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Showing content with the highest reputation since 09/22/2019 in Posts

  1. 15 points
    IJzzo

    IceOps Gaming's 10 Year anniversary

    On the 20th may 2020, it was IceOps Gaming's 10 Year anniversary of being open. It was 10 years ago I (IJzzo) started IceOps in the beginning under the name Blue-Clan [Blu]. We started with multiple servers but two became very popular, Softcore mixed and Hardcore TDM. After few month we did a merge our clan with few other players who had a clan called iPower. However we ended this relationship already after 1 week because there were (maybe unjustified) doubts they are clean players. From here we had to rename again and used IceOps as our name for the past 9 and a half years. We added the mods Obscurity and Deathrun on our servers which became very popular and rose the interest in the IceOps community significantly. With the shutdown of the back then most popular Obscurity server "Retox Squad", our clan became the most interesting one for the Obscurity community and we got our second oldest member @Kenai who is still around today with us. I can not remember all the members we had before, over the years they were a lot, so I won't name any here. When you have played on IceOps before 2015 then you are maybe interested in something we have prepared. The Xfire screenshots token by our players on our servers can be viewed now in the gallery under these links: Obscurity + Zom DB Deathrun Deathrun#2 + Openwarfare custom maps Hardcore TDM Softcore Mixed Openwarfare custom maps + (early)Deathrun Sniperserver + Openwarfare2 Sniperserver + Deathrun#2 Promod Zombies ZomDB Time had been sometimes very hard with major internal conflicts, from today's point of few I had done some things different, but today we are still here and alive. Over the time there has surely been some ups and downs. This could be from people leaving that were truly cherished at IceOps, to server updates and even brand new systems put in place for the better of the community like Sourcebans for example. Speaking now on behalf of the IceOps staff and myself, we would all like to say a huge thank you for continuing to be here. Running a community for so long has had its toll on the member count, but for the ones that are still here, you are not forgotten at all. We will surely be staying here running as long as you are here with us. Much Love IceOps Staff [Credits: Mighty Jayster + IJzzo]
  2. 6 points
    {AD}RedRose

    Don't wanna be admin anymore

    Interesting conversation and topic. Some of you know that I am a player with pings in the 300+ range and that I don't sit still for long lol. I know camping is allowed but I too do find that it is frustrating when you do get some that are able to camp in the same spot for the entire game and not be killed. I have tried so many times to get to some of these campers without success and a large amount of death (I don't care about my KD) It also frustrating when there are only certain ways to approach these players and you continues to get killed no matter what you do or how hard you try. During some of these times, I just completely gave up and left, feeling that it destroyed my sense of fun playing. IF only I was able to jump or fly above them to kill them lol (it would be a shock to the core) Hmmm thinking along that line, maybe it could be earned when you get so many kills (instead of getting uav for VIP, we get to fly haha) Okay, it not a good sight to see the admins here arguing about something that is affecting some of your regular players. Honestly, I think the really hard core campers that has large amount of kills and no death should be warned to move to another camp spot if they still want to camp. That way they are not camping in the one spot the whole map, move between camp spots instead. Verbal warnings (ask them to move nicely ) in game to begin with, if no action after asking 2-3 times(when you ask the 3rd time let them know that the next time will be a kick)(this gives them a chance to move) then I think the kick would work better than an admin warning. I suggest all the admins needs to discuss this in private and come up with a solution that is fair on the campers and non campers. (Hence my suggestion above) Cheers Ohh and this is a really lovely, friendly family clan
  3. 6 points
    leiizko

    HC HighXP server update

    Due to it being highly requested anti camp system has been added to the server. Rest of the updates will come in a patch at a later date. How it works: You will see a DMG % number in bottom right side of your screen. Your shots do the shown % of base weapon damage. Moving will keep this % at 100. Minimum damage is 33%, snipers keep their full damage (subject to change). Additionally wallbangs now only deal 25% of base damage and are also affected by the anti camp damage modifier. Lastly player HP has been increased to 50, so a lot of weapons will no longer insta kill. The system is still in experimental phase and might require some tweaking to get the balance right. TL;DR: Anti camp added, if you camp you do less damage, Wallbangs do 75% less damage, Player HP increased from 30 to 50.
  4. 5 points
    Behemoth

