown ,crash i actually switch to spectator during these maps(most of the time) due to not being able to get out. I'm not an inexperienced player either and even for me its extremely difficult when the spawns are being hard locked by campers and grenades. Or maybe a function that is able to be put in that gives the team that cannot move from spawn a chance to actually get out.
  4. 4 points
    IJzzo

    HC HighXP server update

    Should appear in the list soon. My bad it was not running promod as it should be. I think I used it for something else long time ago and then forgot about it. But this is fixed now.
  5. 4 points
    leiizko

    HC HighXP server update

    The camping issue: I've been thinking about a different kind of "anti-camp" system where the player would receive a damage penalty instead of killing him. So in a event he camps for too long, his damage will be reduced by some number, making wallbang kills very difficult. Nade issue: If delay doesn't help we can always try giving nades to people as 1 kill streak reward instead. This should eliminate a lot of nade spam. The hardpoints: The shop that was described was already present on the server a while ago. People disliked it so we removed it. Right now it will work kind of like "select a class". You will have extra menu in which you will be able to set your hardpoint loadout. And since players will be limited to 3 hardpoints, we can let them keep previously earned, so no more wasting them. Second smaller TDM server does seem like a nice idea. Perhaps switching the softcore one with 12 slot HC one.
  6. 3 points
    Click here and follow ! I made a new twitch account.. i wanna go fulltime on twitch and go pro. I do wanna make $ with this in the future so if you like my content, click on the link above and drop a like. Donation is also welcome so i could buy a new Game PC/setup After my first 50 followers i will go stream 8h a day and Promoot our IceOps community Live. Cheers guys!
  7. 3 points
    leiizko

    HC HighXP server update

    Hey there everyone! There is a huge update in the works and while at it I would like to get some community input on the current state of the server and any additional suggestions, ideas, problems to solve, etc. A bit of a sneak peak on the bigger upcoming features: Ranks above 55, a "soft" prestige, Hardpoint (killstreak) selection, each player will be able to select 3 hardpoints he would like to use in a match. I've been also toying with the idea of disabling nades for the first X seconds after a player spawns to reduce the spam cycle (spawn -> throw nade - > die -> repeat, all in very short amount of time) The target date for the update is approx. end of the september, giving us enough time to implement requested changes and solve other problems. - The IceOps Staff
  8. 3 points
    Wolfman

  9. 3 points
    610 *.*

    HC HighXP server update

    In a server (don't remember the name right now) if you camp over like 30 seconds (just a number), the counter goes +1, a warn comes out and if you shoot at an enemy, it's like shooting at yourself (the enemy survives and you die). As soon as you move, the penality goes off. At the end of the game a writing appears with " Camper of the game: your_name" for the player who has camped several times.
  10. 3 points
    leiizko

    HC HighXP server update

    Anticamp update attempt 2 Ditching the complex math behind it and keeping it simple this time. Player health is now 30 again, wallbang damage does 67% damage. Anti camp has 3 levels: 100%, 67% and 34%. Semi auto sniper rifles start at 67% damage. On average everytime you go down a level, you will need 1 more shot to kill a player. To drop a level you must be camping for 10 seconds per level. (10 seconds camp - 67%, 20 second camp - 34%). This timer will recharge 1.6s per every 1 real second you keep moving (you move a bit more than 6 seconds and you can camp for 10 seconds). The timer is invisible, you can only see your current damage. What counts as not camping: As long as you walk in a straight line you will not trigger the anti camp. Rapidly moving left and right or moving while ADSing will count as camping due to greatly reduced speed, however you can normaly crouch walk or even moving while prone will not trigger the anti camp. In a nutshell - if you are not ADSing and holding the W key down, it will not count as camping. Also curious if hitreg got a bit better.
  11. 3 points
    KMB

    TheRealSniper--_-- Wallhack

    I did ask for the Demo provided and i personally thought he was using something such as No recoil&Wallhack, i even got a second opinion and they thought the same aswell, i didn't ban ban due to head admins being more experienced then i am and maybe they would choose a better decision other then i did. However due to him not being banned, i will personally take it upon myself to keep an eye on this player! I am happy to recieve any demo's or evidence regarding this matter
  12. 3 points
    ProXicT

    HC HighXP server update

    I would say the wallbang damage should be set back to what it was prior to this update. The walls being penetrable wasn't the root cause of the problem anyway. The problem is campers who just hold one spot that is hard to reach from the opposing team. Yes, on crash this very spot is also easily penetrable through a wall, but that's just in this particular case. And after many other gameplays, I think it's safe to say that the anti-camp feature should really be applied to sniper class, too, regardless of the weapon of choice. Since this update, so many players started using various sniper rifles, mainly M21, SVD and Barret. So half of the server consists of snipers now. Also, increasing the players' health resulted in people asking if this is still an HC server. Deagle isn't one shot one kill anymore, even with higher impact. And even though the health got increased, some weapons, such as M21, are still OP. So I would go the other way around, that is decreasing the damage of the problematic weapons. Nevertheless, it feels like we're getting into an XY problem here. And I think we should really focus on solving X, rather than trying to figure out ways to solve Y which is actually a problem caused by X. In other words, the problem was that on this server there are too many notorious campers. This problem is now being mitigated by lowering weapon damage in case the player doesn't move for a certain period of time. And although it could still use some polishing, I think it's this that we should focus on. After this issue is addressed, we can think about the other problems we've talked about, such as the problem with grenade and RPG spamming.
  13. 3 points
    leiizko