    Don't wanna be admin anymore

    i am not good at long paragraphs m8 but i'll keep it short and simple what ever your facing about camping or any problems remember that iceops is more like a family and if your not considered one at the first place they havnt accepted you in the beginning man i am here as your brother we all here!!! i also made a son here not even brothers @CROdator my lovely son IceOps is all about having fun and enjoy your time and i am certain that you shall change your mind for your brother here asking not to leave just feel free to tell me every thing i will always be here you can ask other fella members just tell me all your passing threw Plus your our bounty hunter man the most guy who keeps the server clean imagine those hackers without you in the server they will be annoying more than campers trust me Hope you take my words into consideration my friend
  5. 4 points
    Kenai

    IceOps Gaming's 10 Year anniversary

    Happy Belated Birthday IceOps and the Community! Loved this clan and Community since joining and it's still kicking even after a decade! And here's looking towards another Ten Years! P.S; Lot's of nostalgia from those Xfire Screenshots, Makes me wish Obscurity was as popular as it was back in those days, Even the Zom DB was fun when I played. -Kenai
  6. 4 points
    IJzzo

    Don't wanna be admin anymore

    Just to catch this up here. What I am wondering, since when does our staff warn/kick each other? Did I miss something? When the M21 does not get caught by the anti-camp system, I guess it was implemented like this on purpose and isn't a glitch. In all seriously when you can not kill that guy camping there at the same spot for the whole game - I am sorry to say that - then you are probably not a good player or you are facing a cheater. You still have the advantage of knowing his position while he does not know from where you are coming from. Camping is part of this game mode. If you don't like it play another game or gametype. We had the past 10 years no rules against camping nor an anti camp system. This did not stop the server from getting filled. Some players being mad about campers is something which also existed for the past 10 years, still the server did not go empty due to campers. If you don't like it play another game or at least not (Team)deathmatch.
  7. 4 points
    KMB

    HC HighXP server update

    All these gameplay updates aside, is there anyway we can get a new map rotation? These maps are getting quite old and a lot of players are asking for new maps, as admins we can change the maps ourselves but the players cant without having half the players voting yes and when it's full of 36 people, it's very difficult to actually get the map to change. There is quite a few maps where it is literally impossible to get out of the spawn trap , e.g. Vacant, chinatown ,crash i actually switch to spectator during these maps(most of the time) due to not being able to get out. I'm not an inexperienced player either and even for me its extremely difficult when the spawns are being hard locked by campers and grenades. Or maybe a function that is able to be put in that gives the team that cannot move from spawn a chance to actually get out.
  8. 3 points
    leiizko

    HC HighXP server update

    // CHOICE_HP( id, bg, streak, txt ) // CHOICE_HP( 0, "radar_mp", 3, "UAV" ) CHOICE_HP( 1, "cuav_mp", 3, "CUAV" ) CHOICE_HP( 3, "asf_mp", 4, "ASF" ) CHOICE_HP( 4, "carepackage_mp", 4, "CP" ) CHOICE_HP( 6, "artillery_mp", 5, "ARTY" ) CHOICE_HP( 8, "airstrike_mp", 7, "AIRSTRIKE" ) CHOICE_HP( 9, "agm_mp", 7, "AGM" ) CHOICE_HP( 11, "predator_mp", 12, "PREDATOR" ) CHOICE_HP( 12, "mannedheli_mp", 12, "CHOPPER_GUNNER" ) CHOICE_HP( 14, "helicopter_mp", 16, "HELI" ) CHOICE_HP( 15, "ac130_mp", 16, "AC130" ) Thinking about this as a final number of kills for hardpoints (streak column). Opinions?
  9. 3 points
    Mighty Jayster

    Don't wanna be admin anymore

    So with this it is a really grey area as to what you should do. You go onto any call of duty game, even the latest ones taht come out like for example Warzone, you have tones of campers that camp on roofs etc. So i can understand the fustration from that point. However with the M21 being rather overpowered if that is the case, then this will have to be investiaged. I must admit, i have not played on the Hardcore server for a while due to irl commitments. But if it is being abused with camping, @RedRose suggested something really simple which i don't see as bad thing at all personally: Simple things can change actions of people. I would most certainly hesitate from jumping streight to a warning, as fustrating as it can be, as it happens in all games with camping. But if the M21 is at a unfair advantage, then fair enough, investigations can happen. As said though, i have not played for a long while so please do advise. Hope we can come to a understanding as, im sure you will agree, IceOps has a lovely Family and Communtiy. Disagreements are not a regular for us
  10. 3 points
    610 *.*

    HC HighXP server update

    In a server (don't remember the name right now) if you camp over like 30 seconds (just a number), the counter goes +1, a warn comes out and if you shoot at an enemy, it's like shooting at yourself (the enemy survives and you die). As soon as you move, the penality goes off. At the end of the game a writing appears with " Camper of the game: your_name" for the player who has camped several times.
  11. 3 points
    leiizko

    HC HighXP server update

    Anticamp update attempt 2 Ditching the complex math behind it and keeping it simple this time. Player health is now 30 again, wallbang damage does 67% damage. Anti camp has 3 levels: 100%, 67% and 34%. Semi auto sniper rifles start at 67% damage. On average everytime you go down a level, you will need 1 more shot to kill a player. To drop a level you must be camping for 10 seconds per level. (10 seconds camp - 67%, 20 second camp - 34%). This timer will recharge 1.6s per every 1 real second you keep moving (you move a bit more than 6 seconds and you can camp for 10 seconds). The timer is invisible, you can only see your current damage. What counts as not camping: As long as you walk in a straight line you will not trigger the anti camp. Rapidly moving left and right or moving while ADSing will count as camping due to greatly reduced speed, however you can normaly crouch walk or even moving while prone will not trigger the anti camp. In a nutshell - if you are not ADSing and holding the W key down, it will not count as camping. Also curious if hitreg got a bit better.
  12. 3 points
    KMB

    TheRealSniper--_-- Wallhack

    I did ask for the Demo provided and i personally thought he was using something such as No recoil&Wallhack, i even got a second opinion and they thought the same aswell, i didn't ban ban due to head admins being more experienced then i am and maybe they would choose a better decision other then i did. However due to him not being banned, i will personally take it upon myself to keep an eye on this player! I am happy to recieve any demo's or evidence regarding this matter
  13. 3 points
    ProXicT

    HC HighXP server update

    I would say the wallbang damage should be set back to what it was prior to this update. The walls being penetrable wasn't the root cause of the problem anyway. The problem is campers who just hold one spot that is hard to reach from the opposing team. Yes, on crash this very spot is also easily penetrable through a wall, but that's just in this particular case. And after many other gameplays, I think it's safe to say that the anti-camp feature should really be applied to sniper class, too, regardless of the weapon of choice. Since this update, so many players started using various sniper rifles, mainly M21, SVD and Barret. So half of the server consists of snipers now. Also, increasing the players' health resulted in people asking if this is still an HC server. Deagle isn't one shot one kill anymore, even with higher impact. And even though the health got increased, some weapons, such as M21, are still OP. So I would go the other way around, that is decreasing the damage of the problematic weapons. Nevertheless, it feels like we're getting into an XY problem here. And I think we should really focus on solving X, rather than trying to figure out ways to solve Y which is actually a problem caused by X. In other words, the problem was that on this server there are too many notorious campers. This problem is now being mitigated by lowering weapon damage in case the player doesn't move for a certain period of time. And although it could still use some polishing, I think it's this that we should focus on. After this issue is addressed, we can think about the other problems we've talked about, such as the problem with grenade and RPG spamming.
  14. 3 points
    leiizko

    HC HighXP server update

    Update: Wallbang damage has been increased from 25% to 40%. If this still feels too weak it will be further increased. Player health has been increased to 50 for real this time. There was a bug that caused health to revert back to 30. Also clarification on this change: the purpose is not to stop one shot kills but to aid in general gameplay balance. Most of the weapons have so much damage, the damage reduction wouldn't help unless it went into absurdly low levels. As for the snipers it is a bit trickier. Every sniper rifle does 70 damage per shot meaning the damage would need to be reduced by 30% to stop one shot kills. If anti camp worked on snipers as well in current state, a bit of dancing around would be all it takes to keep the modifier value above 70%.
  15. 3 points
    CROdator