    HC HighXP server update

    Update: Wallbang damage has been increased from 25% to 40%. If this still feels too weak it will be further increased. Player health has been increased to 50 for real this time. There was a bug that caused health to revert back to 30. Also clarification on this change: the purpose is not to stop one shot kills but to aid in general gameplay balance. Most of the weapons have so much damage, the damage reduction wouldn't help unless it went into absurdly low levels. As for the snipers it is a bit trickier. Every sniper rifle does 70 damage per shot meaning the damage would need to be reduced by 30% to stop one shot kills. If anti camp worked on snipers as well in current state, a bit of dancing around would be all it takes to keep the modifier value above 70%.
  14. 3 points
    CROdator

    HC HighXP server update

    -Maybe we could set the snipers to have same thing but with longer delay, so they can stay put but not for too long. Or as @Milad noted, some snipers are not so problematic.. so lower their dmg a bit or include semi-auto snipers to the anti camp. -Also we could increase wallbang damage to 50%, some weapons barely do anything through walls now. Some walls are easily penetrated, like in the killhouse map, there is no helping that map, hah. And I noticed that the percentage of damage sometimes starts at the value which was active when you died, don't know if it' is a visual or something else.
  15. 3 points
    Milad

    HC HighXP server update

    The thing is in our servers you shouldn't consider m21 a sniper!! It actually is an assault with a scope and a low recoil... it is really hard to kill some of these m21 campers in some specific locations (not in every map of course), especially now that you can't wallbang them either. so what to do?! one option is to make it hard for them to kill (like reduced damage to 30% so 4shots of m21 is needed for one kill)
  16. 3 points
    ProXicT

    HC HighXP server update

    Thank you very much for this update, @leiizko, it's a noticeable change! I have a few notes based on a few gameplays. I would definitely apply the same rules to snipers, however, with a different rate. And maybe even based on if the scope is a bolt action (M40, R700), or semi-automatic (M21, SVD, Barret) rifle. The DMG status should be reflected in the killcam. Now when someone kills me with apparently lower DMG, I can still see my DMG status. The wallbang damage got decreased way too much, I think. If you see a player running behind a fence made of sheet metal, it should be penetrable easily. Unfortunately, I don't think it's possible in CoD4 to differentiate between individual object entities and set the penetrability respectively. And even if it was doable, it would be so much hassle to go through all the objects. And during normal gameplay, wallbangs are inherently not the issue anyway, the problem is when campers start abusing them by shooting through one wall for the duration of one map (which should get mitigated by the anticamp feature anyway ). So, if at all, I would decrease the wallbang damage a bit less. Regarding the grenade spam situation - which can get pretty atrocious in a higher player count - it would be nice if the grenades were gained only by running a certain distance. For example, after running 500m, you'd get a grenade. This, I believe, would improve the gameplay significantly, as there are many players who throw random grenades right after they spawn, making the battle look more like a minefield. As it was already noted, I would also try doing something with the RPGs, either remove them from the mod altogether or at least reduce the number of RPGs; It's like with grenades, many players just tend to spam them into random places. Other than that, great job, @leiizko and thank you again
  17. 3 points
    VanZy

    HC HighXP server update

    Useful update. I did not notice any special losses, everything suits me, BUT it seems to me that the damage through the walls should have been left somewhere by 30-35%, because in some places it looks like a too strong nerf. Of course, I am against spamming through walls, but for some maps this is a useful feature. Since there are many little things that interfere to hit the target. Well IDK. What do you think? Good job @leiizko
  18. 3 points
    leiizko

    TheCommunist's Ban Appeal

    I suggest you learn some manners. Any legitimate discussion flew out of the window when you started insulting our admins. For that reason alone Ban stays and the topic is locked.
  19. 3 points
    Kenai

    DROID's Ban Appeal

    Lol, Monkey you say. Okay immature person have a good one.
  20. 3 points
    Milad

    HC HighXP server update

    I think the S&D HC server should be changed into a promod s&d. its more popular and way more people like playing that way. the fact that there are guns like M21 sniper, LMGs and p90 makes the game experience Not-Pro! I think the pro players like to play Promod rather than TDM and having these guns around in the S&D server forces them to leave.
  21. 3 points
    leiizko

    HC HighXP server update

    The second HC server has been set. It has also disabled hardpoints and gl/rpg/c4/clays.
  22. 2 points
    FoxBao

    Don't wanna be admin anymore

    So we can warn/kick any player (even an other admin) just because we do not like his gameplay style?!? This way let’s warn, kick and ban every P90 players, or those who are using claymores, i hate claymores ! From what I know, camping is still allowed but uncouraged thanks to the anti-camp system. We are not here to create rules but to apply them. If our counselors tell us to warn and kick campers the time that an other anti camp system is created (or not), then yes. So do we have to warn/kick a M21 player who find a way to camp easily with the anti camp system? Changes must be gradual, I don’t really think warn and kick campers is the good way to make these changes. It’s actually going too far. 610, I am sorry you want to leave us because of that and I hope you will stay. PS: I am not defending the campers, but even if they are annoying, they also are a big part of our players, we must do with it for now.
  23. 2 points
    Rem-Chan

    HC HighXP server update

    My thoughts and ideas. Love the anti camp idea, but some things should be changed. Firstly I feel the time it takes to get back up to full damage is too slow, maybe increase it 25%ish? Secondly the the time it takes after starting to move for the damage to start increasing needs to be change as well, but also how much you need to move or how far you need to move needs to be increased too. This way you can't simply just ad back and forth behind cover without losing damage essentially its still camping, just slightly moving back and forth though. Hope that makes sense. Snipers. Bolts and barret need to always be 1 shot kill to stomach chest and head, But should be 2 shot kill from wallbangs. Other semis need to be 2-3 shot kill and 3 shot + to wallbangs. The timings for for far you have to move and how fast damage increases and decreases needs to be tweaked too. Bolts and barret should be allowed to stand still longer to take shots and semis need to be less so. Watching angles with a bolt compared to a semi has its drawbacks because of rate of fire. Its a risk / reward thing. Deagle is not 1 shot kill (when posting this message) at 100% damage and should be. 2-3 shots for wallbangs. Keep damage multiplyers the same just tweak the damage to meet this. If possible. Assult riles (all fully automatic) should be at least a 2 shot kill minimum. 3-4 maybe at super long range etc. G3 and G21 can be 1 shot, or maybe just 1 head shot 2 body as well. Numbers can be changed and played with. They should lose damage while standing still a bit slower then semi auto snipers and smgs. They are mid to long range weapons. SMGs should get a tiny damage boost, ak-74u takes soo many shots at range sometimes they feel a bit worthless, up close its fine. Same for uzi, p90, and mp5. Time it takes them to loose damage standing still should be the fastest and time to regain the slowest of the gun classes. They are run and gun guns, move with them. Don't really care about shotguns or other pistols do with them what you want. EDIT: So it seems that when crouch walking, damage will not go up, it continues to go down even while moving. Normal walking it just slightly increases. This is not good. Crouch walking should increase damage and normal walking damage increase is just simply to slow. Aim crouch walking is even worse, and normal aim walking is just worse then normal walking. Aim walking and normal walking/ crouching should both increase at the same rate imo. I also experienced some bad hit reg today while testing this but didn't record it sadly. Whole deagle mag, and half an ak mag into someone and it did NOTHING. Guy turns around and insta kills me. Will be playing with Lagometer on for now on and watching out for these as this is infuriating when it happens and hopefully can be fixed or lessened. Also Nade spam, please for the love of god do something, anything about this, either remove them and only allow stuns and flashes, or have them on a universal timer after the first is thrown, maybe every 1-2 mins you get one? But something needs to be done. Maybe even drop the damage so that they cant 1 hit kill you unless you are already damaged. Take Csgos grenades for example. Also also, just remove Rpg. Seriously who uses that as a main weapon? Why? Why!?? Edit again: After playing a couple matches, it seems like this has not really effected campers at all. At least from what I can tell. Everyone still posts up in their spots and sits there the entire game. Sure the damage reduction has helped somewhat (very marginally), but with such low health anyways, and me always worrying about how much damage I am able to do now constantly watching that meter, always trying to keep moving, I cant aim walk around corners anymore without fearing I wont do any damage to an enemy I cant even fucking see before getting shot at. Semi snipers REALLY need a fucking nerf excuse my language but it is still INFURIATING dying to them while they STILL sit in the same fucking spots hiding away at the back of the map watching the most bullshit angles and I can't fucking do shit about it because I either die before getting close enough, or die to them. Sure, get good, I know, I'm not a bad player by any means so I wont take that as any constructive criticism. This has nothing to do with me or the way I play. One more thing, please remove the annoying ass reload cancel fix please it has gotten me killed so many times. Link to video testing walking and damage increase -
  24. 2 points
    Milad

    TheCommunist's Ban Appeal

    I think the last kill in overgrown shows it perfectly! UAV was offline and he aims and shoots at 2 different guys while standing in the smoke!!! Good Job
  25. 2 points
    {AD}RedRose

    Report for rip_chester <3

    Milad, it is Roccat