    HC HighXP server update

    -Maybe we could set the snipers to have same thing but with longer delay, so they can stay put but not for too long. Or as @Milad noted, some snipers are not so problematic.. so lower their dmg a bit or include semi-auto snipers to the anti camp. -Also we could increase wallbang damage to 50%, some weapons barely do anything through walls now. Some walls are easily penetrated, like in the killhouse map, there is no helping that map, hah. And I noticed that the percentage of damage sometimes starts at the value which was active when you died, don't know if it' is a visual or something else.
  16. 3 points
    Milad

    HC HighXP server update

    The thing is in our servers you shouldn't consider m21 a sniper!! It actually is an assault with a scope and a low recoil... it is really hard to kill some of these m21 campers in some specific locations (not in every map of course), especially now that you can't wallbang them either. so what to do?! one option is to make it hard for them to kill (like reduced damage to 30% so 4shots of m21 is needed for one kill)
  17. 3 points
    ProXicT

    HC HighXP server update

    Thank you very much for this update, @leiizko, it's a noticeable change! I have a few notes based on a few gameplays. I would definitely apply the same rules to snipers, however, with a different rate. And maybe even based on if the scope is a bolt action (M40, R700), or semi-automatic (M21, SVD, Barret) rifle. The DMG status should be reflected in the killcam. Now when someone kills me with apparently lower DMG, I can still see my DMG status. The wallbang damage got decreased way too much, I think. If you see a player running behind a fence made of sheet metal, it should be penetrable easily. Unfortunately, I don't think it's possible in CoD4 to differentiate between individual object entities and set the penetrability respectively. And even if it was doable, it would be so much hassle to go through all the objects. And during normal gameplay, wallbangs are inherently not the issue anyway, the problem is when campers start abusing them by shooting through one wall for the duration of one map (which should get mitigated by the anticamp feature anyway ). So, if at all, I would decrease the wallbang damage a bit less. Regarding the grenade spam situation - which can get pretty atrocious in a higher player count - it would be nice if the grenades were gained only by running a certain distance. For example, after running 500m, you'd get a grenade. This, I believe, would improve the gameplay significantly, as there are many players who throw random grenades right after they spawn, making the battle look more like a minefield. As it was already noted, I would also try doing something with the RPGs, either remove them from the mod altogether or at least reduce the number of RPGs; It's like with grenades, many players just tend to spam them into random places. Other than that, great job, @leiizko and thank you again
  18. 3 points
    VanZy

    HC HighXP server update

    Useful update. I did not notice any special losses, everything suits me, BUT it seems to me that the damage through the walls should have been left somewhere by 30-35%, because in some places it looks like a too strong nerf. Of course, I am against spamming through walls, but for some maps this is a useful feature. Since there are many little things that interfere to hit the target. Well IDK. What do you think? Good job @leiizko
  19. 3 points
    leiizko

    TheCommunist's Ban Appeal

    I suggest you learn some manners. Any legitimate discussion flew out of the window when you started insulting our admins. For that reason alone Ban stays and the topic is locked.
  20. 3 points
    Kenai

    DROID's Ban Appeal

    Lol, Monkey you say. Okay immature person have a good one.
  21. 2 points
    FoxBao

    Don't wanna be admin anymore

    So we can warn/kick any player (even an other admin) just because we do not like his gameplay style?!? This way let’s warn, kick and ban every P90 players, or those who are using claymores, i hate claymores ! From what I know, camping is still allowed but uncouraged thanks to the anti-camp system. We are not here to create rules but to apply them. If our counselors tell us to warn and kick campers the time that an other anti camp system is created (or not), then yes. So do we have to warn/kick a M21 player who find a way to camp easily with the anti camp system? Changes must be gradual, I don’t really think warn and kick campers is the good way to make these changes. It’s actually going too far. 610, I am sorry you want to leave us because of that and I hope you will stay. PS: I am not defending the campers, but even if they are annoying, they also are a big part of our players, we must do with it for now.
  22. 2 points
    ProXicT

    Don't wanna be admin anymore

    Hi 610, Since I was the one who started all this because I believe I was the one who first kicked someone for chronic camping, I feel obligated to share my opinion about campers on this server. I totally understand that when you're sniping, you don't want to run around in the middle of the map to get yourself killed. On the other hand, many players (active players will know very well who I'm talking about) take that to such extremes that they hide with M21 behind an obstacle so that only a few pixels of their head is visible, if at all. I think it was MVR who I kicked for chronic camping on crossfire where he always sits at spots that are hard to reach and he's almost invisible at these spots (note that he's also the guy who loves to abuse the sandbags glitch on ambush). With MVR, on crossfire he's notoriously camping in top hotel, on crash it's spawn-house balcony, on strike it's hotel square, on citystreets it's grave-yard and so on - always "head-glitching" (yes, that's a term used in CoD4). And one could argue that it's also part of the skill to blend in with the environment, and they would be right, partially it is, but again, not when you're sitting at one spot throughout the entire map and abusing these places that are hard to reach. It's so frustrating for other players that they are leaving the game. When I first kicked MVR for camping, it wasn't only on my behalf, I think he was even in my team, but many players left just because of him. Camping has been an issue for a long time here and it's been such a big issue that @leiizko has spent I believe more than several evenings trying to implement something that would address the issue. Unfortunately, the implementation doesn't work as intended (which was broadly discussed in another thread), so I think we'll have to try something different. But since all of this takes a lot of time, I thought I would just help the situation by temporarily kicking these hard-campers (after asking them to move) from the game when they are causing other people to leave, until a working solution gets implemented. I'm trying to be as tolerant as I can be in this respect because as I already said, I really do understand that not everyone is keen about running with sniper rifle in the middle of the street. CoD4 in general is not doing as great as last year and it's getting considerably worse every year. And I know for a fact that many former CoD4 players wanted to return to the game, only to find out that one of the most, if not the most occupied servers is full of campers that render the game unplayable. So yes, I'm trying to take actions to prevent this from happening. I haven't been there when KMB warned you for camping, but I'm pretty sure he knew what he was doing. Hope you'll think it through and stay with us Best Regards ProXicT.
  23. 2 points
    Ghilly

    Ghilly's Ban Appeal

    @Behemoth @KMB Won't have them on again, thanks guys.
  24. 2 points
    ProXicT

    HC HighXP server update

    I totally agree about the map rotation! Some of the maps are really atrocious in TDM. For example, Ambush, Chinatown, Vacant... They are just way too unbalanced. Crash is fine in my opinion because it's balanced. Yes, there is a lot of campers on either side, but there is always a way to get out of the spawn and it's a well-balanced map. It would be nice to have some custom maps, too... For example, mp_marketcentre is a nice map IMHO. Or some maps from CoD MWII such as mp_favela, mp_highrise, mp_terminal, mp_scrap... It would bring something new to the server.
  25. 2 points
    Rem-Chan

    HC HighXP server update

    I would like to make a suggestion to tone down nade spam and generally balance nades alltogether. Have grenades deal a lower amount of damage when the player spawns. Not enough to 1 hit a player at full health, and over time (30 seconds - 1minute times can be adjusted of course) slowly have the damage increase back up to full. Either immediately after the time limit is up or progressively increasing. The damage resets back to minimum after you die, and each time you respawn you have to wait the time limit for the grenade to do max damage again. This won't restrict you from throwing the grenade as soon as you spawn, but if you do it won't do much damage. Its a risk / reward system. Another idea would be to tie the acquisition of a grenade and the damage it can do based off kills, like a kill streak. You won't spawn with a grenade, 1 kill gives you 1 but it doesn't do much damage untill you get 2 or 3 kills. Or just make it entirely a kill streak and scrap the increasing damage model. Grenades do not carry over between deaths. Obtaining one and dying means you lose it. The first option would probably take more time getting players to adjust to how the damage system works, its generally based around grenade balance more so then fixing nade spam, although I'm sure once players figure out how it works nade spam will decrease a bit. Second option could be both grenade balance and fixing nade spam, or just fixing nade spam.